Keycode refactor
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quantum/keymap.h
314
quantum/keymap.h
@ -38,318 +38,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RESET QK_RESET
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#endif
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/* translates key to keycode */
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#include "quantum_keycodes.h"
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// translates key to keycode
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
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// translates function id to action
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uint16_t keymap_function_id_to_action( uint16_t function_id );
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extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
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extern const uint16_t fn_actions[];
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enum quantum_keycodes {
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// Ranges used in shortucuts - not to be used directly
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QK_TMK = 0x0000,
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QK_TMK_MAX = 0x00FF,
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QK_MODS = 0x0100,
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QK_LCTL = 0x0100,
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QK_LSFT = 0x0200,
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QK_LALT = 0x0400,
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QK_LGUI = 0x0800,
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QK_RMODS_MIN = 0x1000,
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QK_RCTL = 0x1100,
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QK_RSFT = 0x1200,
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QK_RALT = 0x1400,
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QK_RGUI = 0x1800,
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QK_MODS_MAX = 0x1FFF,
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QK_FUNCTION = 0x2000,
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QK_FUNCTION_MAX = 0x2FFF,
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QK_MACRO = 0x3000,
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QK_MACRO_MAX = 0x3FFF,
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QK_LAYER_TAP = 0x4000,
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QK_LAYER_TAP_MAX = 0x4FFF,
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QK_TO = 0x5000,
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QK_TO_MAX = 0x50FF,
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QK_MOMENTARY = 0x5100,
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QK_MOMENTARY_MAX = 0x51FF,
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QK_DEF_LAYER = 0x5200,
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QK_DEF_LAYER_MAX = 0x52FF,
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QK_TOGGLE_LAYER = 0x5300,
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QK_TOGGLE_LAYER_MAX = 0x53FF,
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QK_ONE_SHOT_LAYER = 0x5400,
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QK_ONE_SHOT_LAYER_MAX = 0x54FF,
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QK_ONE_SHOT_MOD = 0x5500,
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QK_ONE_SHOT_MOD_MAX = 0x55FF,
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#ifndef DISABLE_CHORDING
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QK_CHORDING = 0x5600,
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QK_CHORDING_MAX = 0x56FF,
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#endif
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QK_MOD_TAP = 0x6000,
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QK_MOD_TAP_MAX = 0x6FFF,
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QK_TAP_DANCE = 0x7100,
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QK_TAP_DANCE_MAX = 0x71FF,
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#ifdef UNICODEMAP_ENABLE
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QK_UNICODE_MAP = 0x7800,
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QK_UNICODE_MAP_MAX = 0x7FFF,
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#endif
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#ifdef UNICODE_ENABLE
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QK_UNICODE = 0x8000,
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QK_UNICODE_MAX = 0xFFFF,
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#endif
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// Loose keycodes - to be used directly
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RESET = 0x7000,
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DEBUG,
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MAGIC_SWAP_CONTROL_CAPSLOCK,
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MAGIC_CAPSLOCK_TO_CONTROL,
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MAGIC_SWAP_LALT_LGUI,
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MAGIC_SWAP_RALT_RGUI,
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MAGIC_NO_GUI,
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MAGIC_SWAP_GRAVE_ESC,
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MAGIC_SWAP_BACKSLASH_BACKSPACE,
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MAGIC_HOST_NKRO,
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MAGIC_SWAP_ALT_GUI,
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MAGIC_UNSWAP_CONTROL_CAPSLOCK,
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MAGIC_UNCAPSLOCK_TO_CONTROL,
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MAGIC_UNSWAP_LALT_LGUI,
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MAGIC_UNSWAP_RALT_RGUI,
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MAGIC_UNNO_GUI,
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MAGIC_UNSWAP_GRAVE_ESC,
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MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
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MAGIC_UNHOST_NKRO,
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MAGIC_UNSWAP_ALT_GUI,
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MAGIC_TOGGLE_NKRO,
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// Leader key
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#ifndef DISABLE_LEADER
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KC_LEAD,
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#endif
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// Audio on/off/toggle
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AU_ON,
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AU_OFF,
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AU_TOG,
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// Music mode on/off/toggle
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MU_ON,
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MU_OFF,
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MU_TOG,
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// Music voice iterate
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MUV_IN,
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MUV_DE,
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// Midi mode on/off
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MIDI_ON,
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MIDI_OFF,
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// Backlight functionality
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BL_0,
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BL_1,
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BL_2,
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BL_3,
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BL_4,
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BL_5,
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BL_6,
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BL_7,
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BL_8,
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BL_9,
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BL_10,
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BL_11,
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BL_12,
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BL_13,
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BL_14,
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BL_15,
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BL_DEC,
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BL_INC,
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BL_TOGG,
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BL_STEP,
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// RGB functionality
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RGB_TOG,
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RGB_MOD,
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RGB_HUI,
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RGB_HUD,
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RGB_SAI,
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RGB_SAD,
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RGB_VAI,
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RGB_VAD,
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// Left shift, open paren
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KC_LSPO,
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// Right shift, close paren
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KC_RSPC,
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// Printing
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PRINT_ON,
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PRINT_OFF,
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// always leave at the end
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SAFE_RANGE
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};
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// Ability to use mods in layouts
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#define LCTL(kc) (kc | QK_LCTL)
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#define LSFT(kc) (kc | QK_LSFT)
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#define LALT(kc) (kc | QK_LALT)
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#define LGUI(kc) (kc | QK_LGUI)
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#define RCTL(kc) (kc | QK_RCTL)
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#define RSFT(kc) (kc | QK_RSFT)
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#define RALT(kc) (kc | QK_RALT)
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#define RGUI(kc) (kc | QK_RGUI)
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#define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
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#define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
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#define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
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#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
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#define MOD_HYPR 0xf
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#define MOD_MEH 0x7
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// Aliases for shifted symbols
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// Each key has a 4-letter code, and some have longer aliases too.
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// While the long aliases are descriptive, the 4-letter codes
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// make for nicer grid layouts (everything lines up), and are
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// the preferred style for Quantum.
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#define KC_TILD LSFT(KC_GRV) // ~
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#define KC_TILDE KC_TILD
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#define KC_EXLM LSFT(KC_1) // !
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#define KC_EXCLAIM KC_EXLM
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#define KC_AT LSFT(KC_2) // @
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#define KC_HASH LSFT(KC_3) // #
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#define KC_DLR LSFT(KC_4) // $
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#define KC_DOLLAR KC_DLR
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#define KC_PERC LSFT(KC_5) // %
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#define KC_PERCENT KC_PERC
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#define KC_CIRC LSFT(KC_6) // ^
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#define KC_CIRCUMFLEX KC_CIRC
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#define KC_AMPR LSFT(KC_7) // &
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#define KC_AMPERSAND KC_AMPR
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#define KC_ASTR LSFT(KC_8) // *
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#define KC_ASTERISK KC_ASTR
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#define KC_LPRN LSFT(KC_9) // (
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#define KC_LEFT_PAREN KC_LPRN
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#define KC_RPRN LSFT(KC_0) // )
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#define KC_RIGHT_PAREN KC_RPRN
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#define KC_UNDS LSFT(KC_MINS) // _
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#define KC_UNDERSCORE KC_UNDS
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#define KC_PLUS LSFT(KC_EQL) // +
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#define KC_LCBR LSFT(KC_LBRC) // {
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#define KC_LEFT_CURLY_BRACE KC_LCBR
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#define KC_RCBR LSFT(KC_RBRC) // }
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#define KC_RIGHT_CURLY_BRACE KC_RCBR
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#define KC_LABK LSFT(KC_COMM) // <
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#define KC_LEFT_ANGLE_BRACKET KC_LABK
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#define KC_RABK LSFT(KC_DOT) // >
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#define KC_RIGHT_ANGLE_BRACKET KC_RABK
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#define KC_COLN LSFT(KC_SCLN) // :
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#define KC_COLON KC_COLN
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#define KC_PIPE LSFT(KC_BSLS) // |
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#define KC_LT LSFT(KC_COMM) // <
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#define KC_GT LSFT(KC_DOT) // >
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#define KC_QUES LSFT(KC_SLSH) // ?
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#define KC_QUESTION KC_QUES
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#define KC_DQT LSFT(KC_QUOT) // "
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#define KC_DOUBLE_QUOTE KC_DQT
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#define KC_DQUO KC_DQT
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#define KC_DELT KC_DELETE // Del key (four letter code)
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// Alias for function layers than expand past FN31
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#define FUNC(kc) (kc | QK_FUNCTION)
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// Aliases
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#define S(kc) LSFT(kc)
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#define F(kc) FUNC(kc)
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#define M(kc) (kc | QK_MACRO)
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#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
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// L-ayer, T-ap - 256 keycode max, 16 layer max
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#define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
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#define AG_SWAP MAGIC_SWAP_ALT_GUI
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#define AG_NORM MAGIC_UNSWAP_ALT_GUI
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#define BL_ON BL_9
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#define BL_OFF BL_0
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#define MI_ON MIDI_ON
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#define MI_OFF MIDI_OFF
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// GOTO layer - 16 layers max
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// when:
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// ON_PRESS = 1
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// ON_RELEASE = 2
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// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
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// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
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// keycode modeled after the old version, kept below for this.
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/* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
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#define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
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// Momentary switch layer - 256 layer max
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#define MO(layer) (layer | QK_MOMENTARY)
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// Set default layer - 256 layer max
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#define DF(layer) (layer | QK_DEF_LAYER)
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// Toggle to layer - 256 layer max
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#define TG(layer) (layer | QK_TOGGLE_LAYER)
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// One-shot layer - 256 layer max
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#define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
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// One-shot mod
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#define OSM(mod) (mod | QK_ONE_SHOT_MOD)
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// M-od, T-ap - 256 keycode max
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#define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0xF) << 8))
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#define CTL_T(kc) MT(MOD_LCTL, kc)
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#define SFT_T(kc) MT(MOD_LSFT, kc)
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#define ALT_T(kc) MT(MOD_LALT, kc)
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#define GUI_T(kc) MT(MOD_LGUI, kc)
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#define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
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#define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
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#define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
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#define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
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// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
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#define KC_HYPR HYPR(KC_NO)
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#define KC_MEH MEH(KC_NO)
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#ifdef UNICODE_ENABLE
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// For sending unicode codes.
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// You may not send codes over 7FFF -- this supports most of UTF8.
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// To have a key that sends out Œ, go UC(0x0152)
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#define UNICODE(n) (n | QK_UNICODE)
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#define UC(n) UNICODE(n)
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#endif
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#ifdef UNICODEMAP_ENABLE
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#define X(n) (n | QK_UNICODE_MAP)
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#endif
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#endif
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@ -48,12 +48,10 @@ action_t action_for_key(uint8_t layer, keypos_t key)
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action_t action;
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uint8_t action_layer, when, mod;
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// The arm-none-eabi compiler generates out of bounds warnings when using the fn_actions directly for some reason
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const uint16_t* actions = fn_actions;
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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action.code = pgm_read_word(&actions[FN_INDEX(keycode)]);
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action.code = keymap_function_id_to_action(FN_INDEX(keycode));
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break;
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case KC_A ... KC_EXSEL:
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case KC_LCTRL ... KC_RGUI:
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@ -79,7 +77,7 @@ action_t action_for_key(uint8_t layer, keypos_t key)
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case QK_FUNCTION ... QK_FUNCTION_MAX: ;
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// Is a shortcut for function action_layer, pull last 12bits
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// This means we have 4,096 FN macros at our disposal
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action.code = pgm_read_word(&actions[(int)keycode & 0xFFF]);
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action.code = keymap_function_id_to_action( (int)keycode & 0xFFF );
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break;
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case QK_MACRO ... QK_MACRO_MAX:
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action.code = ACTION_MACRO(keycode & 0xFF);
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@ -163,9 +161,17 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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}
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/* translates key to keycode */
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// translates key to keycode
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__attribute__ ((weak))
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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{
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// Read entire word (16bits)
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return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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// translates function id to action
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__attribute__ ((weak))
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uint16_t keymap_function_id_to_action( uint16_t function_id )
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{
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return pgm_read_word(&fn_actions[function_id]);
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}
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313
quantum/quantum_keycodes.h
Normal file
313
quantum/quantum_keycodes.h
Normal file
@ -0,0 +1,313 @@
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#ifndef QUANTUM_KEYCODES_H
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#define QUANTUM_KEYCODES_H
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enum quantum_keycodes {
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// Ranges used in shortucuts - not to be used directly
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QK_TMK = 0x0000,
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QK_TMK_MAX = 0x00FF,
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QK_MODS = 0x0100,
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QK_LCTL = 0x0100,
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QK_LSFT = 0x0200,
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QK_LALT = 0x0400,
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QK_LGUI = 0x0800,
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QK_RMODS_MIN = 0x1000,
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QK_RCTL = 0x1100,
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QK_RSFT = 0x1200,
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QK_RALT = 0x1400,
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QK_RGUI = 0x1800,
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QK_MODS_MAX = 0x1FFF,
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QK_FUNCTION = 0x2000,
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QK_FUNCTION_MAX = 0x2FFF,
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QK_MACRO = 0x3000,
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QK_MACRO_MAX = 0x3FFF,
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QK_LAYER_TAP = 0x4000,
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QK_LAYER_TAP_MAX = 0x4FFF,
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QK_TO = 0x5000,
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QK_TO_MAX = 0x50FF,
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QK_MOMENTARY = 0x5100,
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QK_MOMENTARY_MAX = 0x51FF,
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QK_DEF_LAYER = 0x5200,
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QK_DEF_LAYER_MAX = 0x52FF,
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QK_TOGGLE_LAYER = 0x5300,
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QK_TOGGLE_LAYER_MAX = 0x53FF,
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QK_ONE_SHOT_LAYER = 0x5400,
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QK_ONE_SHOT_LAYER_MAX = 0x54FF,
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QK_ONE_SHOT_MOD = 0x5500,
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QK_ONE_SHOT_MOD_MAX = 0x55FF,
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#ifndef DISABLE_CHORDING
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QK_CHORDING = 0x5600,
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QK_CHORDING_MAX = 0x56FF,
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#endif
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QK_MOD_TAP = 0x6000,
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QK_MOD_TAP_MAX = 0x6FFF,
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QK_TAP_DANCE = 0x7100,
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QK_TAP_DANCE_MAX = 0x71FF,
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#ifdef UNICODEMAP_ENABLE
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QK_UNICODE_MAP = 0x7800,
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QK_UNICODE_MAP_MAX = 0x7FFF,
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#endif
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#ifdef UNICODE_ENABLE
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QK_UNICODE = 0x8000,
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QK_UNICODE_MAX = 0xFFFF,
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#endif
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// Loose keycodes - to be used directly
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RESET = 0x7000,
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DEBUG,
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MAGIC_SWAP_CONTROL_CAPSLOCK,
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MAGIC_CAPSLOCK_TO_CONTROL,
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MAGIC_SWAP_LALT_LGUI,
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MAGIC_SWAP_RALT_RGUI,
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MAGIC_NO_GUI,
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MAGIC_SWAP_GRAVE_ESC,
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MAGIC_SWAP_BACKSLASH_BACKSPACE,
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MAGIC_HOST_NKRO,
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MAGIC_SWAP_ALT_GUI,
|
||||
MAGIC_UNSWAP_CONTROL_CAPSLOCK,
|
||||
MAGIC_UNCAPSLOCK_TO_CONTROL,
|
||||
MAGIC_UNSWAP_LALT_LGUI,
|
||||
MAGIC_UNSWAP_RALT_RGUI,
|
||||
MAGIC_UNNO_GUI,
|
||||
MAGIC_UNSWAP_GRAVE_ESC,
|
||||
MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
|
||||
MAGIC_UNHOST_NKRO,
|
||||
MAGIC_UNSWAP_ALT_GUI,
|
||||
MAGIC_TOGGLE_NKRO,
|
||||
|
||||
// Leader key
|
||||
#ifndef DISABLE_LEADER
|
||||
KC_LEAD,
|
||||
#endif
|
||||
|
||||
// Audio on/off/toggle
|
||||
AU_ON,
|
||||
AU_OFF,
|
||||
AU_TOG,
|
||||
|
||||
// Music mode on/off/toggle
|
||||
MU_ON,
|
||||
MU_OFF,
|
||||
MU_TOG,
|
||||
|
||||
// Music voice iterate
|
||||
MUV_IN,
|
||||
MUV_DE,
|
||||
|
||||
// Midi mode on/off
|
||||
MIDI_ON,
|
||||
MIDI_OFF,
|
||||
|
||||
// Backlight functionality
|
||||
BL_0,
|
||||
BL_1,
|
||||
BL_2,
|
||||
BL_3,
|
||||
BL_4,
|
||||
BL_5,
|
||||
BL_6,
|
||||
BL_7,
|
||||
BL_8,
|
||||
BL_9,
|
||||
BL_10,
|
||||
BL_11,
|
||||
BL_12,
|
||||
BL_13,
|
||||
BL_14,
|
||||
BL_15,
|
||||
BL_DEC,
|
||||
BL_INC,
|
||||
BL_TOGG,
|
||||
BL_STEP,
|
||||
|
||||
// RGB functionality
|
||||
RGB_TOG,
|
||||
RGB_MOD,
|
||||
RGB_HUI,
|
||||
RGB_HUD,
|
||||
RGB_SAI,
|
||||
RGB_SAD,
|
||||
RGB_VAI,
|
||||
RGB_VAD,
|
||||
|
||||
// Left shift, open paren
|
||||
KC_LSPO,
|
||||
|
||||
// Right shift, close paren
|
||||
KC_RSPC,
|
||||
|
||||
// Printing
|
||||
PRINT_ON,
|
||||
PRINT_OFF,
|
||||
|
||||
// always leave at the end
|
||||
SAFE_RANGE
|
||||
};
|
||||
|
||||
// Ability to use mods in layouts
|
||||
#define LCTL(kc) (kc | QK_LCTL)
|
||||
#define LSFT(kc) (kc | QK_LSFT)
|
||||
#define LALT(kc) (kc | QK_LALT)
|
||||
#define LGUI(kc) (kc | QK_LGUI)
|
||||
#define RCTL(kc) (kc | QK_RCTL)
|
||||
#define RSFT(kc) (kc | QK_RSFT)
|
||||
#define RALT(kc) (kc | QK_RALT)
|
||||
#define RGUI(kc) (kc | QK_RGUI)
|
||||
|
||||
#define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
|
||||
#define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
|
||||
#define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
|
||||
#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
|
||||
|
||||
#define MOD_HYPR 0xf
|
||||
#define MOD_MEH 0x7
|
||||
|
||||
|
||||
// Aliases for shifted symbols
|
||||
// Each key has a 4-letter code, and some have longer aliases too.
|
||||
// While the long aliases are descriptive, the 4-letter codes
|
||||
// make for nicer grid layouts (everything lines up), and are
|
||||
// the preferred style for Quantum.
|
||||
#define KC_TILD LSFT(KC_GRV) // ~
|
||||
#define KC_TILDE KC_TILD
|
||||
|
||||
#define KC_EXLM LSFT(KC_1) // !
|
||||
#define KC_EXCLAIM KC_EXLM
|
||||
|
||||
#define KC_AT LSFT(KC_2) // @
|
||||
|
||||
#define KC_HASH LSFT(KC_3) // #
|
||||
|
||||
#define KC_DLR LSFT(KC_4) // $
|
||||
#define KC_DOLLAR KC_DLR
|
||||
|
||||
#define KC_PERC LSFT(KC_5) // %
|
||||
#define KC_PERCENT KC_PERC
|
||||
|
||||
#define KC_CIRC LSFT(KC_6) // ^
|
||||
#define KC_CIRCUMFLEX KC_CIRC
|
||||
|
||||
#define KC_AMPR LSFT(KC_7) // &
|
||||
#define KC_AMPERSAND KC_AMPR
|
||||
|
||||
#define KC_ASTR LSFT(KC_8) // *
|
||||
#define KC_ASTERISK KC_ASTR
|
||||
|
||||
#define KC_LPRN LSFT(KC_9) // (
|
||||
#define KC_LEFT_PAREN KC_LPRN
|
||||
|
||||
#define KC_RPRN LSFT(KC_0) // )
|
||||
#define KC_RIGHT_PAREN KC_RPRN
|
||||
|
||||
#define KC_UNDS LSFT(KC_MINS) // _
|
||||
#define KC_UNDERSCORE KC_UNDS
|
||||
|
||||
#define KC_PLUS LSFT(KC_EQL) // +
|
||||
|
||||
#define KC_LCBR LSFT(KC_LBRC) // {
|
||||
#define KC_LEFT_CURLY_BRACE KC_LCBR
|
||||
|
||||
#define KC_RCBR LSFT(KC_RBRC) // }
|
||||
#define KC_RIGHT_CURLY_BRACE KC_RCBR
|
||||
|
||||
#define KC_LABK LSFT(KC_COMM) // <
|
||||
#define KC_LEFT_ANGLE_BRACKET KC_LABK
|
||||
|
||||
#define KC_RABK LSFT(KC_DOT) // >
|
||||
#define KC_RIGHT_ANGLE_BRACKET KC_RABK
|
||||
|
||||
#define KC_COLN LSFT(KC_SCLN) // :
|
||||
#define KC_COLON KC_COLN
|
||||
|
||||
#define KC_PIPE LSFT(KC_BSLS) // |
|
||||
|
||||
#define KC_LT LSFT(KC_COMM) // <
|
||||
|
||||
#define KC_GT LSFT(KC_DOT) // >
|
||||
|
||||
#define KC_QUES LSFT(KC_SLSH) // ?
|
||||
#define KC_QUESTION KC_QUES
|
||||
|
||||
#define KC_DQT LSFT(KC_QUOT) // "
|
||||
#define KC_DOUBLE_QUOTE KC_DQT
|
||||
#define KC_DQUO KC_DQT
|
||||
|
||||
#define KC_DELT KC_DELETE // Del key (four letter code)
|
||||
|
||||
// Alias for function layers than expand past FN31
|
||||
#define FUNC(kc) (kc | QK_FUNCTION)
|
||||
|
||||
// Aliases
|
||||
#define S(kc) LSFT(kc)
|
||||
#define F(kc) FUNC(kc)
|
||||
|
||||
#define M(kc) (kc | QK_MACRO)
|
||||
|
||||
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
|
||||
|
||||
// L-ayer, T-ap - 256 keycode max, 16 layer max
|
||||
#define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
|
||||
|
||||
#define AG_SWAP MAGIC_SWAP_ALT_GUI
|
||||
#define AG_NORM MAGIC_UNSWAP_ALT_GUI
|
||||
|
||||
#define BL_ON BL_9
|
||||
#define BL_OFF BL_0
|
||||
|
||||
#define MI_ON MIDI_ON
|
||||
#define MI_OFF MIDI_OFF
|
||||
|
||||
// GOTO layer - 16 layers max
|
||||
// when:
|
||||
// ON_PRESS = 1
|
||||
// ON_RELEASE = 2
|
||||
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
|
||||
// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
|
||||
// keycode modeled after the old version, kept below for this.
|
||||
/* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
|
||||
#define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
|
||||
|
||||
// Momentary switch layer - 256 layer max
|
||||
#define MO(layer) (layer | QK_MOMENTARY)
|
||||
|
||||
// Set default layer - 256 layer max
|
||||
#define DF(layer) (layer | QK_DEF_LAYER)
|
||||
|
||||
// Toggle to layer - 256 layer max
|
||||
#define TG(layer) (layer | QK_TOGGLE_LAYER)
|
||||
|
||||
// One-shot layer - 256 layer max
|
||||
#define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
|
||||
|
||||
// One-shot mod
|
||||
#define OSM(mod) (mod | QK_ONE_SHOT_MOD)
|
||||
|
||||
// M-od, T-ap - 256 keycode max
|
||||
#define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0xF) << 8))
|
||||
#define CTL_T(kc) MT(MOD_LCTL, kc)
|
||||
#define SFT_T(kc) MT(MOD_LSFT, kc)
|
||||
#define ALT_T(kc) MT(MOD_LALT, kc)
|
||||
#define GUI_T(kc) MT(MOD_LGUI, kc)
|
||||
#define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
|
||||
#define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
|
||||
#define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
|
||||
#define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
|
||||
|
||||
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
|
||||
#define KC_HYPR HYPR(KC_NO)
|
||||
#define KC_MEH MEH(KC_NO)
|
||||
|
||||
#ifdef UNICODE_ENABLE
|
||||
// For sending unicode codes.
|
||||
// You may not send codes over 7FFF -- this supports most of UTF8.
|
||||
// To have a key that sends out Œ, go UC(0x0152)
|
||||
#define UNICODE(n) (n | QK_UNICODE)
|
||||
#define UC(n) UNICODE(n)
|
||||
#endif
|
||||
|
||||
#ifdef UNICODEMAP_ENABLE
|
||||
#define X(n) (n | QK_UNICODE_MAP)
|
||||
#endif
|
||||
|
||||
#endif // QUANTUM_KEYCODES_H
|
@ -85,7 +85,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#define KC_LCAP KC_LOCKING_CAPS
|
||||
#define KC_LNUM KC_LOCKING_NUM
|
||||
#define KC_LSCR KC_LOCKING_SCROLL
|
||||
#define KC_ERAS KC_ALT_ERASE,
|
||||
#define KC_ERAS KC_ALT_ERASE
|
||||
#define KC_CLR KC_CLEAR
|
||||
/* Japanese specific */
|
||||
#define KC_ZKHK KC_GRAVE
|
||||
|
Loading…
Reference in New Issue
Block a user