add UC_OSX_RALT to make unicode use the Right Alt key on OSX
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@ -24,6 +24,7 @@ sort of like macro. Unfortunately, each OS has different ideas on how Unicode is
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This is the current list of Unicode input method in QMK:
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This is the current list of Unicode input method in QMK:
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* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
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* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
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* UC_OSX_RALT: Same as UC_OSX, but sends the Rigt Alt key for unicode input
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* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
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* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
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* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
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* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
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* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
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* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
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@ -49,6 +49,9 @@ void unicode_input_start (void) {
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case UC_OSX:
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case UC_OSX:
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register_code(KC_LALT);
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register_code(KC_LALT);
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break;
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break;
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case UC_OSX_RALT:
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register_code(KC_RALT);
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break;
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case UC_LNX:
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case UC_LNX:
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register_code(KC_LCTL);
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register_code(KC_LCTL);
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register_code(KC_LSFT);
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register_code(KC_LSFT);
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@ -78,6 +81,9 @@ void unicode_input_finish (void) {
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case UC_WIN:
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case UC_WIN:
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unregister_code(KC_LALT);
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unregister_code(KC_LALT);
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break;
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break;
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case UC_OSX_RALT:
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unregister_code(KC_RALT);
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break;
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case UC_LNX:
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case UC_LNX:
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register_code(KC_SPC);
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register_code(KC_SPC);
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unregister_code(KC_SPC);
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unregister_code(KC_SPC);
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@ -37,6 +37,7 @@ void register_hex(uint16_t hex);
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#define UC_WIN 2 // Windows 'HexNumpad'
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#define UC_WIN 2 // Windows 'HexNumpad'
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#define UC_BSD 3 // BSD (not implemented)
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#define UC_BSD 3 // BSD (not implemented)
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#define UC_WINC 4 // WinCompose https://github.com/samhocevar/wincompose
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#define UC_WINC 4 // WinCompose https://github.com/samhocevar/wincompose
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#define UC_OSX_RALT 5 // Mac OS X using Right Alt key for Unicode Compose
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#define UC_BSPC UC(0x0008)
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#define UC_BSPC UC(0x0008)
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@ -50,7 +50,7 @@ bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
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const uint32_t* map = unicode_map;
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const uint32_t* map = unicode_map;
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uint16_t index = keycode - QK_UNICODE_MAP;
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uint16_t index = keycode - QK_UNICODE_MAP;
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uint32_t code = pgm_read_dword(&map[index]);
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uint32_t code = pgm_read_dword(&map[index]);
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if (code > 0xFFFF && code <= 0x10ffff && input_mode == UC_OSX) {
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if (code > 0xFFFF && code <= 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) {
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// Convert to UTF-16 surrogate pair
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// Convert to UTF-16 surrogate pair
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code -= 0x10000;
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code -= 0x10000;
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uint32_t lo = code & 0x3ff;
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uint32_t lo = code & 0x3ff;
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@ -59,7 +59,7 @@ bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
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register_hex32(hi + 0xd800);
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register_hex32(hi + 0xd800);
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register_hex32(lo + 0xdc00);
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register_hex32(lo + 0xdc00);
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unicode_input_finish();
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unicode_input_finish();
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} else if ((code > 0x10ffff && input_mode == UC_OSX) || (code > 0xFFFFF && input_mode == UC_LNX)) {
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} else if ((code > 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) || (code > 0xFFFFF && input_mode == UC_LNX)) {
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// when character is out of range supported by the OS
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// when character is out of range supported by the OS
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unicode_map_input_error();
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unicode_map_input_error();
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} else {
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} else {
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