Cleans up quantum/keymap situation, removes extra lufa folders (#416)
* sorts out keycodes * move midi around * remove mbed * replaces keymap with qmk/keymap_common * fixes keymap.h * keymap, config, quantum rearrange * removes unneeded lufa stuff
This commit is contained in:
@ -1,193 +0,0 @@
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/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap.h"
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#include "report.h"
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#include "keycode.h"
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#include "action_layer.h"
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#include "action.h"
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#include "action_macro.h"
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#include "wait.h"
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#include "debug.h"
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#include "bootloader.h"
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static action_t keycode_to_action(uint8_t keycode);
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/* converts key to action */
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__attribute__ ((weak))
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action_t action_for_key(uint8_t layer, keypos_t key)
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{
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uint8_t keycode = keymap_key_to_keycode(layer, key);
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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return keymap_fn_to_action(keycode);
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#ifdef BOOTMAGIC_ENABLE
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case KC_CAPSLOCK:
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case KC_LOCKING_CAPS:
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if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
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return keycode_to_action(KC_LCTL);
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}
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return keycode_to_action(keycode);
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case KC_LCTL:
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if (keymap_config.swap_control_capslock) {
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return keycode_to_action(KC_CAPSLOCK);
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}
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return keycode_to_action(KC_LCTL);
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case KC_LALT:
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if (keymap_config.swap_lalt_lgui) {
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_LGUI);
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}
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return keycode_to_action(KC_LALT);
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case KC_LGUI:
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if (keymap_config.swap_lalt_lgui) {
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return keycode_to_action(KC_LALT);
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}
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_LGUI);
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case KC_RALT:
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if (keymap_config.swap_ralt_rgui) {
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_RGUI);
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}
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return keycode_to_action(KC_RALT);
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case KC_RGUI:
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if (keymap_config.swap_ralt_rgui) {
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return keycode_to_action(KC_RALT);
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}
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_RGUI);
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case KC_GRAVE:
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if (keymap_config.swap_grave_esc) {
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return keycode_to_action(KC_ESC);
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}
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return keycode_to_action(KC_GRAVE);
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case KC_ESC:
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if (keymap_config.swap_grave_esc) {
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return keycode_to_action(KC_GRAVE);
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}
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return keycode_to_action(KC_ESC);
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case KC_BSLASH:
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if (keymap_config.swap_backslash_backspace) {
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return keycode_to_action(KC_BSPACE);
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}
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return keycode_to_action(KC_BSLASH);
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case KC_BSPACE:
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if (keymap_config.swap_backslash_backspace) {
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return keycode_to_action(KC_BSLASH);
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}
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return keycode_to_action(KC_BSPACE);
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#endif
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default:
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return keycode_to_action(keycode);
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}
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}
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/* Macro */
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__attribute__ ((weak))
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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return MACRO_NONE;
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}
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/* Function */
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__attribute__ ((weak))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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}
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/* translates keycode to action */
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static action_t keycode_to_action(uint8_t keycode)
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{
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action_t action;
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switch (keycode) {
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case KC_A ... KC_EXSEL:
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case KC_LCTRL ... KC_RGUI:
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action.code = ACTION_KEY(keycode);
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break;
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case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
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break;
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case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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break;
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(keycode);
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break;
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case KC_TRNS:
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action.code = ACTION_TRANSPARENT;
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break;
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case KC_BOOTLOADER:
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action.code = ACTION_NO;
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clear_keyboard();
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wait_ms(50);
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bootloader_jump(); // not return
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break;
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default:
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action.code = ACTION_NO;
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break;
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}
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return action;
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}
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#ifdef USE_LEGACY_KEYMAP
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/*
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* Legacy keymap support
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* Consider using new keymap API instead.
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*/
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__attribute__ ((weak))
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uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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{
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return keymap_get_keycode(layer, key.row, key.col);
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}
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/* Legacy keymap support */
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__attribute__ ((weak))
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action_t keymap_fn_to_action(uint8_t keycode)
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{
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action_t action = { .code = ACTION_NO };
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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{
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uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
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uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
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if (key) {
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action.code = ACTION_LAYER_TAP_KEY(layer, key);
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} else {
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action.code = ACTION_LAYER_MOMENTARY(layer);
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}
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}
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return action;
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default:
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return action;
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}
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}
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#endif
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@ -1,68 +0,0 @@
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/*
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Copyright 2011 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYMAP_H
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#define KEYMAP_H
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#include <stdint.h>
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#include <stdbool.h>
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#include "action.h"
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/* NOTE: Not portable. Bit field order depends on implementation */
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typedef union {
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uint8_t raw;
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struct {
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bool swap_control_capslock:1;
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bool capslock_to_control:1;
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bool swap_lalt_lgui:1;
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bool swap_ralt_rgui:1;
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bool no_gui:1;
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bool swap_grave_esc:1;
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bool swap_backslash_backspace:1;
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bool nkro:1;
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};
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} keymap_config_t;
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keymap_config_t keymap_config;
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/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint8_t keycode);
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#ifdef USE_LEGACY_KEYMAP
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/*
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* Legacy keymap
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* Consider using new keymap API above instead.
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*/
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/* keycode of key */
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__attribute__ ((deprecated))
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
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/* layer to move during press Fn key */
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__attribute__ ((deprecated))
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uint8_t keymap_fn_layer(uint8_t fn_bits);
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/* keycode to send when release Fn key without using */
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__attribute__ ((deprecated))
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uint8_t keymap_fn_keycode(uint8_t fn_bits);
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#endif
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#endif
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