vial/tap-dance: allow complex keycodes
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@ -10,6 +10,10 @@
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# include "nodebug.h"
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#endif
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#ifdef VIAL_ENABLE
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#include "vial.h"
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#endif
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/** \brief Default Layer State
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*/
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layer_state_t default_layer_state = 0;
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@ -192,6 +196,10 @@ uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS]
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* Updates the cached keys when changing layers
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*/
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void update_source_layers_cache(keypos_t key, uint8_t layer) {
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#ifdef VIAL_ENABLE
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if (key.row == VIAL_MATRIX_MAGIC) return;
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#endif
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const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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const uint8_t storage_row = key_number / 8;
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const uint8_t storage_bit = key_number % 8;
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@ -206,6 +214,10 @@ void update_source_layers_cache(keypos_t key, uint8_t layer) {
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* reads the cached keys stored when the layer was changed
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*/
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uint8_t read_source_layers_cache(keypos_t key) {
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#ifdef VIAL_ENABLE
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if (key.row == VIAL_MATRIX_MAGIC) return 0;
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#endif
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const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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const uint8_t storage_row = key_number / 8;
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const uint8_t storage_bit = key_number % 8;
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