Add overlay framework

This commit is contained in:
tmk
2013-02-20 11:16:13 +09:00
parent abf0b04d14
commit e0f960a576
7 changed files with 612 additions and 368 deletions

View File

@ -202,23 +202,6 @@ void action_exec(keyevent_t event)
}
}
static action_t get_action(key_t key)
{
action_t action;
action.code = ACTION_NO;
/* layer_switch */
action = layer_switch_get_action(key);
if (action.code != ACTION_TRANSPARENT) {
return action;
}
/* default layer */
//debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
action = action_for_key(default_layer, key);
return action;
}
static void process_action(keyrecord_t *record)
{
keyevent_t event = record->event;
@ -226,9 +209,11 @@ static void process_action(keyrecord_t *record)
if (IS_NOEVENT(event)) { return; }
action_t action = get_action(event.key);
debug("ACTION: "); debug_action(action); debug(" ");
layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");
action_t action = layer_switch_get_action(event.key);
debug("ACTION: "); debug_action(action);
debug(" overlays: "); overlay_debug();
debug(" keymaps: "); keymap_debug();
debug(" default_layer: "); debug_dec(default_layer); debug("\n");
switch (action.kind.id) {
/* Key and Mods */
@ -368,207 +353,292 @@ static void process_action(keyrecord_t *record)
#endif
break;
/* Layer key */
case ACT_LAYER_SET:
case ACT_KEYMAP:
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
/* Keymap Reset */
case OP_RESET:
default_layer_set(action.layer.val);
break;
/* Keymap Reset default layer */
case (OP_RESET | ON_PRESS):
if (event.pressed) {
layer_switch_move(action.layer.val);
}
else {
// NOTE: This is needed by legacy keymap support
layer_switch_move(0);
default_layer_set(action.layer.val);
overlay_clear();
}
break;
case LAYER_ON_PRESS:
if (event.pressed) {
layer_switch_move(action.layer.val);
}
break;
case LAYER_ON_RELEASE:
case (OP_RESET | ON_RELEASE):
if (!event.pressed) {
layer_switch_move(action.layer.val);
default_layer_set(action.layer.val);
overlay_clear();
}
break;
case LAYER_ON_BOTH:
layer_switch_move(action.layer.val);
case (OP_RESET | ON_BOTH):
default_layer_set(action.layer.val);
overlay_clear();
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
/* Keymap Bit invert */
case OP_INV:
/* with tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
layer_switch_move(action.layer.val);
debug("KEYMAP_INV: tap toggle(press).\n");
keymap_invert(action.layer.val);
}
} else {
if (tap_count >= TAPPING_TOGGLE) {
debug("LAYER_PRESSED: tap toggle.\n");
layer_switch_move(action.layer.val);
if (tap_count <= TAPPING_TOGGLE) {
debug("KEYMAP_INV: tap toggle(release).\n");
keymap_invert(action.layer.val);
}
}
break;
case LAYER_SET_DEFAULT_ON_PRESS:
case (OP_INV | ON_PRESS):
if (event.pressed) {
default_layer = action.layer.val;
layer_switch_move(0);
keymap_invert(action.layer.val);
}
break;
case LAYER_SET_DEFAULT_ON_RELEASE:
case (OP_INV | ON_RELEASE):
if (!event.pressed) {
default_layer = action.layer.val;
layer_switch_move(0);
keymap_invert(action.layer.val);
}
break;
case LAYER_SET_DEFAULT_ON_BOTH:
default_layer = action.layer.val;
layer_switch_move(0);
case (OP_INV | ON_BOTH):
keymap_invert(action.layer.val);
break;
/* Keymap Bit on */
case OP_ON:
if (event.pressed) {
keymap_on(action.layer.val);
} else {
keymap_off(action.layer.val);
}
break;
case (OP_ON | ON_PRESS):
if (event.pressed) {
keymap_on(action.layer.val);
}
break;
case (OP_ON | ON_RELEASE):
if (!event.pressed) {
keymap_on(action.layer.val);
}
break;
case (OP_ON | ON_BOTH):
keymap_on(action.layer.val);
break;
/* Keymap Bit off */
case OP_OFF:
if (event.pressed) {
keymap_off(action.layer.val);
} else {
keymap_on(action.layer.val);
}
break;
case (OP_OFF | ON_PRESS):
if (event.pressed) {
keymap_off(action.layer.val);
}
break;
case (OP_OFF | ON_RELEASE):
if (!event.pressed) {
keymap_off(action.layer.val);
}
break;
case (OP_OFF | ON_BOTH):
keymap_off(action.layer.val);
break;
/* Keymap Bit set */
case OP_SET:
if (event.pressed) {
keymap_set(action.layer.val);
} else {
keymap_clear();
}
break;
case (OP_SET | ON_PRESS):
if (event.pressed) {
keymap_set(action.layer.val);
}
break;
case (OP_SET | ON_RELEASE):
if (!event.pressed) {
keymap_set(action.layer.val);
}
break;
case (OP_SET | ON_BOTH):
keymap_set(action.layer.val);
break;
/* Keymap Bit invert with tap key */
default:
/* tap key */
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_SET: Tap: register_code\n");
register_code(action.layer.code);
debug("KEYMAP_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_SET: No tap: layer_set(on press)\n");
layer_switch_move(action.layer.val);
debug("KEYMAP_TAP_KEY: No tap: invert on press\n");
keymap_invert(action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_SET: Tap: unregister_code\n");
debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
// NOTE: This is needed by legacy keymap support
debug("LAYER_SET: No tap: return to default layer(on release)\n");
layer_switch_move(0);
debug("KEYMAP_TAP_KEY: No tap: invert on release\n");
keymap_invert(action.layer.val);
}
}
break;
}
break;
case ACT_LAYER_BIT:
case ACT_OVERLAY:
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
layer_switch_move(layer_switch_get_layer() | action.layer.val);
// Overlay Invert bit4
case OP_INV4 | 0:
if (action.layer.val == 0) {
overlay_clear();
} else {
layer_switch_move(layer_switch_get_layer() & ~action.layer.val);
overlay_set(overlay_stat ^ action.layer.val);
}
break;
case LAYER_ON_PRESS:
if (event.pressed) {
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
case OP_INV4 | 1:
if (action.layer.val == 0) {
if (event.pressed) overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<4);
}
break;
case LAYER_ON_RELEASE:
if (!event.pressed) {
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
case OP_INV4 | 2:
if (action.layer.val == 0) {
if (!event.pressed) overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<8);
}
break;
case LAYER_ON_BOTH:
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
case OP_INV4 | 3:
if (action.layer.val == 0) {
overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<12);
}
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
/* Overlay Bit invert */
case OP_INV:
/* with tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(press).\n");
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
debug("OVERLAY_INV: tap toggle(press).\n");
overlay_invert(action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(release).\n");
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
debug("OVERLAY_INV: tap toggle(release).\n");
overlay_invert(action.layer.val);
}
}
break;
case LAYER_SET_DEFAULT_ON_PRESS:
case (OP_INV | ON_PRESS):
if (event.pressed) {
default_layer = default_layer ^ action.layer.val;
layer_switch_move(default_layer);
overlay_invert(action.layer.val);
}
break;
case LAYER_SET_DEFAULT_ON_RELEASE:
case (OP_INV | ON_RELEASE):
if (!event.pressed) {
default_layer = default_layer ^ action.layer.val;
layer_switch_move(default_layer);
overlay_invert(action.layer.val);
}
break;
case LAYER_SET_DEFAULT_ON_BOTH:
default_layer = default_layer ^ action.layer.val;
layer_switch_move(default_layer);
case (OP_INV | ON_BOTH):
overlay_invert(action.layer.val);
break;
/* Overlay Bit on */
case OP_ON:
if (event.pressed) {
overlay_on(action.layer.val);
} else {
overlay_off(action.layer.val);
}
break;
case (OP_ON | ON_PRESS):
if (event.pressed) {
overlay_on(action.layer.val);
}
break;
case (OP_ON | ON_RELEASE):
if (!event.pressed) {
overlay_on(action.layer.val);
}
break;
case (OP_ON | ON_BOTH):
overlay_on(action.layer.val);
break;
/* Overlay Bit off */
case OP_OFF:
if (event.pressed) {
overlay_off(action.layer.val);
} else {
overlay_on(action.layer.val);
}
break;
case (OP_OFF | ON_PRESS):
if (event.pressed) {
overlay_off(action.layer.val);
}
break;
case (OP_OFF | ON_RELEASE):
if (!event.pressed) {
overlay_off(action.layer.val);
}
break;
case (OP_OFF | ON_BOTH):
overlay_off(action.layer.val);
break;
/* Overlay Bit set */
case OP_SET:
if (event.pressed) {
overlay_move(action.layer.val);
} else {
overlay_clear();
}
break;
case (OP_SET | ON_PRESS):
if (event.pressed) {
overlay_move(action.layer.val);
}
break;
case (OP_SET | ON_RELEASE):
if (!event.pressed) {
overlay_move(action.layer.val);
}
break;
case (OP_SET | ON_BOTH):
overlay_move(action.layer.val);
break;
/* Overlay Bit invert with tap key */
default:
// tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_BIT: Tap: register_code\n");
debug("OVERLAY_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_BIT: No tap: layer_bit(on press)\n");
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
debug("OVERLAY_TAP_KEY: No tap: invert on press\n");
overlay_invert(action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_BIT: Tap: unregister_code\n");
debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("LAYER_BIT: No tap: layer_bit(on release)\n");
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
}
}
break;
}
break;
case ACT_LAYER_SWITCH:
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
layer_switch_on(action.layer.val);
} else {
layer_switch_off(action.layer.val);
}
break;
case LAYER_ON_PRESS:
if (event.pressed) {
layer_switch_invert(action.layer.val);
}
break;
case LAYER_ON_RELEASE:
if (!event.pressed) {
layer_switch_invert(action.layer.val);
}
break;
case LAYER_ON_BOTH:
layer_switch_invert(action.layer.val);
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
debug("LAYER_SWITCH: tap toggle(press).\n");
layer_switch_invert(action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
debug("LAYER_SWITCH: tap toggle(release).\n");
layer_switch_invert(action.layer.val);
}
}
break;
default:
// tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_SWITCH: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_SWITCH: No tap: layer_switch on press\n");
layer_switch_invert(action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_SWITCH: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("LAYER_SWITCH: No tap: layer_switch on release\n");
layer_switch_invert(action.layer.val);
debug("OVERLAY_TAP_KEY: No tap: invert on release\n");
overlay_invert(action.layer.val);
}
}
break;
@ -877,28 +947,21 @@ bool sending_anykey(void)
bool is_tap_key(key_t key)
{
action_t action = get_action(key);
action_t action = layer_switch_get_action(key);
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
return true;
case ACT_LAYER_SET:
case ACT_LAYER_BIT:
case ACT_KEYMAP:
case ACT_OVERLAY:
switch (action.layer.code) {
case LAYER_MOMENTARY:
case LAYER_ON_PRESS:
case LAYER_ON_RELEASE:
case LAYER_ON_BOTH:
case LAYER_SET_DEFAULT_ON_PRESS:
case LAYER_SET_DEFAULT_ON_RELEASE:
case LAYER_SET_DEFAULT_ON_BOTH:
return false;
case LAYER_TAP_TOGGLE:
default: /* tap key */
case 0x04 ... 0xEF: /* tap key */
case OP_INV:
return true;
default:
return false;
}
return false;
case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; }
return false;
@ -929,9 +992,8 @@ static void debug_action(action_t action)
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break;
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
case ACT_KEYMAP: debug("ACT_KEYMAP"); break;
case ACT_OVERLAY: debug("ACT_OVERLAY"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;