[Keymap] Big Drashna code update (#6639)
* Add a quefrency keymap * New Alt-ernate layouts * Enable Per Key Tapping Term to preserve sanity * Use underglow and mod lights for status on Corne * Update the drashna_ms keymap for quefrency * Disable Audio since there isn't enough space * Update KC_MAKE to ues :flash target * Cleanup ergodox layout * Enable i2c support for Iris * Add keymap support for CG_SWAP * Enable RGB Matrix Shutdown mode * enable heatmap * Update gitlab CI to install python3 * Remove game macros These are no longer needed, and haven't been used in ages * Cleanup planck layout * Add RGB Matrix fun and RGB cleanup * Add keycode and config for RGB Matrix idle animations * Clean up rgb idle animation code * Add rgb idle keycode to keymaps * Fix issues with rgb matrix idle animation * Fix some handling for idle animation * Reduce idle animation timeout to 15s to be more reasonable * fix up rgb stuff * Fix isses with rgb functions not being called for matrix * Use custom EEPROM Magic Number so testing is easier * Extend Default Layer macro to support a lot more layers * Fix bjohnson macropad * Adjust KC_MAKE to process mods for more consistent behavior * Fix up rgb stuff on corne * Corne OLED Overhaul * Fixes a number of issues with weirdness. * Fixes issues with keylogger (should be more reliable now) * Modulaize the OLED render sections * Rewrite layer display code * Update URL for Font Editor Due to odd issues, I ended up rewriting from scratch. And using PROGMEM versions, since I think I was getting memory overflows. * Update polling rate on all keebs * Fix planck ez layout config * Remove macros from Viterbi
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@ -25,26 +25,7 @@ userspace_config_t userspace_config;
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# define DRASHNA_UNICODE_MODE 2
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#endif
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// This block is for all of the gaming macros, as they were all doing
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// the same thing, but with differring text sent.
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bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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if (!record->event.pressed || override) {
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uint16_t keycode;
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if (userspace_config.is_overwatch) {
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keycode = KC_BSPC;
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} else {
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keycode = KC_ENTER;
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}
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clear_keyboard();
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tap_code(keycode);
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wait_ms(TAP_CODE_DELAY);
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send_string_with_delay(str, TAP_CODE_DELAY);
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wait_ms(TAP_CODE_DELAY);
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tap_code(KC_ENTER);
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}
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if (override) wait_ms(3000);
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return false;
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}
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bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
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static uint16_t this_timer;
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@ -123,7 +104,7 @@ __attribute__((weak))
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void keyboard_post_init_keymap(void) {}
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void keyboard_post_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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keyboard_post_init_rgb();
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#endif
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keyboard_post_init_keymap();
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@ -132,6 +113,8 @@ void keyboard_post_init_user(void) {
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__attribute__((weak))
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void shutdown_keymap(void) {}
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void rgb_matrix_update_pwm_buffers(void);
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void shutdown_user(void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable_noeeprom();
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@ -139,9 +122,9 @@ void shutdown_user(void) {
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rgblight_setrgb_red();
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#endif // RGBLIGHT_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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// uint16_t timer_start = timer_read();
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// rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
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// while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
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rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
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rgb_matrix_update_pwm_buffers();
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#endif // RGB_MATRIX_ENABLE
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shutdown_keymap();
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}
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@ -176,7 +159,7 @@ void matrix_scan_user(void) {
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run_diablo_macro_check();
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#endif // TAP_DANCE_ENABLE
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#ifdef RGBLIGHT_ENABLE
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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matrix_scan_rgb();
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#endif // RGBLIGHT_ENABLE
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@ -190,7 +173,7 @@ layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
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// Then runs keymap's layer change check
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#ifdef RGBLIGHT_ENABLE
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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state = layer_state_set_rgb(state);
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#endif // RGBLIGHT_ENABLE
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return layer_state_set_keymap(state);
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@ -203,7 +186,7 @@ layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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state = default_layer_state_set_keymap(state);
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#if 0
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# ifdef RGBLIGHT_ENABLE
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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state = default_layer_state_set_rgb(state);
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# endif // RGBLIGHT_ENABLE
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#endif
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