[Keyboard] Add Viktus SP Mini (#14069)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
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99
keyboards/viktus/sp_mini/config.h
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99
keyboards/viktus/sp_mini/config.h
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x5644
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#define PRODUCT_ID 0x534D
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Viktus_Design
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#define PRODUCT SP_Mini
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 8
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// wiring of each half
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#define MATRIX_ROW_PINS { F0, B5, B4, D7, D6 }
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#define MATRIX_COL_PINS { B6, C6, C7, D4, D2, D3, D5 } // no B7 on left hand
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#define MATRIX_ROW_PINS_RIGHT { F0, B5, B4, D7, D6 }
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#define MATRIX_COL_PINS_RIGHT { B6, C6, C7, D4, D2, D3, D5, B7 }
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#define DIODE_DIRECTION COL2ROW
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/* Split Defines */
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#define SPLIT_USB_DETECT
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#define MASTER_LEFT
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#define USE_I2C
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* ws2812 RGB LED */
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#define RGB_DI_PIN E6
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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//#define RGBLIGHT_SPLIT
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#define RGBLED_NUM 24 // Number of LEDs
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#define RGBLED_SPLIT { 12, 12 }
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#define ENCODERS_PAD_A {F4}
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#define ENCODERS_PAD_B {F1}
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//#define ENCODERS_PAD_A_RIGHT {F4}
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//#define ENCODERS_PAD_B_RIGHT {F1}
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#define ENCODER_RESOLUTIONS { 8, 8 }
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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85
keyboards/viktus/sp_mini/info.json
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keyboards/viktus/sp_mini/info.json
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{
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"keyboard_name": "sp_mini",
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"url": "",
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"maintainer": "jrfhoutx",
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"width": 16,
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"height": 5.5,
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"layouts": {
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"LAYOUT_all": {
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"layout": [
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{"x":0, "y":0},
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{"x":1.25, "y":0},
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{"x":2.25, "y":0},
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{"x":3.25, "y":0},
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{"x":4.25, "y":0},
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{"x":5.25, "y":0},
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{"x":6.25, "y":0},
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{"x":7.75, "y":0},
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{"x":8.75, "y":0},
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{"x":9.75, "y":0},
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{"x":10.75, "y":0},
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{"x":11.75, "y":0},
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{"x":12.75, "y":0},
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{"x":13.75, "y":0},
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{"x":15, "y":0},
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{"x":0, "y":1.25},
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{"label":"Esc", "x":1.25, "y":1.25},
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{"label":"Q", "x":2.25, "y":1.25},
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{"label":"W", "x":3.25, "y":1.25},
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{"label":"E", "x":4.25, "y":1.25},
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{"label":"R", "x":5.25, "y":1.25},
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{"label":"T", "x":6.25, "y":1.25},
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{"label":"Y", "x":7.75, "y":1.25},
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{"label":"U", "x":8.75, "y":1.25},
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{"label":"I", "x":9.75, "y":1.25},
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{"label":"O", "x":10.75, "y":1.25},
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{"label":"P", "x":11.75, "y":1.25},
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{"label":"Delete", "x":12.75, "y":1.25},
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{"label":"Back", "x":13.75, "y":1.25},
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{"x":15, "y":1.25},
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{"x":0, "y":2.25},
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{"label":"Tab", "x":1.25, "y":2.25, "w":1.25},
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{"label":"A", "x":2.5, "y":2.25},
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{"label":"S", "x":3.5, "y":2.25},
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{"label":"D", "x":4.5, "y":2.25},
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{"label":"F", "x":5.5, "y":2.25},
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{"label":"G", "x":6.5, "y":2.25},
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{"label":"H", "x":8, "y":2.25},
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{"label":"J", "x":9, "y":2.25},
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{"label":"K", "x":10, "y":2.25},
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{"label":"L", "x":11, "y":2.25},
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{"label":"\"", "x":12, "y":2.25},
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{"label":"Enter", "x":13, "y":2.25, "w":1.75},
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{"x":15, "y":2.25},
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{"x":0, "y":3.25},
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{"label":"Shift", "x":1.25, "y":3.25, "w":1.75},
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{"label":"Z", "x":3, "y":3.25},
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{"label":"X", "x":4, "y":3.25},
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{"label":"C", "x":5, "y":3.25},
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{"label":"V", "x":6, "y":3.25},
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{"label":"B", "x":7, "y":3.25},
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{"label":"N", "x":8.5, "y":3.25},
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{"label":"M", "x":9.5, "y":3.25},
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{"label":"<", "x":10.5, "y":3.25},
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{"label":">", "x":11.5, "y":3.25},
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{"label":"Shift", "x":12.5, "y":3.25, "w":1.25},
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{"label":"\u2191", "x":14, "y":3.5},
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{"x":0, "y":4.25},
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{"label":"Ctrl", "x":1.25, "y":4.25, "w":1.25},
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{"label":"LAlt", "x":2.5, "y":4.25},
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{"label":"LGUI", "x":3.5, "y":4.25},
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{"label":"Fn1", "x":4.5, "y":4.25, "w":1.25},
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{"label":"SPFn1", "x":5.75, "y":4.25, "w":2},
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{"label":"BSFn2", "x":8.25, "y":4.25, "w":2.25},
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{"label":"Alt", "x":10.5, "y":4.25, "w":1.25},
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{"label":"Fn2", "x":11.75, "y":4.25},
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{"label":"\u2190", "x":13, "y":4.5},
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{"label":"\u2193", "x":14, "y":4.5},
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{"label":"\u2192", "x":15, "y":4.5}]
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}
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}
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}
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128
keyboards/viktus/sp_mini/keymaps/default/keymap.c
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128
keyboards/viktus/sp_mini/keymaps/default/keymap.c
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@ -0,0 +1,128 @@
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/* Copyright 2021 jrfhoutx
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum custom_layers {
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_BASE,
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_FN1,
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_FN2,
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_FN3,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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#define KC_FN1 MO(_FN1)
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#define KC_FN2 MO(_FN2)
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#define SPFN1 LT(_FN1, KC_SPACE)
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#define BSFN2 LT(_FN2, KC_BSPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
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MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
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MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
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_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
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_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN1] = LAYOUT_all(
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, _______,
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_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_UP,
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_______, _______, _______, _______, _______, _______, KC_DEL, KC_0, _______, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN2] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
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_______, _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, _______,
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_______, _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, KC_UP,
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_______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN3] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
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MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
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MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
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_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
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_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
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)
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};
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void keyboard_pre_init_user(void) {
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setPinOutput(F5); // initialize F5 for LED
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setPinOutput(F6); // initialize F6 for LED
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setPinOutput(F7); // initialize F7 for LED
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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writePinLow(F5);
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writePinLow(F6);
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writePinLow(F7);
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switch (get_highest_layer(state)) {
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case _FN1:
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writePinHigh(F5);
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break;
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case _FN2:
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writePinHigh(F6);
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break;
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case _FN3: // replace 'XXXX' with the layer or function name
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writePinHigh(F7);
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break;
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case KC_F24:
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writePinHigh(F7);
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writePinHigh(F5);
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writePinHigh(F6);
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break;
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}
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return state;
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}
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bool spongebob_mode = false;
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bool spongebob_case = false;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (spongebob_mode) {
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switch(keycode) {
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case KC_A...KC_Z:
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if (record->event.pressed) {
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(spongebob_case ^= 1) == 0 ? tap_code16(S(keycode)) : tap_code(keycode);
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return false; break;
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}
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}
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}
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switch(keycode) {
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case KC_F24:
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if (record->event.pressed) {
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spongebob_mode ^= 1;
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}
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return false; break;
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}
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return true;
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}
|
136
keyboards/viktus/sp_mini/keymaps/via/keymap.c
Normal file
136
keyboards/viktus/sp_mini/keymaps/via/keymap.c
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/* Copyright 2021 jrfhoutx
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*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
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|
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
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// entirely and just use numbers.
|
||||
|
||||
|
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enum custom_layers {
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_BASE,
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_FN1,
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_FN2,
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_FN3,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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#define KC_FN1 MO(_FN1)
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#define KC_FN2 MO(_FN2)
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#define SPFN1 LT(_FN1, KC_SPACE)
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#define BSFN2 LT(_FN2, KC_BSPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
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MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
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_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
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_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN1] = LAYOUT_all(
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, _______,
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||||
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_UP,
|
||||
_______, _______, _______, _______, _______, _______, KC_DEL, KC_0, _______, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
[_FN2] = LAYOUT_all(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
|
||||
_______, _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, _______,
|
||||
_______, _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, KC_UP,
|
||||
_______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
[_FN3] = LAYOUT_all(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
|
||||
MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
|
||||
MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
|
||||
_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
|
||||
_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
)
|
||||
|
||||
};
|
||||
|
||||
void keyboard_pre_init_user(void) {
|
||||
setPinOutput(F5); // initialize F5 for LED
|
||||
setPinOutput(F6); // initialize F6 for LED
|
||||
setPinOutput(F7); // initialize F7 for LED
|
||||
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
switch (get_highest_layer(state)) {
|
||||
case _FN1:
|
||||
writePinHigh(F5);
|
||||
writePinLow(F6);
|
||||
writePinLow(F7);
|
||||
break;
|
||||
case _FN2:
|
||||
writePinHigh(F6);
|
||||
writePinLow(F5);
|
||||
writePinLow(F7);
|
||||
break;
|
||||
case _FN3: // replace 'XXXX' with the layer or function name
|
||||
writePinHigh(F7);
|
||||
writePinLow(F5);
|
||||
writePinLow(F6);
|
||||
break;
|
||||
case KC_F24:
|
||||
writePinHigh(F7);
|
||||
writePinHigh(F5);
|
||||
writePinHigh(F6);
|
||||
break;
|
||||
default:
|
||||
writePinLow(F5);
|
||||
writePinLow(F6);
|
||||
writePinLow(F7);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
bool spongebob_mode = false;
|
||||
bool spongebob_case = false;
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
if (spongebob_mode) {
|
||||
switch(keycode) {
|
||||
case KC_A...KC_Z:
|
||||
if (record->event.pressed) {
|
||||
(spongebob_case ^= 1) == 0 ? tap_code16(S(keycode)) : tap_code(keycode);
|
||||
return false; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch(keycode) {
|
||||
case USER00:
|
||||
if (record->event.pressed) {
|
||||
spongebob_mode ^= 1;
|
||||
}
|
||||
return false; break;
|
||||
}
|
||||
return true;
|
||||
}
|
2
keyboards/viktus/sp_mini/keymaps/via/rules.mk
Normal file
2
keyboards/viktus/sp_mini/keymaps/via/rules.mk
Normal file
@ -0,0 +1,2 @@
|
||||
VIA_ENABLE = yes
|
||||
|
21
keyboards/viktus/sp_mini/readme.md
Normal file
21
keyboards/viktus/sp_mini/readme.md
Normal file
@ -0,0 +1,21 @@
|
||||
# sp_mini
|
||||
|
||||
![sp_mini](https://i.imgur.com/ayX0wnXh.jpg)
|
||||
|
||||
The SP Mini is a 40% version of the SP-111 created in a collaboration of OneCreativeMind and BlindAssassin111 (Viktus owner). All design done by BlindAssassin111. The layout includes an F Row, left macro column, and arrows. Rotary encoders are supported in the top left and right positions. The board also features three through hole LED indicators and RGB underglow.
|
||||
|
||||
The SP Mini has dual ATMEGA32U4 controllers linked with USB Type C. Each PCB half has a single reset button and a standard AVR ISP header.
|
||||
|
||||
* Keyboard Maintainer: [jrfhoutx](https://github.com/jrfhoutx)
|
||||
* Hardware Supported: SP Mini FE (Founder's Edition), SP Mini LC (Low Cal)
|
||||
* Hardware Availability: Viktus Designs, LLC.
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make viktus/sp_mini:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make viktus/sp_mini:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
24
keyboards/viktus/sp_mini/rules.mk
Normal file
24
keyboards/viktus/sp_mini/rules.mk
Normal file
@ -0,0 +1,24 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
SPLIT_KEYBOARD = yes
|
||||
ENCODER_ENABLE = yes
|
45
keyboards/viktus/sp_mini/sp_mini.c
Normal file
45
keyboards/viktus/sp_mini/sp_mini.c
Normal file
@ -0,0 +1,45 @@
|
||||
/* Copyright 2021 jrfhoutx
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "sp_mini.h"
|
||||
|
||||
void keyboard_pre_init_kb(void) {
|
||||
// enable built in pullups to avoid timeouts when right hand not connected
|
||||
setPinInputHigh(D0);
|
||||
setPinInputHigh(D1);
|
||||
|
||||
keyboard_pre_init_user();
|
||||
}
|
||||
|
||||
#ifdef ENCODER_ENABLE
|
||||
bool encoder_update_kb(uint8_t index, bool clockwise) {
|
||||
if (!encoder_update_user(index, clockwise)) { return false; }
|
||||
if (index == 0) { /* First encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_PGDN);
|
||||
} else {
|
||||
tap_code(KC_PGUP);
|
||||
}
|
||||
} else if (index == 1) { /* Second encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLU);
|
||||
} else {
|
||||
tap_code(KC_VOLD);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
41
keyboards/viktus/sp_mini/sp_mini.h
Normal file
41
keyboards/viktus/sp_mini/sp_mini.h
Normal file
@ -0,0 +1,41 @@
|
||||
/* Copyright 2021 jrfhoutx
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#define ___ KC_NO
|
||||
|
||||
#define LAYOUT_all( \
|
||||
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, R07, \
|
||||
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, R17, \
|
||||
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R26, R27, \
|
||||
L30, L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, \
|
||||
L40, L41, L42, L43, L44, L45, R42, R43, R44, R45, R46, R47 \
|
||||
) \
|
||||
{ \
|
||||
{ L00, L01, L02, L03, L04, L05, L06 }, \
|
||||
{ L10, L11, L12, L13, L14, L15, L16 }, \
|
||||
{ L20, L21, L22, L23, L24, L25, L26 }, \
|
||||
{ L30, L31, L32, L33, L34, L35, L36 }, \
|
||||
{ L40, L41, L42, L43, L44, L45, ___ }, \
|
||||
{ R00, R01, R02, R03, R04, R05, R06, R07}, \
|
||||
{ R10, R11, R12, R13, R14, R15, R16, R17}, \
|
||||
{ R20, R21, R22, R23, R24, ___, R26, R27}, \
|
||||
{ ___, R31, R32, R33, R34, R35, R36, ___}, \
|
||||
{ ___, ___, R42, R43, R44, R45, R46, R47} \
|
||||
}
|
Loading…
Reference in New Issue
Block a user