Backlight level handling for the visualizer
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@ -58,8 +58,11 @@ SOFTWARE.
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static visualizer_keyboard_status_t current_status = {
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.layer = 0xFFFFFFFF,
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.default_layer = 0xFFFFFFFF,
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.mods = 0xFF,
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.leds = 0xFFFFFFFF,
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#ifdef BACKLIGHT_ENABLE
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.backlight_level = 0,
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#endif
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.mods = 0xFF,
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.suspended = false,
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#ifdef VISUALIZER_USER_DATA_SIZE
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.user_data = {0}
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@ -72,6 +75,9 @@ static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboa
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status1->mods == status2->mods &&
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status1->leds == status2->leds &&
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status1->suspended == status2->suspended
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#ifdef BACKLIGHT_ENABLE
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&& status1->backlight_level == status2->backlight_level
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#endif
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#ifdef VISUALIZER_USER_DATA_SIZE
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&& memcmp(status1->user_data, status2->user_data, VISUALIZER_USER_DATA_SIZE) == 0
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#endif
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@ -279,6 +285,18 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
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bool enabled = visualizer_enabled;
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if (force_update || !same_status(&state.status, ¤t_status)) {
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force_update = false;
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#if BACKLIGHT_ENABLE
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if(current_status.backlight_level != state.status.backlight_level) {
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if (current_status.backlight_level != 0) {
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gdispGSetPowerMode(LED_DISPLAY, powerOn);
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uint16_t percent = (uint16_t)current_status.backlight_level * 100 / 255;
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gdispGSetBacklight(LED_DISPLAY, percent);
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}
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else {
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gdispGSetPowerMode(LED_DISPLAY, powerOff);
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}
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}
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#endif
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if (visualizer_enabled) {
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if (current_status.suspended) {
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stop_all_keyframe_animations();
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@ -445,6 +463,9 @@ void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uin
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.default_layer = default_state,
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.mods = mods,
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.leds = leds,
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#ifdef BACKLIGHT_ENABLE
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.backlight_level = current_status.backlight_level,
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#endif
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.suspended = current_status.suspended,
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};
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#ifdef VISUALIZER_USER_DATA_SIZE
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@ -467,3 +488,10 @@ void visualizer_resume(void) {
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current_status.suspended = false;
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update_status(true);
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}
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#ifdef BACKLIGHT_ENABLE
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void backlight_set(uint8_t level) {
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current_status.backlight_level = level;
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update_status(true);
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}
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#endif
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@ -34,6 +34,10 @@ SOFTWARE.
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#include "lcd_backlight.h"
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#endif
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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// use this function to merge both real_mods and oneshot_mods in a uint16_t
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uint8_t visualizer_get_mods(void);
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@ -65,9 +69,12 @@ struct keyframe_animation_t;
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typedef struct {
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uint32_t layer;
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uint32_t default_layer;
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uint8_t mods;
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uint32_t leds; // See led.h for available statuses
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uint8_t mods;
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bool suspended;
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#ifdef BACKLIGHT_ENABLE
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uint8_t backlight_level;
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#endif
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#ifdef VISUALIZER_USER_DATA_SIZE
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uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
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#endif
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