/* Copyright 2013 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "host.h" #include "report.h" #include "debug.h" #include "action_util.h" #include "action_layer.h" #include "timer.h" #include "keycode_config.h" #include "qmk_settings.h" #include extern keymap_config_t keymap_config; static uint8_t real_mods = 0; static uint8_t weak_mods = 0; #ifdef KEY_OVERRIDE_ENABLE static uint8_t weak_override_mods = 0; static uint8_t suppressed_mods = 0; #endif // TODO: pointer variable is not needed // report_keyboard_t keyboard_report = {}; report_keyboard_t *keyboard_report = &(report_keyboard_t){}; #ifdef NKRO_ENABLE report_nkro_t *nkro_report = &(report_nkro_t){}; #endif extern inline void add_key(uint8_t key); extern inline void del_key(uint8_t key); extern inline void clear_keys(void); #ifndef NO_ACTION_ONESHOT static uint8_t oneshot_mods = 0; static uint8_t oneshot_locked_mods = 0; uint8_t get_oneshot_locked_mods(void) { return oneshot_locked_mods; } void add_oneshot_locked_mods(uint8_t mods) { if ((oneshot_locked_mods & mods) != mods) { oneshot_locked_mods |= mods; oneshot_locked_mods_changed_kb(oneshot_locked_mods); } } void set_oneshot_locked_mods(uint8_t mods) { if (mods != oneshot_locked_mods) { oneshot_locked_mods = mods; oneshot_locked_mods_changed_kb(oneshot_locked_mods); } } void clear_oneshot_locked_mods(void) { if (oneshot_locked_mods) { oneshot_locked_mods = 0; oneshot_locked_mods_changed_kb(oneshot_locked_mods); } } void del_oneshot_locked_mods(uint8_t mods) { if (oneshot_locked_mods & mods) { oneshot_locked_mods &= ~mods; oneshot_locked_mods_changed_kb(oneshot_locked_mods); } } static uint16_t oneshot_time = 0; bool has_oneshot_mods_timed_out(void) { return QS_oneshot_timeout > 0 && TIMER_DIFF_16(timer_read(), oneshot_time) >= QS_oneshot_timeout; } #endif /* oneshot layer */ #ifndef NO_ACTION_ONESHOT /** \brief oneshot_layer_data bits * LLLL LSSS * where: * L => are layer bits * S => oneshot state bits */ static uint8_t oneshot_layer_data = 0; inline uint8_t get_oneshot_layer(void) { return oneshot_layer_data >> 3; } inline uint8_t get_oneshot_layer_state(void) { return oneshot_layer_data & 0b111; } # ifdef SWAP_HANDS_ENABLE enum { SHO_OFF, SHO_ACTIVE, // Swap hands button was pressed, and we didn't send any swapped keys yet SHO_PRESSED, // Swap hands button is currently pressed SHO_USED, // Swap hands button is still pressed, and we already sent swapped keys } swap_hands_oneshot = SHO_OFF; # endif static uint16_t oneshot_layer_time = 0; inline bool has_oneshot_layer_timed_out(void) { return TIMER_DIFF_16(timer_read(), oneshot_layer_time) >= QS_oneshot_timeout && !(get_oneshot_layer_state() & ONESHOT_TOGGLED); } # ifdef SWAP_HANDS_ENABLE static uint16_t oneshot_swaphands_time = 0; inline bool has_oneshot_swaphands_timed_out(void) { return TIMER_DIFF_16(timer_read(), oneshot_swaphands_time) >= QS_oneshot_timeout && (swap_hands_oneshot == SHO_ACTIVE); } # endif # ifdef SWAP_HANDS_ENABLE void set_oneshot_swaphands(void) { swap_hands_oneshot = SHO_PRESSED; swap_hands = true; oneshot_swaphands_time = timer_read(); if (oneshot_layer_time != 0) { oneshot_layer_time = oneshot_swaphands_time; } } void release_oneshot_swaphands(void) { if (swap_hands_oneshot == SHO_PRESSED) { swap_hands_oneshot = SHO_ACTIVE; } if (swap_hands_oneshot == SHO_USED) { clear_oneshot_swaphands(); } } void use_oneshot_swaphands(void) { if (swap_hands_oneshot == SHO_PRESSED) { swap_hands_oneshot = SHO_USED; } if (swap_hands_oneshot == SHO_ACTIVE) { clear_oneshot_swaphands(); } } void clear_oneshot_swaphands(void) { swap_hands_oneshot = SHO_OFF; swap_hands = false; oneshot_swaphands_time = 0; } # endif /** \brief Set oneshot layer * * FIXME: needs doc */ void set_oneshot_layer(uint8_t layer, uint8_t state) { if (keymap_config.oneshot_enable) { oneshot_layer_data = layer << 3 | state; layer_on(layer); oneshot_layer_time = timer_read(); oneshot_layer_changed_kb(get_oneshot_layer()); } else { layer_on(layer); } } /** \brief Reset oneshot layer * * FIXME: needs doc */ void reset_oneshot_layer(void) { oneshot_layer_data = 0; oneshot_layer_time = 0; oneshot_layer_changed_kb(get_oneshot_layer()); } /** \brief Clear oneshot layer * * FIXME: needs doc */ void clear_oneshot_layer_state(oneshot_fullfillment_t state) { uint8_t start_state = oneshot_layer_data; oneshot_layer_data &= ~state; if ((!get_oneshot_layer_state() && start_state != oneshot_layer_data) && keymap_config.oneshot_enable) { layer_off(get_oneshot_layer()); reset_oneshot_layer(); } } /** \brief Is oneshot layer active * * FIXME: needs doc */ bool is_oneshot_layer_active(void) { return get_oneshot_layer_state(); } /** \brief set oneshot * * FIXME: needs doc */ void oneshot_set(bool active) { if (keymap_config.oneshot_enable != active) { keymap_config.oneshot_enable = active; eeconfig_update_keymap(keymap_config.raw); clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); dprintf("Oneshot: active: %d\n", active); } } /** \brief toggle oneshot * * FIXME: needs doc */ void oneshot_toggle(void) { oneshot_set(!keymap_config.oneshot_enable); } /** \brief enable oneshot * * FIXME: needs doc */ void oneshot_enable(void) { oneshot_set(true); } /** \brief disable oneshot * * FIXME: needs doc */ void oneshot_disable(void) { oneshot_set(false); } bool is_oneshot_enabled(void) { return keymap_config.oneshot_enable; } #endif static uint8_t get_mods_for_report(void) { uint8_t mods = real_mods | weak_mods; #ifndef NO_ACTION_ONESHOT if (oneshot_mods) { if (QS_oneshot_timeout > 0) { if (has_oneshot_mods_timed_out()) { dprintf("Oneshot: timeout\n"); clear_oneshot_mods(); } } mods |= oneshot_mods; if (has_anykey()) { clear_oneshot_mods(); } } #endif #ifdef KEY_OVERRIDE_ENABLE // These need to be last to be able to properly control key overrides mods &= ~suppressed_mods; mods |= weak_override_mods; #endif return mods; } void send_6kro_report(void) { keyboard_report->mods = get_mods_for_report(); #ifdef PROTOCOL_VUSB host_keyboard_send(keyboard_report); #else static report_keyboard_t last_report; /* Only send the report if there are changes to propagate to the host. */ if (memcmp(keyboard_report, &last_report, sizeof(report_keyboard_t)) != 0) { memcpy(&last_report, keyboard_report, sizeof(report_keyboard_t)); host_keyboard_send(keyboard_report); } #endif } #ifdef NKRO_ENABLE void send_nkro_report(void) { nkro_report->mods = get_mods_for_report(); static report_nkro_t last_report; /* Only send the report if there are changes to propagate to the host. */ if (memcmp(nkro_report, &last_report, sizeof(report_nkro_t)) != 0) { memcpy(&last_report, nkro_report, sizeof(report_nkro_t)); host_nkro_send(nkro_report); } } #endif /** \brief Send keyboard report * * FIXME: needs doc */ void send_keyboard_report(void) { #ifdef NKRO_ENABLE if (keyboard_protocol && keymap_config.nkro) { send_nkro_report(); } else { send_6kro_report(); } #else send_6kro_report(); #endif } /** \brief Get mods * * FIXME: needs doc */ uint8_t get_mods(void) { return real_mods; } /** \brief add mods * * FIXME: needs doc */ void add_mods(uint8_t mods) { real_mods |= mods; } /** \brief del mods * * FIXME: needs doc */ void del_mods(uint8_t mods) { real_mods &= ~mods; } /** \brief set mods * * FIXME: needs doc */ void set_mods(uint8_t mods) { real_mods = mods; } /** \brief clear mods * * FIXME: needs doc */ void clear_mods(void) { real_mods = 0; } /** \brief get weak mods * * FIXME: needs doc */ uint8_t get_weak_mods(void) { return weak_mods; } /** \brief add weak mods * * FIXME: needs doc */ void add_weak_mods(uint8_t mods) { weak_mods |= mods; } /** \brief del weak mods * * FIXME: needs doc */ void del_weak_mods(uint8_t mods) { weak_mods &= ~mods; } /** \brief set weak mods * * FIXME: needs doc */ void set_weak_mods(uint8_t mods) { weak_mods = mods; } /** \brief clear weak mods * * FIXME: needs doc */ void clear_weak_mods(void) { weak_mods = 0; } #ifdef KEY_OVERRIDE_ENABLE /** \brief set weak mods used by key overrides. DO not call this manually */ void set_weak_override_mods(uint8_t mods) { weak_override_mods = mods; } /** \brief clear weak mods used by key overrides. DO not call this manually */ void clear_weak_override_mods(void) { weak_override_mods = 0; } /** \brief set suppressed mods used by key overrides. DO not call this manually */ void set_suppressed_override_mods(uint8_t mods) { suppressed_mods = mods; } /** \brief clear suppressed mods used by key overrides. DO not call this manually */ void clear_suppressed_override_mods(void) { suppressed_mods = 0; } #endif #ifndef NO_ACTION_ONESHOT /** \brief get oneshot mods * * FIXME: needs doc */ uint8_t get_oneshot_mods(void) { return oneshot_mods; } void add_oneshot_mods(uint8_t mods) { if ((oneshot_mods & mods) != mods) { oneshot_time = timer_read(); oneshot_mods |= mods; oneshot_mods_changed_kb(mods); } } void del_oneshot_mods(uint8_t mods) { if (oneshot_mods & mods) { oneshot_mods &= ~mods; oneshot_time = oneshot_mods ? timer_read() : 0; oneshot_mods_changed_kb(oneshot_mods); } } /** \brief set oneshot mods * * FIXME: needs doc */ void set_oneshot_mods(uint8_t mods) { if (keymap_config.oneshot_enable) { if (oneshot_mods != mods) { oneshot_time = timer_read(); oneshot_mods = mods; oneshot_mods_changed_kb(mods); } } } /** \brief clear oneshot mods * * FIXME: needs doc */ void clear_oneshot_mods(void) { if (oneshot_mods) { oneshot_mods = 0; oneshot_time = 0; oneshot_mods_changed_kb(oneshot_mods); } } #endif /** \brief Called when the one shot modifiers have been changed. * * \param mods Contains the active modifiers active after the change. */ __attribute__((weak)) void oneshot_locked_mods_changed_user(uint8_t mods) {} /** \brief Called when the locked one shot modifiers have been changed. * * \param mods Contains the active modifiers active after the change. */ __attribute__((weak)) void oneshot_locked_mods_changed_kb(uint8_t mods) { oneshot_locked_mods_changed_user(mods); } /** \brief Called when the one shot modifiers have been changed. * * \param mods Contains the active modifiers active after the change. */ __attribute__((weak)) void oneshot_mods_changed_user(uint8_t mods) {} /** \brief Called when the one shot modifiers have been changed. * * \param mods Contains the active modifiers active after the change. */ __attribute__((weak)) void oneshot_mods_changed_kb(uint8_t mods) { oneshot_mods_changed_user(mods); } /** \brief Called when the one shot layers have been changed. * * \param layer Contains the layer that is toggled on, or zero when toggled off. */ __attribute__((weak)) void oneshot_layer_changed_user(uint8_t layer) {} /** \brief Called when the one shot layers have been changed. * * \param layer Contains the layer that is toggled on, or zero when toggled off. */ __attribute__((weak)) void oneshot_layer_changed_kb(uint8_t layer) { oneshot_layer_changed_user(layer); } /** \brief inspect keyboard state * * FIXME: needs doc */ uint8_t has_anymod(void) { return bitpop(real_mods); } #ifdef DUMMY_MOD_NEUTRALIZER_KEYCODE /** \brief Send a dummy keycode in between the register and unregister event of a modifier key, to neutralize the "flashing modifiers" phenomenon. * * \param active_mods 8-bit packed bit-array describing the currently active modifiers (in the format GASCGASC). * * Certain QMK features like key overrides or retro tap must unregister a previously * registered modifier before sending another keycode but this can trigger undesired * keyboard shortcuts if the clean tap of a single modifier key is bound to an action * on the host OS, as is for example the case for the left GUI key on Windows, which * opens the Start Menu when tapped. */ void neutralize_flashing_modifiers(uint8_t active_mods) { // In most scenarios, the flashing modifiers phenomenon is a problem // only for a subset of modifier masks. const static uint8_t mods_to_neutralize[] = MODS_TO_NEUTRALIZE; const static uint8_t n_mods = ARRAY_SIZE(mods_to_neutralize); for (uint8_t i = 0; i < n_mods; ++i) { if (active_mods == mods_to_neutralize[i]) { tap_code(DUMMY_MOD_NEUTRALIZER_KEYCODE); break; } } } #endif