/* Copyright 2012-2017 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "keymap.h" #include "report.h" #include "keycode.h" #include "action_layer.h" #include "action.h" #include "debug.h" #include "quantum.h" #ifdef BACKLIGHT_ENABLE # include "backlight.h" #endif #ifdef MIDI_ENABLE # include "process_midi.h" #endif extern keymap_config_t keymap_config; #include /* converts key to action */ action_t action_for_key(uint8_t layer, keypos_t key) { // 16bit keycodes - important uint16_t keycode = keymap_key_to_keycode(layer, key); return action_for_keycode(keycode); }; action_t action_for_keycode(uint16_t keycode) { // keycode remapping keycode = keycode_config(keycode); action_t action = {}; uint8_t action_layer, mod; (void)action_layer; (void)mod; switch (keycode) { case KC_A ... KC_EXSEL: case KC_LEFT_CTRL ... KC_RIGHT_GUI: action.code = ACTION_KEY(keycode); break; #ifdef EXTRAKEY_ENABLE case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode)); break; case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN: action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode)); break; #endif #ifdef MOUSEKEY_ENABLE case KC_MS_UP ... KC_MS_ACCEL2: action.code = ACTION_MOUSEKEY(keycode); break; #endif case KC_TRANSPARENT: action.code = ACTION_TRANSPARENT; break; case QK_MODS ... QK_MODS_MAX:; // Has a modifier // Split it up action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key break; #ifndef NO_ACTION_LAYER case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF); break; case QK_TO ... QK_TO_MAX:; // Layer set "GOTO" action_layer = keycode & 0xF; action.code = ACTION_LAYER_GOTO(action_layer); break; case QK_MOMENTARY ... QK_MOMENTARY_MAX:; // Momentary action_layer action_layer = keycode & 0xFF; action.code = ACTION_LAYER_MOMENTARY(action_layer); break; case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:; // Set default action_layer action_layer = keycode & 0xFF; action.code = ACTION_DEFAULT_LAYER_SET(action_layer); break; case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:; // Set toggle action_layer = keycode & 0xFF; action.code = ACTION_LAYER_TOGGLE(action_layer); break; #endif #ifndef NO_ACTION_ONESHOT case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:; // OSL(action_layer) - One-shot action_layer action_layer = keycode & 0xFF; action.code = ACTION_LAYER_ONESHOT(action_layer); break; case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:; // OSM(mod) - One-shot mod mod = mod_config(keycode & 0xFF); action.code = ACTION_MODS_ONESHOT(mod); break; #endif #ifndef NO_ACTION_LAYER case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF); break; case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: mod = mod_config(keycode & 0xF); action_layer = (keycode >> 4) & 0xF; action.code = ACTION_LAYER_MODS(action_layer, mod); break; #endif #ifndef NO_ACTION_TAPPING case QK_MOD_TAP ... QK_MOD_TAP_MAX: mod = mod_config((keycode >> 0x8) & 0x1F); action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF); break; #endif #ifdef SWAP_HANDS_ENABLE case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX: action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff); break; #endif default: action.code = ACTION_NO; break; } return action; } // translates key to keycode __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) { if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) { return pgm_read_word(&keymaps[layer][key.row][key.col]); } #ifdef ENCODER_MAP_ENABLE else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) { return pgm_read_word(&encoder_map[layer][key.col][0]); } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) { return pgm_read_word(&encoder_map[layer][key.col][1]); } #endif // ENCODER_MAP_ENABLE return KC_NO; }