#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_DIGITAL_RAIN) #define RGB_MATRIX_EFFECT_DIGITAL_RAIN RGB_MATRIX_EFFECT(DIGITAL_RAIN) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifndef RGB_DIGITAL_RAIN_DROPS // lower the number for denser effect/wider keyboard # define RGB_DIGITAL_RAIN_DROPS 24 # endif bool DIGITAL_RAIN(effect_params_t* params) { // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain const uint8_t drop_ticks = 28; const uint8_t pure_green_intensity = (((uint16_t)rgb_matrix_config.hsv.v) * 3) >> 2; const uint8_t max_brightness_boost = (((uint16_t)rgb_matrix_config.hsv.v) * 3) >> 2; const uint8_t max_intensity = rgb_matrix_config.hsv.v; const uint8_t decay_ticks = 0xff / max_intensity; static uint8_t drop = 0; static uint8_t decay = 0; if (params->init) { rgb_matrix_set_color_all(0, 0, 0); memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer)); drop = 0; } decay++; for (uint8_t col = 0; col < MATRIX_COLS; col++) { for (uint8_t row = 0; row < MATRIX_ROWS; row++) { if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { // top row, pixels have just fallen and we're // making a new rain drop in this column g_rgb_frame_buffer[row][col] = max_intensity; } else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) { // neither fully bright nor dark, decay it if (decay == decay_ticks) { g_rgb_frame_buffer[row][col]--; } } // set the pixel colour uint8_t led[LED_HITS_TO_REMEMBER]; uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led); // TODO: multiple leds are supported mapped to the same row/column if (led_count > 0) { if (g_rgb_frame_buffer[row][col] > pure_green_intensity) { const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (g_rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity)); rgb_matrix_set_color(led[0], boost, max_intensity, boost); } else { const uint8_t green = (uint8_t)((uint16_t)max_intensity * g_rgb_frame_buffer[row][col] / pure_green_intensity); rgb_matrix_set_color(led[0], 0, green, 0); } } } } if (decay == decay_ticks) { decay = 0; } if (++drop > drop_ticks) { // reset drop timer drop = 0; for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { for (uint8_t col = 0; col < MATRIX_COLS; col++) { // if ths is on the bottom row and bright allow decay if (row == MATRIX_ROWS - 1 && g_rgb_frame_buffer[row][col] == max_intensity) { g_rgb_frame_buffer[row][col]--; } // check if the pixel above is bright if (g_rgb_frame_buffer[row - 1][col] >= max_intensity) { // Note: can be larger than max_intensity if val was recently decreased // allow old bright pixel to decay g_rgb_frame_buffer[row - 1][col] = max_intensity - 1; // make this pixel bright g_rgb_frame_buffer[row][col] = max_intensity; } } } } return false; } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(ENABLE_RGB_MATRIX_DIGITAL_RAIN)