/* * Copyright 2011 Jun Wako * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "keycode.h" #include "host.h" #include "timer.h" #include "print.h" #include "debug.h" #include "mousekey.h" #include "qmk_settings.h" static inline int8_t times_inv_sqrt2(int8_t x) { // 181/256 (0.70703125) is used as an approximation for 1/sqrt(2) // because it is close to the exact value which is 0.707106781 const int16_t n = x * 181; const uint16_t d = 256; // To ensure that the integer result is rounded accurately after // division, check the sign of the numerator: // If negative, subtract half of the denominator before dividing // Otherwise, add half of the denominator before dividing return n < 0 ? (n - d / 2) / d : (n + d / 2) / d; } static report_mouse_t mouse_report = {0}; static void mousekey_debug(void); static uint8_t mousekey_accel = 0; static uint8_t mousekey_repeat = 0; static uint8_t mousekey_wheel_repeat = 0; #ifdef MOUSEKEY_INERTIA static uint8_t mousekey_frame = 0; // track whether gesture is inactive, first frame, or repeating static int8_t mousekey_x_dir = 0; // -1 / 0 / 1 = left / neutral / right static int8_t mousekey_y_dir = 0; // -1 / 0 / 0 = up / neutral / down static int8_t mousekey_x_inertia = 0; // current velocity, limit +/- MOUSEKEY_TIME_TO_MAX static int8_t mousekey_y_inertia = 0; // ... #endif #ifdef MK_KINETIC_SPEED static uint16_t mouse_timer = 0; #endif #ifndef MK_3_SPEED static uint16_t last_timer_c = 0; static uint16_t last_timer_w = 0; /* * Mouse keys acceleration algorithm * http://en.wikipedia.org/wiki/Mouse_keys * * speed = delta * max_speed * (repeat / time_to_max)**((1000+curve)/1000) */ /* milliseconds between the initial key press and first repeated motion event (0-2550) */ uint8_t mk_delay = MOUSEKEY_DELAY / 10; /* milliseconds between repeated motion events (0-255) */ uint8_t mk_interval = MOUSEKEY_INTERVAL; /* steady speed (in action_delta units) applied each event (0-255) */ uint8_t mk_max_speed = MOUSEKEY_MAX_SPEED; /* number of events (count) accelerating to steady speed (0-255) */ uint8_t mk_time_to_max = MOUSEKEY_TIME_TO_MAX; /* ramp used to reach maximum pointer speed (NOT SUPPORTED) */ // int8_t mk_curve = 0; /* wheel params */ /* milliseconds between the initial key press and first repeated motion event (0-2550) */ uint8_t mk_wheel_delay = MOUSEKEY_WHEEL_DELAY / 10; /* milliseconds between repeated motion events (0-255) */ # ifdef MK_KINETIC_SPEED uint16_t mk_wheel_interval = 1000U / MOUSEKEY_WHEEL_INITIAL_MOVEMENTS; # else uint8_t mk_wheel_interval = MOUSEKEY_WHEEL_INTERVAL; # endif uint8_t mk_wheel_max_speed = MOUSEKEY_WHEEL_MAX_SPEED; uint8_t mk_wheel_time_to_max = MOUSEKEY_WHEEL_TIME_TO_MAX; # ifndef MK_COMBINED # ifndef MK_KINETIC_SPEED # ifndef MOUSEKEY_INERTIA /* Default accelerated mode */ static uint8_t move_unit(void) { uint16_t unit; if (mousekey_accel & (1 << 0)) { unit = (QS_mousekey_move_delta * mk_max_speed) / 4; } else if (mousekey_accel & (1 << 1)) { unit = (QS_mousekey_move_delta * mk_max_speed) / 2; } else if (mousekey_accel & (1 << 2)) { unit = (QS_mousekey_move_delta * mk_max_speed); } else if (mousekey_repeat == 0) { unit = QS_mousekey_move_delta; } else if (mousekey_repeat >= mk_time_to_max) { unit = QS_mousekey_move_delta * mk_max_speed; } else { unit = (QS_mousekey_move_delta * mk_max_speed * mousekey_repeat) / mk_time_to_max; } return (unit > MOUSEKEY_MOVE_MAX ? MOUSEKEY_MOVE_MAX : (unit == 0 ? 1 : unit)); } # else // MOUSEKEY_INERTIA mode static int8_t move_unit(uint8_t axis) { int16_t unit; // handle X or Y axis int8_t inertia, dir; if (axis) { inertia = mousekey_y_inertia; dir = mousekey_y_dir; } else { inertia = mousekey_x_inertia; dir = mousekey_x_dir; } if (mousekey_frame < 2) { // first frame(s): initial keypress moves one pixel mousekey_frame = 1; unit = dir * MOUSEKEY_MOVE_DELTA; } else { // acceleration // linear acceleration (is here for reference, but doesn't feel as good during use) // unit = (MOUSEKEY_MOVE_DELTA * mk_max_speed * inertia) / mk_time_to_max; // x**2 acceleration (quadratic, more precise for short movements) int16_t percent = (inertia << 8) / mk_time_to_max; percent = ((int32_t)percent * percent) >> 8; if (inertia < 0) percent = -percent; // unit = sign(inertia) + (percent of max speed) if (inertia > 0) unit = 1; else if (inertia < 0) unit = -1; else unit = 0; unit = unit + ((mk_max_speed * percent) >> 8); } if (unit > MOUSEKEY_MOVE_MAX) unit = MOUSEKEY_MOVE_MAX; else if (unit < -MOUSEKEY_MOVE_MAX) unit = -MOUSEKEY_MOVE_MAX; return unit; } # endif // end MOUSEKEY_INERTIA mode static uint8_t wheel_unit(void) { uint16_t unit; if (mousekey_accel & (1 << 0)) { unit = (MOUSEKEY_WHEEL_DELTA * mk_wheel_max_speed) / 4; } else if (mousekey_accel & (1 << 1)) { unit = (MOUSEKEY_WHEEL_DELTA * mk_wheel_max_speed) / 2; } else if (mousekey_accel & (1 << 2)) { unit = (MOUSEKEY_WHEEL_DELTA * mk_wheel_max_speed); } else if (mousekey_wheel_repeat == 0) { unit = MOUSEKEY_WHEEL_DELTA; } else if (mousekey_wheel_repeat >= mk_wheel_time_to_max) { unit = MOUSEKEY_WHEEL_DELTA * mk_wheel_max_speed; } else { unit = (MOUSEKEY_WHEEL_DELTA * mk_wheel_max_speed * mousekey_wheel_repeat) / mk_wheel_time_to_max; } return (unit > MOUSEKEY_WHEEL_MAX ? MOUSEKEY_WHEEL_MAX : (unit == 0 ? 1 : unit)); } # else /* #ifndef MK_KINETIC_SPEED */ /* * Kinetic movement acceleration algorithm * * current speed = I + A * T/50 + A * (T/50)^2 * 1/2 | maximum B * * T: time since the mouse movement started * E: mouse events per second (set through MOUSEKEY_INTERVAL, UHK sends 250, the * pro micro on my Signum 3.0 sends only 125!) * I: initial speed at time 0 * A: acceleration * B: base mouse travel speed */ const uint16_t mk_accelerated_speed = MOUSEKEY_ACCELERATED_SPEED; const uint16_t mk_base_speed = MOUSEKEY_BASE_SPEED; const uint16_t mk_decelerated_speed = MOUSEKEY_DECELERATED_SPEED; const uint16_t mk_initial_speed = MOUSEKEY_INITIAL_SPEED; static uint8_t move_unit(void) { uint16_t speed = mk_initial_speed; if (mousekey_accel & (1 << 0)) { speed = mk_decelerated_speed; } else if (mousekey_accel & (1 << 2)) { speed = mk_accelerated_speed; } else if (mousekey_repeat && mouse_timer) { const uint16_t time_elapsed = timer_elapsed(mouse_timer) / 50; speed = mk_initial_speed + MOUSEKEY_MOVE_DELTA * time_elapsed + (MOUSEKEY_MOVE_DELTA * time_elapsed * time_elapsed) / 2; if (speed > mk_base_speed) { speed = mk_base_speed; } } /* convert speed to USB mouse speed 1 to 127 */ speed = (uint8_t)(speed / (1000U / mk_interval)); if (speed > MOUSEKEY_MOVE_MAX) { speed = MOUSEKEY_MOVE_MAX; } else if (speed < 1) { speed = 1; } return speed; } static uint8_t wheel_unit(void) { uint16_t speed = MOUSEKEY_WHEEL_INITIAL_MOVEMENTS; if (mousekey_accel & (1 << 0)) { speed = MOUSEKEY_WHEEL_DECELERATED_MOVEMENTS; } else if (mousekey_accel & (1 << 2)) { speed = MOUSEKEY_WHEEL_ACCELERATED_MOVEMENTS; } else if (mousekey_wheel_repeat && mouse_timer) { if (mk_wheel_interval != MOUSEKEY_WHEEL_BASE_MOVEMENTS) { const uint16_t time_elapsed = timer_elapsed(mouse_timer) / 50; speed = MOUSEKEY_WHEEL_INITIAL_MOVEMENTS + 1 * time_elapsed + (1 * time_elapsed * time_elapsed) / 2; } if (speed > MOUSEKEY_WHEEL_BASE_MOVEMENTS) { speed = MOUSEKEY_WHEEL_BASE_MOVEMENTS; } } mk_wheel_interval = 1000U / speed; return 1; } # endif /* #ifndef MK_KINETIC_SPEED */ # else /* #ifndef MK_COMBINED */ /* Combined mode */ static uint8_t move_unit(void) { uint16_t unit; if (mousekey_accel & (1 << 0)) { unit = 1; } else if (mousekey_accel & (1 << 1)) { unit = (MOUSEKEY_MOVE_DELTA * mk_max_speed) / 2; } else if (mousekey_accel & (1 << 2)) { unit = MOUSEKEY_MOVE_MAX; } else if (mousekey_repeat == 0) { unit = MOUSEKEY_MOVE_DELTA; } else if (mousekey_repeat >= mk_time_to_max) { unit = MOUSEKEY_MOVE_DELTA * mk_max_speed; } else { unit = (MOUSEKEY_MOVE_DELTA * mk_max_speed * mousekey_repeat) / mk_time_to_max; } return (unit > MOUSEKEY_MOVE_MAX ? MOUSEKEY_MOVE_MAX : (unit == 0 ? 1 : unit)); } static uint8_t wheel_unit(void) { uint16_t unit; if (mousekey_accel & (1 << 0)) { unit = 1; } else if (mousekey_accel & (1 << 1)) { unit = (MOUSEKEY_WHEEL_DELTA * mk_wheel_max_speed) / 2; } else if (mousekey_accel & (1 << 2)) { unit = MOUSEKEY_WHEEL_MAX; } else if (mousekey_repeat == 0) { unit = MOUSEKEY_WHEEL_DELTA; } else if (mousekey_repeat >= mk_wheel_time_to_max) { unit = MOUSEKEY_WHEEL_DELTA * mk_wheel_max_speed; } else { unit = (MOUSEKEY_WHEEL_DELTA * mk_wheel_max_speed * mousekey_repeat) / mk_wheel_time_to_max; } return (unit > MOUSEKEY_WHEEL_MAX ? MOUSEKEY_WHEEL_MAX : (unit == 0 ? 1 : unit)); } # endif /* #ifndef MK_COMBINED */ # ifdef MOUSEKEY_INERTIA static int8_t calc_inertia(int8_t direction, int8_t velocity) { // simulate acceleration and deceleration // deceleration if ((direction > -1) && (velocity < 0)) velocity = (velocity + 1) * (256 - MOUSEKEY_FRICTION) / 256; else if ((direction < 1) && (velocity > 0)) velocity = velocity * (256 - MOUSEKEY_FRICTION) / 256; // acceleration if ((direction > 0) && (velocity < mk_time_to_max)) velocity++; else if ((direction < 0) && (velocity > -mk_time_to_max)) velocity--; return velocity; } # endif void mousekey_task(void) { // report cursor and scroll movement independently report_mouse_t tmpmr = mouse_report; mouse_report.x = 0; mouse_report.y = 0; mouse_report.v = 0; mouse_report.h = 0; # ifdef MOUSEKEY_INERTIA // if an animation is in progress and it's time for the next frame if ((mousekey_frame) && timer_elapsed(last_timer_c) > ((mousekey_frame > 1) ? mk_interval : mk_delay * 10)) { mousekey_x_inertia = calc_inertia(mousekey_x_dir, mousekey_x_inertia); mousekey_y_inertia = calc_inertia(mousekey_y_dir, mousekey_y_inertia); mouse_report.x = move_unit(0); mouse_report.y = move_unit(1); // prevent sticky "drift" if ((!mousekey_x_dir) && (!mousekey_x_inertia)) tmpmr.x = 0; if ((!mousekey_y_dir) && (!mousekey_y_inertia)) tmpmr.y = 0; if (mousekey_frame < 2) mousekey_frame++; } // reset if not moving and no movement keys are held if ((!mousekey_x_dir) && (!mousekey_y_dir) && (!mousekey_x_inertia) && (!mousekey_y_inertia)) { mousekey_frame = 0; tmpmr.x = 0; tmpmr.y = 0; } # else // default acceleration if ((tmpmr.x || tmpmr.y) && timer_elapsed(last_timer_c) > (mousekey_repeat ? mk_interval : mk_delay * 10)) { if (mousekey_repeat != UINT8_MAX) mousekey_repeat++; if (tmpmr.x != 0) mouse_report.x = move_unit() * ((tmpmr.x > 0) ? 1 : -1); if (tmpmr.y != 0) mouse_report.y = move_unit() * ((tmpmr.y > 0) ? 1 : -1); /* diagonal move [1/sqrt(2)] */ if (mouse_report.x && mouse_report.y) { mouse_report.x = times_inv_sqrt2(mouse_report.x); if (mouse_report.x == 0) { mouse_report.x = 1; } mouse_report.y = times_inv_sqrt2(mouse_report.y); if (mouse_report.y == 0) { mouse_report.y = 1; } } } # endif // MOUSEKEY_INERTIA or not if ((tmpmr.v || tmpmr.h) && timer_elapsed(last_timer_w) > (mousekey_wheel_repeat ? mk_wheel_interval : mk_wheel_delay * 10)) { if (mousekey_wheel_repeat != UINT8_MAX) mousekey_wheel_repeat++; if (tmpmr.v != 0) mouse_report.v = wheel_unit() * ((tmpmr.v > 0) ? 1 : -1); if (tmpmr.h != 0) mouse_report.h = wheel_unit() * ((tmpmr.h > 0) ? 1 : -1); /* diagonal move [1/sqrt(2)] */ if (mouse_report.v && mouse_report.h) { mouse_report.v = times_inv_sqrt2(mouse_report.v); if (mouse_report.v == 0) { mouse_report.v = 1; } mouse_report.h = times_inv_sqrt2(mouse_report.h); if (mouse_report.h == 0) { mouse_report.h = 1; } } } if (has_mouse_report_changed(&mouse_report, &tmpmr) || should_mousekey_report_send(&mouse_report)) { mousekey_send(); } // save the state for later memcpy(&mouse_report, &tmpmr, sizeof(tmpmr)); } void mousekey_on(uint8_t code) { # ifdef MK_KINETIC_SPEED if (mouse_timer == 0) { mouse_timer = timer_read(); } # endif # ifndef MOUSEKEY_INERTIA // If mouse report is not zero, the current mousekey press is overlapping // with another. Restart acceleration for smoother directional transition. if (mouse_report.x || mouse_report.y || mouse_report.h || mouse_report.v) { # ifdef MK_KINETIC_SPEED mouse_timer = timer_read() - (MOUSEKEY_INTERVAL << 2); # else mousekey_repeat = MOUSEKEY_MOVE_DELTA; mousekey_wheel_repeat = MOUSEKEY_WHEEL_DELTA; # endif } # endif // ifndef MOUSEKEY_INERTIA # ifdef MOUSEKEY_INERTIA // initial keypress sets impulse and activates first frame of movement if ((code == KC_MS_UP) || (code == KC_MS_DOWN)) { mousekey_y_dir = (code == KC_MS_DOWN) ? 1 : -1; if (mousekey_frame < 2) mouse_report.y = move_unit(1); } else if ((code == KC_MS_LEFT) || (code == KC_MS_RIGHT)) { mousekey_x_dir = (code == KC_MS_RIGHT) ? 1 : -1; if (mousekey_frame < 2) mouse_report.x = move_unit(0); } # else // no inertia if (code == KC_MS_UP) mouse_report.y = move_unit() * -1; else if (code == KC_MS_DOWN) mouse_report.y = move_unit(); else if (code == KC_MS_LEFT) mouse_report.x = move_unit() * -1; else if (code == KC_MS_RIGHT) mouse_report.x = move_unit(); # endif // inertia or not else if (code == KC_MS_WH_UP) mouse_report.v = wheel_unit(); else if (code == KC_MS_WH_DOWN) mouse_report.v = wheel_unit() * -1; else if (code == KC_MS_WH_LEFT) mouse_report.h = wheel_unit() * -1; else if (code == KC_MS_WH_RIGHT) mouse_report.h = wheel_unit(); else if (IS_MOUSEKEY_BUTTON(code)) mouse_report.buttons |= 1 << (code - KC_MS_BTN1); else if (code == KC_MS_ACCEL0) mousekey_accel |= (1 << 0); else if (code == KC_MS_ACCEL1) mousekey_accel |= (1 << 1); else if (code == KC_MS_ACCEL2) mousekey_accel |= (1 << 2); } void mousekey_off(uint8_t code) { # ifdef MOUSEKEY_INERTIA // key release clears impulse unless opposite direction is held if ((code == KC_MS_UP) && (mousekey_y_dir < 1)) mousekey_y_dir = 0; else if ((code == KC_MS_DOWN) && (mousekey_y_dir > -1)) mousekey_y_dir = 0; else if ((code == KC_MS_LEFT) && (mousekey_x_dir < 1)) mousekey_x_dir = 0; else if ((code == KC_MS_RIGHT) && (mousekey_x_dir > -1)) mousekey_x_dir = 0; # else // no inertia if (code == KC_MS_UP && mouse_report.y < 0) mouse_report.y = 0; else if (code == KC_MS_DOWN && mouse_report.y > 0) mouse_report.y = 0; else if (code == KC_MS_LEFT && mouse_report.x < 0) mouse_report.x = 0; else if (code == KC_MS_RIGHT && mouse_report.x > 0) mouse_report.x = 0; # endif // inertia or not else if (code == KC_MS_WH_UP && mouse_report.v > 0) mouse_report.v = 0; else if (code == KC_MS_WH_DOWN && mouse_report.v < 0) mouse_report.v = 0; else if (code == KC_MS_WH_LEFT && mouse_report.h < 0) mouse_report.h = 0; else if (code == KC_MS_WH_RIGHT && mouse_report.h > 0) mouse_report.h = 0; else if (IS_MOUSEKEY_BUTTON(code)) mouse_report.buttons &= ~(1 << (code - KC_MS_BTN1)); else if (code == KC_MS_ACCEL0) mousekey_accel &= ~(1 << 0); else if (code == KC_MS_ACCEL1) mousekey_accel &= ~(1 << 1); else if (code == KC_MS_ACCEL2) mousekey_accel &= ~(1 << 2); if (mouse_report.x == 0 && mouse_report.y == 0) { mousekey_repeat = 0; # ifdef MK_KINETIC_SPEED mouse_timer = 0; # endif /* #ifdef MK_KINETIC_SPEED */ } if (mouse_report.v == 0 && mouse_report.h == 0) mousekey_wheel_repeat = 0; } #else /* #ifndef MK_3_SPEED */ enum { mkspd_unmod, mkspd_0, mkspd_1, mkspd_2, mkspd_COUNT }; # ifndef MK_MOMENTARY_ACCEL static uint8_t mk_speed = mkspd_1; # else static uint8_t mk_speed = mkspd_unmod; static uint8_t mkspd_DEFAULT = mkspd_unmod; # endif static uint16_t last_timer_c = 0; static uint16_t last_timer_w = 0; uint16_t c_offsets[mkspd_COUNT] = {MK_C_OFFSET_UNMOD, MK_C_OFFSET_0, MK_C_OFFSET_1, MK_C_OFFSET_2}; uint16_t c_intervals[mkspd_COUNT] = {MK_C_INTERVAL_UNMOD, MK_C_INTERVAL_0, MK_C_INTERVAL_1, MK_C_INTERVAL_2}; uint16_t w_offsets[mkspd_COUNT] = {MK_W_OFFSET_UNMOD, MK_W_OFFSET_0, MK_W_OFFSET_1, MK_W_OFFSET_2}; uint16_t w_intervals[mkspd_COUNT] = {MK_W_INTERVAL_UNMOD, MK_W_INTERVAL_0, MK_W_INTERVAL_1, MK_W_INTERVAL_2}; void mousekey_task(void) { // report cursor and scroll movement independently report_mouse_t tmpmr = mouse_report; mouse_report.x = 0; mouse_report.y = 0; mouse_report.v = 0; mouse_report.h = 0; if ((tmpmr.x || tmpmr.y) && timer_elapsed(last_timer_c) > c_intervals[mk_speed]) { mouse_report.x = tmpmr.x; mouse_report.y = tmpmr.y; } if ((tmpmr.h || tmpmr.v) && timer_elapsed(last_timer_w) > w_intervals[mk_speed]) { mouse_report.v = tmpmr.v; mouse_report.h = tmpmr.h; } if (has_mouse_report_changed(&mouse_report, &tmpmr) || should_mousekey_report_send(&mouse_report)) { mousekey_send(); } memcpy(&mouse_report, &tmpmr, sizeof(tmpmr)); } void adjust_speed(void) { uint16_t const c_offset = c_offsets[mk_speed]; uint16_t const w_offset = w_offsets[mk_speed]; if (mouse_report.x > 0) mouse_report.x = c_offset; if (mouse_report.x < 0) mouse_report.x = c_offset * -1; if (mouse_report.y > 0) mouse_report.y = c_offset; if (mouse_report.y < 0) mouse_report.y = c_offset * -1; if (mouse_report.h > 0) mouse_report.h = w_offset; if (mouse_report.h < 0) mouse_report.h = w_offset * -1; if (mouse_report.v > 0) mouse_report.v = w_offset; if (mouse_report.v < 0) mouse_report.v = w_offset * -1; // adjust for diagonals if (mouse_report.x && mouse_report.y) { mouse_report.x = times_inv_sqrt2(mouse_report.x); if (mouse_report.x == 0) { mouse_report.x = 1; } mouse_report.y = times_inv_sqrt2(mouse_report.y); if (mouse_report.y == 0) { mouse_report.y = 1; } } if (mouse_report.h && mouse_report.v) { mouse_report.h = times_inv_sqrt2(mouse_report.h); mouse_report.v = times_inv_sqrt2(mouse_report.v); } } void mousekey_on(uint8_t code) { uint16_t const c_offset = c_offsets[mk_speed]; uint16_t const w_offset = w_offsets[mk_speed]; uint8_t const old_speed = mk_speed; if (code == KC_MS_UP) mouse_report.y = c_offset * -1; else if (code == KC_MS_DOWN) mouse_report.y = c_offset; else if (code == KC_MS_LEFT) mouse_report.x = c_offset * -1; else if (code == KC_MS_RIGHT) mouse_report.x = c_offset; else if (code == KC_MS_WH_UP) mouse_report.v = w_offset; else if (code == KC_MS_WH_DOWN) mouse_report.v = w_offset * -1; else if (code == KC_MS_WH_LEFT) mouse_report.h = w_offset * -1; else if (code == KC_MS_WH_RIGHT) mouse_report.h = w_offset; else if (IS_MOUSEKEY_BUTTON(code)) mouse_report.buttons |= 1 << (code - KC_MS_BTN1); else if (code == KC_MS_ACCEL0) mk_speed = mkspd_0; else if (code == KC_MS_ACCEL1) mk_speed = mkspd_1; else if (code == KC_MS_ACCEL2) mk_speed = mkspd_2; if (mk_speed != old_speed) adjust_speed(); } void mousekey_off(uint8_t code) { # ifdef MK_MOMENTARY_ACCEL uint8_t const old_speed = mk_speed; # endif if (code == KC_MS_UP && mouse_report.y < 0) mouse_report.y = 0; else if (code == KC_MS_DOWN && mouse_report.y > 0) mouse_report.y = 0; else if (code == KC_MS_LEFT && mouse_report.x < 0) mouse_report.x = 0; else if (code == KC_MS_RIGHT && mouse_report.x > 0) mouse_report.x = 0; else if (code == KC_MS_WH_UP && mouse_report.v > 0) mouse_report.v = 0; else if (code == KC_MS_WH_DOWN && mouse_report.v < 0) mouse_report.v = 0; else if (code == KC_MS_WH_LEFT && mouse_report.h < 0) mouse_report.h = 0; else if (code == KC_MS_WH_RIGHT && mouse_report.h > 0) mouse_report.h = 0; else if (IS_MOUSEKEY_BUTTON(code)) mouse_report.buttons &= ~(1 << (code - KC_MS_BTN1)); # ifdef MK_MOMENTARY_ACCEL else if (code == KC_MS_ACCEL0) mk_speed = mkspd_DEFAULT; else if (code == KC_MS_ACCEL1) mk_speed = mkspd_DEFAULT; else if (code == KC_MS_ACCEL2) mk_speed = mkspd_DEFAULT; if (mk_speed != old_speed) adjust_speed(); # endif } #endif /* #ifndef MK_3_SPEED */ void mousekey_send(void) { mousekey_debug(); uint16_t time = timer_read(); if (mouse_report.x || mouse_report.y) last_timer_c = time; if (mouse_report.v || mouse_report.h) last_timer_w = time; host_mouse_send(&mouse_report); } void mousekey_clear(void) { mouse_report = (report_mouse_t){}; mousekey_repeat = 0; mousekey_wheel_repeat = 0; mousekey_accel = 0; #ifdef MOUSEKEY_INERTIA mousekey_frame = 0; mousekey_x_inertia = 0; mousekey_y_inertia = 0; mousekey_x_dir = 0; mousekey_y_dir = 0; #endif } static void mousekey_debug(void) { if (!debug_mouse) return; print("mousekey [btn|x y v h](rep/acl): ["); print_hex8(mouse_report.buttons); print("|"); print_decs(mouse_report.x); print(" "); print_decs(mouse_report.y); print(" "); print_decs(mouse_report.v); print(" "); print_decs(mouse_report.h); print("]("); print_dec(mousekey_repeat); print("/"); print_dec(mousekey_accel); print(")\n"); } report_mouse_t mousekey_get_report(void) { return mouse_report; } bool should_mousekey_report_send(report_mouse_t *mouse_report) { return mouse_report->x || mouse_report->y || mouse_report->v || mouse_report->h; }