#pragma once #include "quantum.h" // This a shortcut to help you visually see your layout. // There are a number of variations depending on the layout of your bottom row. // The arrow variant adds an additional key on the bottom-right, while the // command variant adds an additional key on the bottom-left. arrow-command is a // combination of both of those, having an additional key on both sides. // // Please note that the numbering of the macro arguments are based on the // numbers of the keys on the PCB. #define LAYOUT( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \ K30, K31, K32, K37, K39, K3A, K3B \ ) \ { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \ { K30, K31, K32, KC_NO, KC_NO, KC_NO, KC_NO, K37, KC_NO, K39, K2A, K3B } \ } #define LAYOUT_splitbar( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \ K30, K31, K32, K33, K37, K38, K39, K3A, K3B \ ) \ { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \ { K30, K31, K32, K33, KC_NO, KC_NO, KC_NO, K37, K38, K39, K3A, K3B } \ }