// Copyright 2022 Diego Palacios (@diepala) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ // readability #define ___ KC_NO #define LAYOUT_split_3x6_3( \ L01, L02, L03, L04, L05, L06, R01, R02, R03, R04, R05, R06, \ L07, L08, L09, L10, L11, L12, R07, R08, R09, R10, R11, R12, \ L13, L14, L15, L16, L17, L18, R13, R14, R15, R16, R17, R18, \ L19, L20, L21, R19, R20, R21 \ ) \ { \ { L01, L02, L03, L04, L05, L06 }, \ { L07, L08, L09, L10, L11, L12 }, \ { L13, L14, L15, L16, L17, L18 }, \ { L19, L20, L21, ___, ___, ___ }, \ { R01, R02, R03, R04, R05, R06 }, \ { R07, R08, R09, R10, R11, R12 }, \ { R13, R14, R15, R16, R17, R18 }, \ { R19, R20, R21, ___, ___, ___ } \ }