/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "config_common.h" #define VIAL_KEYBOARD_UID {0x97, 0x61, 0x7D, 0x2F, 0xA7, 0x5E, 0x42, 0x40} #define VIAL_UNLOCK_COMBO_ROWS { 0, 4 } #define VIAL_UNLOCK_COMBO_COLS { 0, 3 } /* USB Device descriptor parameter */ #define VENDOR_ID 0x0002 #define PRODUCT_ID 0x0002 #define DEVICE_VER 0x0001 #define MANUFACTURER Velocifire #define PRODUCT Sun20pro /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 4 /* key matrix pins */ #define MATRIX_ROW_PINS { B0, B1, B2, B3, B7 } #define MATRIX_COL_PINS { F7, F6, F5, F4 } #define ENCODERS_PAD_A { D6 } #define ENCODERS_PAD_B { D7 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* number of backlight levels */ #ifdef BACKLIGHT_PIN # define BACKLIGHT_LEVELS 3 #endif /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #undef LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #undef LOCKING_RESYNC_ENABLE /* key combination for command */ #define IS_COMMAND() ( \ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ ) #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_KEYPRESSES #define RGB_DI_PIN C7 #ifdef RGB_DI_PIN # define RGBLED_NUM 25 # define RGBLIGHT_HUE_STEP 8 # define RGBLIGHT_SAT_STEP 8 # define RGBLIGHT_VAL_STEP 8 # define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ # define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== all animations enable ==*/ # define RGBLIGHT_ANIMATIONS // RGB Matrix # ifdef RGB_MATRIX_ENABLE # define DRIVER_LED_TOTAL RGBLED_NUM // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // # define ENABLE_RGB_MATRIX_ALPHAS_MODS # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // # define ENABLE_RGB_MATRIX_GR45ADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING // # define ENABLE_RGB_MATRIX_BAND_SAT // # define ENABLE_RGB_MATRIX_BAND_VAL // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON // # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define ENABLE_RGB_MATRIX_RAINDROPS // # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // # define ENABLE_RGB_MATRIX_HUE_BREATHING // # define ENABLE_RGB_MATRIX_HUE_PENDULUM // # define ENABLE_RGB_MATRIX_HUE_WAVE // # define ENABLE_RGB_MATRIX_PIXEL_RAIN // # define ENABLE_RGB_MATRIX_PIXEL_FLOW // # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined // # define ENABLE_RGB_MATRIX_TYPING_HEATMAP # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // # define ENABLE_RGB_MATRIX_SPLASH // # define ENABLE_RGB_MATRIX_MULTISPLASH // # define ENABLE_RGB_MATRIX_SOLID_SPLASH // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # endif #endif