// Copyright 2017-2021 QMK // SPDX-License-Identifier: GPL-2.0-or-later #pragma once /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 15 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { B0, B1, B2, B3, B7 } #define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, F7, F6, F5, F4, F1, F0 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION ROW2COL /* number of backlight levels */ #define BACKLIGHT_PIN B6 #ifdef BACKLIGHT_PIN #define BACKLIGHT_LEVELS 3 #endif /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define RGB_DI_PIN E2 #ifdef RGB_DI_PIN #define RGBLIGHT_LIMIT_VAL 200 #define RGBLIGHT_DEFAULT_VAL 50 #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 20 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 /* If defined, the RGB lighting will be switched off when the host goes to sleep */ #define RGBLIGHT_SLEEP #endif