// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include <stdio.h>

enum layers {
    Layer1,
    Layer2,
    Layer3,
    Layer4
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

	[Layer1] = LAYOUT(
		KC__MUTE, 
		KC_7, KC_8, KC_9, 
		KC_4, KC_5, KC_6, 
		KC_1, KC_2, KC_3),

    [Layer2] = LAYOUT(
		KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC),

    [Layer3] = LAYOUT(
		KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC),

    [Layer4] = LAYOUT(
		KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC)

};

// clang-format on

#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
    if (clockwise) {
      tap_code(KC__VOLUP);
    } else {
      tap_code(KC__VOLDOWN);
    }
    return true;
}
#endif // ENCODER_ENABLE

#ifdef OLED_ENABLE

char wpm_str[32];

// WPM-responsive animation stuff here
#define IDLE_FRAMES 5
#define IDLE_SPEED 0 // below this wpm value your animation will idle

// #define PREP_FRAMES 1 // uncomment if >1

#define TAP_FRAMES 2
#define TAP_SPEED 0 // above this wpm value typing animation to triggere

#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024

uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;

// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
static void render_anim(void) {
    static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
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        }
    };
    static const char PROGMEM prep[][ANIM_SIZE] = {
        {
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        0,  0,  0,  0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 30,225,  0,  0,  1,  1,  2,  2,129,128,128,  0,  0,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,  0, 48, 48,  0,  0,  1,225, 26,  6,  9, 49, 53,  1,138,124,  0,  0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16,  8,  8,  8,  8,  8,196,  4,196,  4,196,  2,194,  2,194,  1,  1,  1,  1,  0,  0,  0,
        0,  0,0, 0,  0,  0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0,  0,  0, 0,0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,112, 12,  3,  0,  0, 24,  6,  5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17,  9,  8,  8,  8,  8,  4,  4,  4,  4,  4,  4,  2,  2,  2,  1,  1,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,170,170,255,255,195,191,127,  3,127,191,195,255,255,170,170,  0,  0,  0,  0,
        0,  0, 0,0,0,  0, 0, 0,0,0,0, 0, 0, 0, 0,0,  0,0,  0,0, 0, 128, 128, 128, 128,64,64, 64, 64,  32, 32, 32, 32, 16, 16, 16, 16,  8,  8,  8,  8,  8,  4,  4,  4,  4,  4,  2,  3,  2,  2,  1,  1,  1,  1,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  2,2,7, 31,  7,31,  7, 28,  7,31,  7,31,  7,  2, 2,  0,  0,  0,  0,
        }
    };
    static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
        {
        0,  0,0,0, 0, 0,0, 0,  0, 0, 0,0,0, 0, 0,  0,0,0, 0, 0,0,0,  0,0,0,  0,0,0, 0, 0,0,0,0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,128,  0,  0,  0,  0,  0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16,  8,  4,  2,  1,  1,  2, 12, 48, 64,128,  0,  0,  0,  0,  0,  0,  0,248,248,248,248,  0,  0,  0,  0,  0,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,128,128,
        0,  0,  0,  0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 30,225,  0,  0,  1,  1,  2,  2,129,128,128,  0,  0,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,  0, 48, 48,  0,  0,  1,  1,  2,  4,  8, 16, 32, 67,135,  7,  1,  0,184,188,190,159, 95, 95, 79, 76, 32, 32, 32, 32, 16, 16, 16, 16,  8,  8,  8,  8,  8,196,  4,196,  4,196,  2,194,  2,194,  1,  1,  1,  1,  0,  0,  0,
        0,  0,0, 0,  0,  0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0,  0,  0, 0,0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,112, 12,  3,  0,  0, 24,  6,  5,152,153,132, 67,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17,  9,  8,  8,  8,  8,  4,  4,  8,  8, 16, 16, 16, 16, 16, 17, 15,  1, 61,124,252,252,252,252,252, 60, 12,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,170,170,255,255,195,191,127,  3,127,191,195,255,255,170,170,  0,  0,  0,  0,
        0,  0, 0,0,0,  0, 0, 0,0,0,0, 0, 0, 0, 0,0,  0,0,  0,0, 0, 128, 128, 128, 128,64,64, 64, 64,  32, 32, 32, 32,  16, 16, 16, 16,  8,  8,  8,  8,  8,  4,  4,  4,  4,  4,  2,  3,  2,  2,  1,  1,  1,  1,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  3,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  2,2,7, 31,  7,31,  7, 28,  7,31,  7,31,  7,  2, 2,  0,  0,  0,  0,
        },
        {
        0,  0,0,0, 0, 0,0, 0,  0, 0, 0,0,0, 0, 0,  0,0,0, 0, 0,0,0,  0,0,0,  0,0,0, 0, 0,0,0,0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,128,  0,  0,  0,  0,  0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16,  8,  4,  2,  1,  1,  2, 12, 48, 64,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,128,128,
        0,  0,  0,  0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 30,225,  0,  0,  1,  1,  2,  2,  1,  0,  0,  0,  0,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,  0, 48, 48,  0,  0,  1,225, 26,  6,  9, 49, 53,  1,138,124,  0,  0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16,  8,  8,  8,  8,  8,196,  4,196,  4,196,  2,194,  2,194,  1,  1,  1,  1,  0,  0,  0,
        0,  0,0, 0,  0,  0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0,  0,  0, 0,0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,112, 12,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0, 64,160, 33, 34, 18, 17, 17, 17,  9,  8,  8,  8,  8,  4,  4,  4,  4,  4,  4,  2,  2,  2,  1,  1,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,170,170,255,255,195,191,127,  3,127,191,195,255,255,170,170,  0,  0,  0,  0,
        0,  0, 0,0,0,  0, 0, 0,0,0,0, 0, 0, 0, 0,0,  0,0,  0,0, 0, 128, 128, 128, 128,64,64, 64, 64,  32, 32, 32, 32,  16, 16, 16, 16,  8,  8,  8,  8,  8,  4,  4,  4,  4,  4,  2,  3,122,122,121,121,121,121, 57, 49,  2,  2,  4,  4,  8,  8,  8,8,8,7,0,  0,  0,  48,  60,  124,  124,  126,  126,  126,  126,  0, 0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  2,2,7, 31,  7,31,  7, 28,  7,31,  7,31,  7,  2, 2,  0,  0,  0,  0,
        },
    };

    //assumes 1 frame prep stage
    void animation_phase(void) {
        if(get_current_wpm() <=IDLE_SPEED){
            current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
            oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
         }
         if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
             // oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
             oled_write_raw_P(prep[0], ANIM_SIZE);  // remove if IDLE_FRAMES >1
         }
         if(get_current_wpm() >=TAP_SPEED){
             current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
             oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
         }
    }
    if(get_current_wpm() != 000) {
        oled_on(); // not essential but turns on animation OLED with any alpha keypress
        if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
            anim_timer = timer_read32();
            animation_phase();
        }
        anim_sleep = timer_read32();
    } else {
        if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
            oled_off();
        } else {
            if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
                anim_timer = timer_read32();
                animation_phase();
            }
        }
    }
}

bool oled_task_user(void) {
	render_anim();
	 oled_set_cursor(0,0);
     sprintf(wpm_str, "WPM:%03d", get_current_wpm());
     oled_write(wpm_str, false);
     return false;
}

oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
#endif