e67fce6811
* Initial commit of mun2 files * Add debug console * fix driver for touchbar * removing debug and extra driver line * Clean up keymaps --------- Co-authored-by: Legonut <admin@rgbkb.net> Co-authored-by: Legonut <legonut3@gmail.com>
127 lines
4.8 KiB
C
127 lines
4.8 KiB
C
/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#pragma once
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//#include "config_common.h"
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#define PICO_XOSC_STARTUP_DELAY_MULTIPLIER 64
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/* Matrix Configuration - Rows are doubled up */
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#define MATRIX_ROWS 14
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// Last pins reserved for encoder / touch encoder support
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// Empty matrix entries used for encoder / touch encoder support
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#define MATRIX_ROW_PINS { GP10, GP9, GP1, GP2, GP3, NO_PIN, NO_PIN }
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#define MATRIX_ROW_PINS_RIGHT { GP10, GP9, GP1, GP2, GP3, NO_PIN, NO_PIN}
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#define MATRIX_COLS 8
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#define MATRIX_COL_PINS { GP26, GP29, GP18, GP22, GP21, GP23, GP19, GP20 }
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#define MATRIX_COL_PINS_RIGHT { GP28, GP29, GP18, GP22, GP21, GP20, GP19, GP23}
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/* Touchbar adjustments */
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#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
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#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
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#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
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#define TOUCH_SEGMENTS 3
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#define TAP_CODE_DELAY 1 // without a slight delay, the RP2040 doesn't register instant taps
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/* Encoder Configuration */
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#define ENCODERS_PAD_A { GP7, GP27, GP4 }
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#define ENCODERS_PAD_A_RIGHT { GP27, GP7, GP5 }
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#define ENCODERS_PAD_B { GP6, GP28, GP5 }
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#define ENCODERS_PAD_B_RIGHT { GP26, GP6, GP4 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Split Keyboard Configuration */
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#define SPLIT_HAND_PIN GP11
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#define SPLIT_USB_DETECT
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#define SERIAL_USART_FULL_DUPLEX
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#define SELECT_SOFT_SERIAL_SPEED 2
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#define SERIAL_USART_RX_PIN GP17
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#define SERIAL_USART_TX_PIN GP16
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/* Split Transport Features */
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#define SPLIT_TRANSPORT_MIRROR
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#define SPLIT_LAYER_STATE_ENABLE
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#define SPLIT_LED_STATE_ENABLE
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#define SPLIT_MODS_ENABLE
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#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
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/* I2C Configuration */
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#define I2C_DRIVER I2CD0
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#define I2C1_SCL_PIN GP25
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#define I2C1_SDA_PIN GP24
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/* RGB Matrix Configuration */
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#define WS2812_PIO_USE_PIO1
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#define WS2812_DI_PIN GP15
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// NOTE: WS2812 uses the RGBLED_NUM define, RGB Matrix uses DRIVER_LED_TOTAL...
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// so make sure both are set and the same
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#define RGBLED_NUM 70
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_SPLIT { 35, 35 }
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#define RGB_MATRIX_CENTER { 117, 46 }
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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#define RGB_MATRIX_LED_FLUSH_LIMIT 33
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#define RGB_MATRIX_LED_PROCESS_LIMIT 10
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define RGB_MATRIX_KEYPRESSES
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH |