qmk-keychron-q3-colemak-dh/users/drashna/drashna.h
Drashna Jaelre e3a21348c3
[Keymap] Drashna's Hardware Features Experimentations (#6920)
* Change RGBLight pin for Planck Light

Move it to A0, so that the SPI? pins are available for BT hackery

* Add QMK DFU bootloader info

* Add Solenoid

* Disable annoying white LED on bottom

* Enable Solenoid on Corne

* Remove bounds for animations

* Increase debounce for Ergodox EZ to reduce repeat key issues

* Set swap hands key to be a hold-tap key

This way, it's not ANNOYING and doesn't swap the hands inteniontally

* Move MT Alt in Corne keymap

* Re-Add fine tuned control of secrets

* Squash mods to single row

* Add LRA settings to haptic feedback settings for Rev6

* Fix issue with non-Planck EZ keymaps

* Add 40 Percent Nano with Analog Joystick

* Add Collide39 keymap

* Fix OLED printing to be more flavorful

* Fix up Iris GamePad and come cleanup

* Expand OLED char map further

* Add modded characters to keylogger

* Here be dragons

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fix up rules for community layouts

* Some more OLED tweaks

* Add mod mask check function

* Change QMK DFU Audio pin to be correct

* Use manual STM config instead of CTPC for Collide 39
2019-10-16 13:11:22 -07:00

95 lines
2.7 KiB
C

/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
# include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
# include "rgb_stuff.h"
#endif
/* Define layer names */
enum userspace_layers {
_QWERTY = 0,
_NUMLOCK = 0,
_COLEMAK,
_DVORAK,
_WORKMAN,
_NORMAN,
_MALTRON,
_EUCALYN,
_CARPLAX,
_MODS, /* layer 8 */
_GAMEPAD,
_DIABLO,
_MACROS,
_MEDIA,
_LOWER,
_RAISE,
_ADJUST,
};
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
layer_state_t layer_state_set_keymap(layer_state_t state);
layer_state_t default_layer_state_set_keymap(layer_state_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
uint8_t unicode_mod :4;
bool swapped_numbers :1;
bool rgb_matrix_idle_anim :1;
};
} userspace_config_t;
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
# define KC_D3_1 TD(TD_D3_1)
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE