qmk-keychron-q3-colemak-dh/users/ericgebhart/keymap/keymap.c
Eric Gebhart 050472a4d0
Eric Gebhart user space and keymaps (#17487)
Co-authored-by: Drashna Jaelre <drashna@live.com>
2022-11-11 23:09:41 +00:00

143 lines
3.4 KiB
C

/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* This is my keymap. Enable the layers you want in config.h. */
#include QMK_KEYBOARD_H
#include "ericgebhart.h"
#include "layouts.h"
#include "keyboards.h"
// set up the wrapper macros.
#define BASE_LAYER(NAME, ...) [NAME] = BASE(__VA_ARGS__)
#define BASE_LAYERt6(NAME, ...) [NAME] = BASEt6(__VA_ARGS__)
#define T_LAYER(LNAME, ...) [LNAME] = TRANS(__VA_ARGS__)
// One that takes 5 and one that takes 6 for bepo and other big maps
// that need 3x12 instead of 3x10.
#ifdef BASE_NUMBER_ROW
#define B_LAYER(LNAME, NUMS, LAYOUT) BASE_LAYER(LNAME, NUMS, LAYOUT)
#define B_LAYERt6(LNAME, NUMS, LAYOUT) BASE_LAYERt6(LNAME, NUMS, LAYOUT)
#else
// if there is no number row, don't give it one.
#define B_LAYER(LNAME, NUMS, LAYOUT) BASE_LAYER(LNAME, LAYOUT)
#define B_LAYERt6(LNAME, NUMS, LAYOUT) BASE_LAYERt6(LNAME, LAYOUT)
#endif
// Find alt local key definitions.
// DV for dvorak/qwerty maps on bepo.
// BK, BKW for beakl maps on en-qwerty and bepo.
// BKW is automatic in map_beakl.h
#define ALT_TARGET_IS NONE // NONE, DV=dvorak, BK=Beakl, BK2, BKW=Beaklwi.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Default lang, Base layers
#include "map_dvorak.h"
#include "map_maks.h"
#include "map_qwerty.h"
#include "map_beakl.h"
#include "map_alt.h"
#include "map_gap.h"
#include "map_carpalx.h"
#include "map_hd.h"
#include "map_bepo.h"
// create a set of layers for a second locale.
#ifdef SECOND_LOCALE
#undef LANG_IS
#define LANG_IS SECOND_LOCALE
// changes alt target for us, because both en-qwerty and fr-bepo
// need a beakl alt target.
#include "map_beakl.h"
// Qwerty based layers. Need a DV alt target to get the right shifted keys.
#undef ALT_TARGET_IS
#define ALT_TARGET_IS DV // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
#include "map_dvorak.h"
#include "map_maks.h"
#include "map_qwerty.h"
#include "map_alt.h"
#include "map_gap.h"
#include "map_carpalx.h"
#include "map_hd.h"
#undef ALT_TARGET_IS
#define ALT_TARGET_IS NONE // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
#include "map_bepo.h"
#undef LANG_IS
#define LANG_IS DEFAULT_LANG
#endif // bepo
// SYMBOL LAYER
#include "map_symbols.h"
#ifdef SECOND_LOCALE
#undef LANG_IS
#define LANG_IS SECOND_LOCALE
#include "map_symbols.h"
#undef LANG_IS
#define LANG_IS DEFAULT_LANG
#endif
// KEYPAD LAYER
#include "map_keypads.h"
#ifdef SECOND_LOCALE
#undef LANG_IS
#define LANG_IS SECOND_LOCALE
#include "map_keypads.h"
#undef LANG_IS
#define LANG_IS DEFAULT_LANG
#endif
// TOPROWS LAYER
#include "map_toprows.h"
#include "map_accented.h"
#ifdef SECOND_LOCALE
#undef LANG_IS
#define LANG_IS SECOND_LOCALE
#include "map_toprows.h"
#include "map_accented.h"
#undef LANG_IS
#define LANG_IS EN
#endif
// functional non language based layers.
#include "map_funcs.h"
};