qmk-keychron-q3-colemak-dh/keyboards/ryanskidmore/rskeys100/config.h
Ryan ebb512db82
Debounce defines cleanup (#19742)
* Clean up `DEBOUNCE` in config.h, 0-9

* Clean up `DEBOUNCE` in config.h, A

* Clean up `DEBOUNCE` in config.h, B

* Clean up `DEBOUNCE` in config.h, C

* Clean up `DEBOUNCE` in config.h, D

* Clean up `DEBOUNCE` in config.h, E

* Clean up `DEBOUNCE` in config.h, F

* Clean up `DEBOUNCE` in config.h, G

* Clean up `DEBOUNCE` in config.h, H

* Clean up `DEBOUNCE` in config.h, handwired

* Clean up `DEBOUNCE` in config.h, I

* Clean up `DEBOUNCE` in config.h, J

* Clean up `DEBOUNCE` in config.h, K

* Clean up `DEBOUNCE` in config.h, L

* Clean up `DEBOUNCE` in config.h, M

* Clean up `DEBOUNCE` in config.h, N

* Clean up `DEBOUNCE` in config.h, O

* Clean up `DEBOUNCE` in config.h, P

* Clean up `DEBOUNCE` in config.h, Q

* Clean up `DEBOUNCE` in config.h, R

* Clean up `DEBOUNCE` in config.h, S

* Clean up `DEBOUNCE` in config.h, T

* Clean up `DEBOUNCE` in config.h, U

* Clean up `DEBOUNCE` in config.h, V

* Clean up `DEBOUNCE` in config.h, W

* Clean up `DEBOUNCE` in config.h, X

* Clean up `DEBOUNCE` in config.h, Y

* Clean up `DEBOUNCE` in config.h, Z

* Remove default debounce from info.json

* Migrate non-default debounce to info.json
2023-02-03 19:19:58 +00:00

52 lines
1.8 KiB
C

// Copyright 2021 Ryan Skidmore (@ryanskidmore, rskeys@ryanskidmore.co.uk)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
/* Key Matrix Sizes */
#define MATRIX_ROWS 6
#define MATRIX_COLS 24
/* Rows */
#define ROW_A D4
#define ROW_B C6
#define ROW_C D7
#define ROW_D E6
#define ROW_E B4
#define ROW_F B5
/* Columns 0 - 20 (24 with dummy columns for shift registers) */
#define SHR_LATCH B2
#define SHR_CLOCK B3
#define SHR_DATA B1
#define SHR_COLS { 0x000001, 0x000002, 0x000004, 0x000008, 0x000010, 0x000020, 0x000040, 0x000080, 0x000100, 0x000200, 0x000400, 0x000800, 0x001000, 0x002000, 0x004000, 0x008000, 0x010000, 0x020000, 0x040000, 0x080000, 0x100000, 0x200000, 0x400000, 0x800000 }
/* The shift registers on the matrix PCB output a signal on each column, which passes through the
* switch and a diode towards the row. The row is then connected to the AVR as an input. This means
* the diode direction is COL(umn) to ROW */
#define DIODE_DIRECTION COL2ROW
/* RGB Data Pin */
#define RGB_DI_PIN C7
/* The number of RGB LEDs connected */
#define RGB_MATRIX_LED_COUNT 105
/* Set the maximum brightness to 110 to avoid going over 500 mA.
* At full brightness with all three indicator LEDs on, the power draw is about 450 mA. */
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 110
/* Enable framebuffer effects */
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
/* Enable the cycle left right animation and set it as the startup mode */
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Set the max power consumption for the keyboard, which is 500 mA. */
#define USB_MAX_POWER_CONSUMPTION 500
#define FORCE_NKRO