qmk-keychron-q3-colemak-dh/keyboards/zinc/reva/config.h
Monksoffunk 23cd9f4dee Keyboard: Add new keyboard Zinc (#4245)
* Add Zinc keyboard

* Fix photo

* Fix readme.md

* Fix RGB LED init of monks/keymap.c

* Fix default keymap and readme.jp

* Fix change DEFS of RGB ANIMATIONS to LED_ANIMATIONS

* Add EOL

* Use serial_config_simpleapi.h

* Fix comment char

* Fix error handling in split_scomm.c : mtei works

* Fix keymaps

* Remove DISABLE_LEADER definition

* Remove pro_micro.h

* Add 2 spaces after Hardware name

* Fix keymaps
  - remove audio codes
  - change LAYOUT to LAYOUT_ortho_4X12
  - change "persistent_default_layer_set" to core function

* Use the Community Layouts feature
  -  with some clean up
2018-10-26 21:23:49 -07:00

144 lines
3.5 KiB
C

/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x9991
#define DEVICE_VER 0x0001
#define MANUFACTURER monksoffunk
#define PRODUCT zinc rev.A
#define DESCRIPTION A split keyboard
#define PREVENT_STUCK_MODIFIERS
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 100
/* Use I2C or Serial */
//#define USE_I2C
#define USE_SERIAL
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
//#define MASTER_RIGHT
//#define EE_HANDS
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
// wiring of each half
#define MATRIX_COLS 6
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3}
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
//#define RGBLED_NUM 24 // Number of LEDs. see ./keymaps/default/config.h
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
// RGB LED support
//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
#ifdef RGBLED_BACK
#define RGBLED_NUM 24
#else
#define RGBLED_NUM 6
#endif
#ifndef IOS_DEVICE_ENABLE
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 255
#else
#if RGBLED_NUM <= 16
#define RGBLIGHT_LIMIT_VAL 130
#else
#define RGBLIGHT_LIMIT_VAL 120
#endif
#endif
#define RGBLIGHT_VAL_STEP 17
#else
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 90
#else
#if RGBLED_NUM <= 16
#define RGBLIGHT_LIMIT_VAL 45
#else
#define RGBLIGHT_LIMIT_VAL 35
#endif
#endif
#define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
// USB_MAX_POWER_CONSUMPTION value
// 120 RGBoff
// 330 RGB 6
// 300 RGB 32
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION