qmk-keychron-q3-colemak-dh/quantum/quantum.c
a-chol d4be07dad3 Hid joystick interface (#4226)
* add support for hid gamepad interface
add documentation for HID joystick
Add joystick_task to read analog axes values even when no key is pressed or release. update doc
Update docs/feature_joystick.md
Manage pin setup and read to maintain matrix scan after analog read

* Incorporates patches and changes to HID reporting

There are some patches provided by @a-chol incorporated on this commit,
and also some changes I made to the HID Report structure.

The most interesting is the one dealing with number of buttons: Linux
doesn't seem to care, but Windows requires the HID structure to be byte
aligned (that's in the spec). So if one declares 8/16/32... buttons they
should not have any issues, but this is what happens when you have 9
buttons:

```
 bits |0|1|2|3|4|5|6|7|
      |*|*|*|*|*|*|*|*| axis 0 (report size 8)
      |*|*|*|*|*|*|*|*| ...
      |*|*|*|*|*|*|*|*|
      |*|*|*|*|*|*|*|*|
      |*|*|*|*|*|*|*|*|
      |*|*|*|*|*|*|*|*|
      |*|*|*|*|*|*|*|*| axis 6
      |*|*|*|*|*|*|*|*| first 8 buttons (report size 1)
      |*| | | | | | | | last of 9 buttons, not aligned
```

So for that I added a conditonal that will add a number of reports with
size 1 to make sure it aligns to the next multiple of 8. Those reports
send dummy inputs that don't do anything aside from aligning the data.

Tested on Linux, Windows 10 and Street Fighter (where the joystick is
recognized as direct-input)

* Add save and restore of each pin used in reading joystick (AVR).
Allow output pin to be JS_VIRTUAL_AXIS if the axis is connected to Vcc
instead of an output pin from the MCU.

Fix joystick report id

Fix broken v-usb hid joystick interface. Make it more resilient to unusual settings (none multiple of eight button count, 0 buttons or 0 axes)

Correct adc reading for multiple axes. Piecewise range conversion for uncentered raw value range. Input, output and ground pin configuration per axis.

Documentation fixes

* Fix port addressing for joystick analog read

* The other required set of changes
As per the PR, the changes still holding it up.
Add onekey for testing.
Fix ARM builds.
Fix device descriptor when either axes or buttons is zero.
Add compile-time check for at least one axis or button.
Move definition to try to fix conflict.
PR review comments.
qmk cformat

* avoid float functions to compute range mapping for axis adc reading

* Remove V-USB support for now. Updated docs accordingly.

* Update tmk_core/protocol/lufa/lufa.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update tmk_core/protocol/usb_descriptor.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update tmk_core/protocol/usb_descriptor.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update tmk_core/protocol/usb_descriptor.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Add support for joystick adc reading for stm32 MCUs. Fix joystick hid report sending for chibios

* Fix HID joystick report sending for ChibiOS.
Add one analog axis to the onekey:joystick keymap.
Fix pin state save and restore during joystick analog read for STM32
MCUs.

* Update tmk_core/protocol/chibios/usb_main.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update tmk_core/protocol/lufa/lufa.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Add missing mcuconf.h and halconf.h to onekey:joystick keymap.
Add suggested fixes from PR.

* Switch saveState and restoreState signature to use pin_t type.
onekey:joystick : add a second axis, virtual and programmatically animated.

* Update docs/feature_joystick.md

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update docs/feature_joystick.md

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Add PR corrections

* Remove halconf.h and mcuconf.h from onekey keymaps

* Change ADC_PIN to A0

Co-authored-by: achol <allecooll@hotmail.com>
Co-authored-by: José Júnior <jose.junior@gmail.com>
Co-authored-by: a-chol <achol@notamail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-08-29 14:30:02 -07:00

786 lines
24 KiB
C

/* Copyright 2016-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <ctype.h>
#include "quantum.h"
#ifdef BLUETOOTH_ENABLE
# include "outputselect.h"
#endif
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
extern backlight_config_t backlight_config;
#endif
#ifdef FAUXCLICKY_ENABLE
# include "fauxclicky.h"
#endif
#ifdef API_ENABLE
# include "api.h"
#endif
#ifdef MIDI_ENABLE
# include "process_midi.h"
#endif
#ifdef VELOCIKEY_ENABLE
# include "velocikey.h"
#endif
#ifdef HAPTIC_ENABLE
# include "haptic.h"
#endif
#ifdef AUDIO_ENABLE
# ifndef GOODBYE_SONG
# define GOODBYE_SONG SONG(GOODBYE_SOUND)
# endif
float goodbye_song[][2] = GOODBYE_SONG;
# ifdef DEFAULT_LAYER_SONGS
float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
# endif
# ifdef SENDSTRING_BELL
float bell_song[][2] = SONG(TERMINAL_SOUND);
# endif
#endif
static void do_code16(uint16_t code, void (*f)(uint8_t)) {
switch (code) {
case QK_MODS ... QK_MODS_MAX:
break;
default:
return;
}
uint8_t mods_to_send = 0;
if (code & QK_RMODS_MIN) { // Right mod flag is set
if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL);
if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT);
if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT);
if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI);
} else {
if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL);
if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT);
if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT);
if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
}
f(mods_to_send);
}
void register_code16(uint16_t code) {
if (IS_MOD(code) || code == KC_NO) {
do_code16(code, register_mods);
} else {
do_code16(code, register_weak_mods);
}
register_code(code);
}
void unregister_code16(uint16_t code) {
unregister_code(code);
if (IS_MOD(code) || code == KC_NO) {
do_code16(code, unregister_mods);
} else {
do_code16(code, unregister_weak_mods);
}
}
void tap_code16(uint16_t code) {
register_code16(code);
#if TAP_CODE_DELAY > 0
wait_ms(TAP_CODE_DELAY);
#endif
unregister_code16(code);
}
__attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
__attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) { post_process_record_user(keycode, record); }
__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
void reset_keyboard(void) {
clear_keyboard();
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
process_midi_all_notes_off();
#endif
#ifdef AUDIO_ENABLE
# ifndef NO_MUSIC_MODE
music_all_notes_off();
# endif
uint16_t timer_start = timer_read();
PLAY_SONG(goodbye_song);
shutdown_user();
while (timer_elapsed(timer_start) < 250) wait_ms(1);
stop_all_notes();
#else
shutdown_user();
wait_ms(250);
#endif
#ifdef HAPTIC_ENABLE
haptic_shutdown();
#endif
bootloader_jump();
}
/* Convert record into usable keycode via the contained event. */
uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) { return get_event_keycode(record->event, update_layer_cache); }
/* Convert event into usable keycode. Checks the layer cache to ensure that it
* retains the correct keycode after a layer change, if the key is still pressed.
* "update_layer_cache" is to ensure that it only updates the layer cache when
* appropriate, otherwise, it will update it and cause layer tap (and other keys)
* from triggering properly.
*/
uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
/* TODO: Use store_or_get_action() or a similar function. */
if (!disable_action_cache) {
uint8_t layer;
if (event.pressed && update_layer_cache) {
layer = layer_switch_get_layer(event.key);
update_source_layers_cache(event.key, layer);
} else {
layer = read_source_layers_cache(event.key);
}
return keymap_key_to_keycode(layer, event.key);
} else
#endif
return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
}
/* Get keycode, and then call keyboard function */
void post_process_record_quantum(keyrecord_t *record) {
uint16_t keycode = get_record_keycode(record, false);
post_process_record_kb(keycode, record);
}
/* Core keycode function, hands off handling to other functions,
then processes internal quantum keycodes, and then processes
ACTIONs. */
bool process_record_quantum(keyrecord_t *record) {
uint16_t keycode = get_record_keycode(record, true);
// This is how you use actions here
// if (keycode == KC_LEAD) {
// action_t action;
// action.code = ACTION_DEFAULT_LAYER_SET(0);
// process_action(record, action);
// return false;
// }
#ifdef VELOCIKEY_ENABLE
if (velocikey_enabled() && record->event.pressed) {
velocikey_accelerate();
}
#endif
#ifdef WPM_ENABLE
if (record->event.pressed) {
update_wpm(keycode);
}
#endif
#ifdef TAP_DANCE_ENABLE
preprocess_tap_dance(keycode, record);
#endif
if (!(
#if defined(KEY_LOCK_ENABLE)
// Must run first to be able to mask key_up events.
process_key_lock(&keycode, record) &&
#endif
#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
// Must run asap to ensure all keypresses are recorded.
process_dynamic_macro(keycode, record) &&
#endif
#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
process_clicky(keycode, record) &&
#endif // AUDIO_CLICKY
#ifdef HAPTIC_ENABLE
process_haptic(keycode, record) &&
#endif // HAPTIC_ENABLE
#if defined(RGB_MATRIX_ENABLE)
process_rgb_matrix(keycode, record) &&
#endif
#if defined(VIA_ENABLE)
process_record_via(keycode, record) &&
#endif
process_record_kb(keycode, record) &&
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
#endif
#ifdef AUDIO_ENABLE
process_audio(keycode, record) &&
#endif
#ifdef BACKLIGHT_ENABLE
process_backlight(keycode, record) &&
#endif
#ifdef STENO_ENABLE
process_steno(keycode, record) &&
#endif
#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE
process_tap_dance(keycode, record) &&
#endif
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
process_unicode_common(keycode, record) &&
#endif
#ifdef LEADER_ENABLE
process_leader(keycode, record) &&
#endif
#ifdef COMBO_ENABLE
process_combo(keycode, record) &&
#endif
#ifdef PRINTING_ENABLE
process_printer(keycode, record) &&
#endif
#ifdef AUTO_SHIFT_ENABLE
process_auto_shift(keycode, record) &&
#endif
#ifdef TERMINAL_ENABLE
process_terminal(keycode, record) &&
#endif
#ifdef SPACE_CADET_ENABLE
process_space_cadet(keycode, record) &&
#endif
#ifdef MAGIC_KEYCODE_ENABLE
process_magic(keycode, record) &&
#endif
#ifdef GRAVE_ESC_ENABLE
process_grave_esc(keycode, record) &&
#endif
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_rgb(keycode, record) &&
#endif
#ifdef JOYSTICK_ENABLE
process_joystick(keycode, record) &&
#endif
true)) {
return false;
}
if (record->event.pressed) {
switch (keycode) {
#ifndef NO_RESET
case RESET:
reset_keyboard();
return false;
#endif
#ifndef NO_DEBUG
case DEBUG:
debug_enable ^= 1;
if (debug_enable) {
print("DEBUG: enabled.\n");
} else {
print("DEBUG: disabled.\n");
}
#endif
return false;
case EEPROM_RESET:
eeconfig_init();
return false;
#ifdef FAUXCLICKY_ENABLE
case FC_TOG:
FAUXCLICKY_TOGGLE;
return false;
case FC_ON:
FAUXCLICKY_ON;
return false;
case FC_OFF:
FAUXCLICKY_OFF;
return false;
#endif
#ifdef VELOCIKEY_ENABLE
case VLK_TOG:
velocikey_toggle();
return false;
#endif
#ifdef BLUETOOTH_ENABLE
case OUT_AUTO:
set_output(OUTPUT_AUTO);
return false;
case OUT_USB:
set_output(OUTPUT_USB);
return false;
case OUT_BT:
set_output(OUTPUT_BLUETOOTH);
return false;
#endif
}
}
return process_action_kb(record);
}
// clang-format off
/* Bit-Packed look-up table to convert an ASCII character to whether
* [Shift] needs to be sent with the keycode.
*/
__attribute__((weak)) const uint8_t ascii_to_shift_lut[16] PROGMEM = {
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 1, 1, 1, 1, 1, 1, 0),
KCLUT_ENTRY(1, 1, 1, 1, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 1, 0, 1, 0, 1, 1),
KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
KCLUT_ENTRY(1, 1, 1, 0, 0, 0, 1, 1),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 1, 1, 1, 1, 0),
};
/* Bit-Packed look-up table to convert an ASCII character to whether
* [AltGr] needs to be sent with the keycode.
*/
__attribute__((weak)) const uint8_t ascii_to_altgr_lut[16] PROGMEM = {
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
};
/* Look-up table to convert an ASCII character to a keycode.
*/
__attribute__((weak)) const uint8_t ascii_to_keycode_lut[128] PROGMEM = {
// NUL SOH STX ETX EOT ENQ ACK BEL
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// BS TAB LF VT FF CR SO SI
KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// DLE DC1 DC2 DC3 DC4 NAK SYN ETB
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// CAN EM SUB ESC FS GS RS US
XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// ! " # $ % & '
KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
// ( ) * + , - . /
KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
// 0 1 2 3 4 5 6 7
KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
// 8 9 : ; < = > ?
KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
// @ A B C D E F G
KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
// H I J K L M N O
KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
// P Q R S T U V W
KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
// X Y Z [ \ ] ^ _
KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
// ` a b c d e f g
KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
// h i j k l m n o
KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
// p q r s t u v w
KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
// x y z { | } ~ DEL
KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL
};
// clang-format on
// Note: we bit-pack in "reverse" order to optimize loading
#define PGM_LOADBIT(mem, pos) ((pgm_read_byte(&((mem)[(pos) / 8])) >> ((pos) % 8)) & 0x01)
void send_string(const char *str) { send_string_with_delay(str, 0); }
void send_string_P(const char *str) { send_string_with_delay_P(str, 0); }
void send_string_with_delay(const char *str, uint8_t interval) {
while (1) {
char ascii_code = *str;
if (!ascii_code) break;
if (ascii_code == SS_QMK_PREFIX) {
ascii_code = *(++str);
if (ascii_code == SS_TAP_CODE) {
// tap
uint8_t keycode = *(++str);
tap_code(keycode);
} else if (ascii_code == SS_DOWN_CODE) {
// down
uint8_t keycode = *(++str);
register_code(keycode);
} else if (ascii_code == SS_UP_CODE) {
// up
uint8_t keycode = *(++str);
unregister_code(keycode);
} else if (ascii_code == SS_DELAY_CODE) {
// delay
int ms = 0;
uint8_t keycode = *(++str);
while (isdigit(keycode)) {
ms *= 10;
ms += keycode - '0';
keycode = *(++str);
}
while (ms--) wait_ms(1);
}
} else {
send_char(ascii_code);
}
++str;
// interval
{
uint8_t ms = interval;
while (ms--) wait_ms(1);
}
}
}
void send_string_with_delay_P(const char *str, uint8_t interval) {
while (1) {
char ascii_code = pgm_read_byte(str);
if (!ascii_code) break;
if (ascii_code == SS_QMK_PREFIX) {
ascii_code = pgm_read_byte(++str);
if (ascii_code == SS_TAP_CODE) {
// tap
uint8_t keycode = pgm_read_byte(++str);
tap_code(keycode);
} else if (ascii_code == SS_DOWN_CODE) {
// down
uint8_t keycode = pgm_read_byte(++str);
register_code(keycode);
} else if (ascii_code == SS_UP_CODE) {
// up
uint8_t keycode = pgm_read_byte(++str);
unregister_code(keycode);
} else if (ascii_code == SS_DELAY_CODE) {
// delay
int ms = 0;
uint8_t keycode = pgm_read_byte(++str);
while (isdigit(keycode)) {
ms *= 10;
ms += keycode - '0';
keycode = pgm_read_byte(++str);
}
while (ms--) wait_ms(1);
}
} else {
send_char(ascii_code);
}
++str;
// interval
{
uint8_t ms = interval;
while (ms--) wait_ms(1);
}
}
}
void send_char(char ascii_code) {
#if defined(AUDIO_ENABLE) && defined(SENDSTRING_BELL)
if (ascii_code == '\a') { // BEL
PLAY_SONG(bell_song);
return;
}
#endif
uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]);
bool is_shifted = PGM_LOADBIT(ascii_to_shift_lut, (uint8_t)ascii_code);
bool is_altgred = PGM_LOADBIT(ascii_to_altgr_lut, (uint8_t)ascii_code);
if (is_shifted) {
register_code(KC_LSFT);
}
if (is_altgred) {
register_code(KC_RALT);
}
tap_code(keycode);
if (is_altgred) {
unregister_code(KC_RALT);
}
if (is_shifted) {
unregister_code(KC_LSFT);
}
}
void set_single_persistent_default_layer(uint8_t default_layer) {
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
PLAY_SONG(default_layer_songs[default_layer]);
#endif
eeconfig_update_default_layer(1U << default_layer);
default_layer_set(1U << default_layer);
}
layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
layer_state_t mask3 = 1UL << layer3;
return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
}
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
void tap_random_base64(void) {
#if defined(__AVR_ATmega32U4__)
uint8_t key = (TCNT0 + TCNT1 + TCNT3 + TCNT4) % 64;
#else
uint8_t key = rand() % 64;
#endif
switch (key) {
case 0 ... 25:
register_code(KC_LSFT);
register_code(key + KC_A);
unregister_code(key + KC_A);
unregister_code(KC_LSFT);
break;
case 26 ... 51:
register_code(key - 26 + KC_A);
unregister_code(key - 26 + KC_A);
break;
case 52:
register_code(KC_0);
unregister_code(KC_0);
break;
case 53 ... 61:
register_code(key - 53 + KC_1);
unregister_code(key - 53 + KC_1);
break;
case 62:
register_code(KC_LSFT);
register_code(KC_EQL);
unregister_code(KC_EQL);
unregister_code(KC_LSFT);
break;
case 63:
register_code(KC_SLSH);
unregister_code(KC_SLSH);
break;
}
}
void matrix_init_quantum() {
#ifdef BOOTMAGIC_LITE
bootmagic_lite();
#endif
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
#ifdef BACKLIGHT_ENABLE
# ifdef LED_MATRIX_ENABLE
led_matrix_init();
# else
backlight_init_ports();
# endif
#endif
#ifdef AUDIO_ENABLE
audio_init();
#endif
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_init();
#endif
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
unicode_input_mode_init();
#endif
#ifdef HAPTIC_ENABLE
haptic_init();
#endif
#if defined(BLUETOOTH_ENABLE) && defined(OUTPUT_AUTO_ENABLE)
set_output(OUTPUT_AUTO);
#endif
matrix_init_kb();
}
void matrix_scan_quantum() {
#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
matrix_scan_music();
#endif
#ifdef TAP_DANCE_ENABLE
matrix_scan_tap_dance();
#endif
#ifdef COMBO_ENABLE
matrix_scan_combo();
#endif
#ifdef LED_MATRIX_ENABLE
led_matrix_task();
#endif
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_task();
#endif
#ifdef WPM_ENABLE
decay_wpm();
#endif
#ifdef HAPTIC_ENABLE
haptic_task();
#endif
#ifdef DIP_SWITCH_ENABLE
dip_switch_read(false);
#endif
matrix_scan_kb();
}
#ifdef HD44780_ENABLED
# include "hd44780.h"
#endif
// Functions for spitting out values
//
void send_dword(uint32_t number) {
uint16_t word = (number >> 16);
send_word(word);
send_word(number & 0xFFFFUL);
}
void send_word(uint16_t number) {
uint8_t byte = number >> 8;
send_byte(byte);
send_byte(number & 0xFF);
}
void send_byte(uint8_t number) {
uint8_t nibble = number >> 4;
send_nibble(nibble);
send_nibble(number & 0xF);
}
void send_nibble(uint8_t number) {
switch (number) {
case 0:
register_code(KC_0);
unregister_code(KC_0);
break;
case 1 ... 9:
register_code(KC_1 + (number - 1));
unregister_code(KC_1 + (number - 1));
break;
case 0xA ... 0xF:
register_code(KC_A + (number - 0xA));
unregister_code(KC_A + (number - 0xA));
break;
}
}
__attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) {
hex = hex & 0xF;
if (hex == 0x0) {
return KC_0;
} else if (hex < 0xA) {
return KC_1 + (hex - 0x1);
} else {
return KC_A + (hex - 0xA);
}
}
void api_send_unicode(uint32_t unicode) {
#ifdef API_ENABLE
uint8_t chunk[4];
dword_to_bytes(unicode, chunk);
MT_SEND_DATA(DT_UNICODE, chunk, 5);
#endif
}
/** \brief Lock LED set callback - keymap/user level
*
* \deprecated Use led_update_user() instead.
*/
__attribute__((weak)) void led_set_user(uint8_t usb_led) {}
/** \brief Lock LED set callback - keyboard level
*
* \deprecated Use led_update_kb() instead.
*/
__attribute__((weak)) void led_set_kb(uint8_t usb_led) { led_set_user(usb_led); }
/** \brief Lock LED update callback - keymap/user level
*
* \return True if led_update_kb() should run its own code, false otherwise.
*/
__attribute__((weak)) bool led_update_user(led_t led_state) { return true; }
/** \brief Lock LED update callback - keyboard level
*
* \return Ignored for now.
*/
__attribute__((weak)) bool led_update_kb(led_t led_state) { return led_update_user(led_state); }
__attribute__((weak)) void led_init_ports(void) {}
__attribute__((weak)) void led_set(uint8_t usb_led) {
#if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE)
// Use backlight as Caps Lock indicator
uint8_t bl_toggle_lvl = 0;
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK) && !backlight_config.enable) {
// Turning Caps Lock ON and backlight is disabled in config
// Toggling backlight to the brightest level
bl_toggle_lvl = BACKLIGHT_LEVELS;
} else if (IS_LED_OFF(usb_led, USB_LED_CAPS_LOCK) && backlight_config.enable) {
// Turning Caps Lock OFF and backlight is enabled in config
// Toggling backlight and restoring config level
bl_toggle_lvl = backlight_config.level;
}
// Set level without modify backlight_config to keep ability to restore state
backlight_set(bl_toggle_lvl);
#endif
led_set_kb(usb_led);
led_update_kb((led_t)usb_led);
}
//------------------------------------------------------------------------------
// Override these functions in your keymap file to play different tunes on
// different events such as startup and bootloader jump
__attribute__((weak)) void startup_user() {}
__attribute__((weak)) void shutdown_user() {}
//------------------------------------------------------------------------------