d4be07dad3
* add support for hid gamepad interface add documentation for HID joystick Add joystick_task to read analog axes values even when no key is pressed or release. update doc Update docs/feature_joystick.md Manage pin setup and read to maintain matrix scan after analog read * Incorporates patches and changes to HID reporting There are some patches provided by @a-chol incorporated on this commit, and also some changes I made to the HID Report structure. The most interesting is the one dealing with number of buttons: Linux doesn't seem to care, but Windows requires the HID structure to be byte aligned (that's in the spec). So if one declares 8/16/32... buttons they should not have any issues, but this is what happens when you have 9 buttons: ``` bits |0|1|2|3|4|5|6|7| |*|*|*|*|*|*|*|*| axis 0 (report size 8) |*|*|*|*|*|*|*|*| ... |*|*|*|*|*|*|*|*| |*|*|*|*|*|*|*|*| |*|*|*|*|*|*|*|*| |*|*|*|*|*|*|*|*| |*|*|*|*|*|*|*|*| axis 6 |*|*|*|*|*|*|*|*| first 8 buttons (report size 1) |*| | | | | | | | last of 9 buttons, not aligned ``` So for that I added a conditonal that will add a number of reports with size 1 to make sure it aligns to the next multiple of 8. Those reports send dummy inputs that don't do anything aside from aligning the data. Tested on Linux, Windows 10 and Street Fighter (where the joystick is recognized as direct-input) * Add save and restore of each pin used in reading joystick (AVR). Allow output pin to be JS_VIRTUAL_AXIS if the axis is connected to Vcc instead of an output pin from the MCU. Fix joystick report id Fix broken v-usb hid joystick interface. Make it more resilient to unusual settings (none multiple of eight button count, 0 buttons or 0 axes) Correct adc reading for multiple axes. Piecewise range conversion for uncentered raw value range. Input, output and ground pin configuration per axis. Documentation fixes * Fix port addressing for joystick analog read * The other required set of changes As per the PR, the changes still holding it up. Add onekey for testing. Fix ARM builds. Fix device descriptor when either axes or buttons is zero. Add compile-time check for at least one axis or button. Move definition to try to fix conflict. PR review comments. qmk cformat * avoid float functions to compute range mapping for axis adc reading * Remove V-USB support for now. Updated docs accordingly. * Update tmk_core/protocol/lufa/lufa.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update tmk_core/protocol/usb_descriptor.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update tmk_core/protocol/usb_descriptor.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update tmk_core/protocol/usb_descriptor.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Add support for joystick adc reading for stm32 MCUs. Fix joystick hid report sending for chibios * Fix HID joystick report sending for ChibiOS. Add one analog axis to the onekey:joystick keymap. Fix pin state save and restore during joystick analog read for STM32 MCUs. * Update tmk_core/protocol/chibios/usb_main.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update tmk_core/protocol/lufa/lufa.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Add missing mcuconf.h and halconf.h to onekey:joystick keymap. Add suggested fixes from PR. * Switch saveState and restoreState signature to use pin_t type. onekey:joystick : add a second axis, virtual and programmatically animated. * Update docs/feature_joystick.md Co-Authored-By: Ryan <fauxpark@gmail.com> * Update docs/feature_joystick.md Co-Authored-By: Ryan <fauxpark@gmail.com> * Add PR corrections * Remove halconf.h and mcuconf.h from onekey keymaps * Change ADC_PIN to A0 Co-authored-by: achol <allecooll@hotmail.com> Co-authored-by: José Júnior <jose.junior@gmail.com> Co-authored-by: a-chol <achol@notamail.com> Co-authored-by: Nick Brassel <nick@tzarc.org> Co-authored-by: Ryan <fauxpark@gmail.com>
786 lines
24 KiB
C
786 lines
24 KiB
C
/* Copyright 2016-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <ctype.h>
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#include "quantum.h"
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#ifdef BLUETOOTH_ENABLE
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# include "outputselect.h"
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#endif
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#ifdef BACKLIGHT_ENABLE
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# include "backlight.h"
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extern backlight_config_t backlight_config;
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#endif
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#ifdef FAUXCLICKY_ENABLE
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# include "fauxclicky.h"
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#endif
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#ifdef API_ENABLE
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# include "api.h"
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#endif
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#ifdef MIDI_ENABLE
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# include "process_midi.h"
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#endif
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#ifdef VELOCIKEY_ENABLE
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# include "velocikey.h"
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#endif
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#ifdef HAPTIC_ENABLE
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# include "haptic.h"
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#endif
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#ifdef AUDIO_ENABLE
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# ifndef GOODBYE_SONG
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# define GOODBYE_SONG SONG(GOODBYE_SOUND)
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# endif
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float goodbye_song[][2] = GOODBYE_SONG;
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# ifdef DEFAULT_LAYER_SONGS
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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# endif
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# ifdef SENDSTRING_BELL
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float bell_song[][2] = SONG(TERMINAL_SOUND);
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# endif
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#endif
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static void do_code16(uint16_t code, void (*f)(uint8_t)) {
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switch (code) {
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case QK_MODS ... QK_MODS_MAX:
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break;
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default:
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return;
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}
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uint8_t mods_to_send = 0;
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if (code & QK_RMODS_MIN) { // Right mod flag is set
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if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL);
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if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT);
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if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT);
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if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI);
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} else {
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if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL);
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if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT);
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if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT);
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if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
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}
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f(mods_to_send);
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}
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void register_code16(uint16_t code) {
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if (IS_MOD(code) || code == KC_NO) {
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do_code16(code, register_mods);
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} else {
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do_code16(code, register_weak_mods);
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}
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register_code(code);
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}
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void unregister_code16(uint16_t code) {
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unregister_code(code);
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if (IS_MOD(code) || code == KC_NO) {
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do_code16(code, unregister_mods);
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} else {
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do_code16(code, unregister_weak_mods);
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}
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}
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void tap_code16(uint16_t code) {
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register_code16(code);
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#if TAP_CODE_DELAY > 0
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wait_ms(TAP_CODE_DELAY);
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#endif
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unregister_code16(code);
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}
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__attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
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__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
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__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
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__attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) { post_process_record_user(keycode, record); }
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__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
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void reset_keyboard(void) {
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clear_keyboard();
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#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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process_midi_all_notes_off();
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#endif
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#ifdef AUDIO_ENABLE
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# ifndef NO_MUSIC_MODE
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music_all_notes_off();
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# endif
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uint16_t timer_start = timer_read();
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PLAY_SONG(goodbye_song);
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shutdown_user();
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while (timer_elapsed(timer_start) < 250) wait_ms(1);
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stop_all_notes();
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#else
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shutdown_user();
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wait_ms(250);
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#endif
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#ifdef HAPTIC_ENABLE
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haptic_shutdown();
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#endif
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bootloader_jump();
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}
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/* Convert record into usable keycode via the contained event. */
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uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) { return get_event_keycode(record->event, update_layer_cache); }
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/* Convert event into usable keycode. Checks the layer cache to ensure that it
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* retains the correct keycode after a layer change, if the key is still pressed.
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* "update_layer_cache" is to ensure that it only updates the layer cache when
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* appropriate, otherwise, it will update it and cause layer tap (and other keys)
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* from triggering properly.
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*/
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uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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/* TODO: Use store_or_get_action() or a similar function. */
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if (!disable_action_cache) {
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uint8_t layer;
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if (event.pressed && update_layer_cache) {
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layer = layer_switch_get_layer(event.key);
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update_source_layers_cache(event.key, layer);
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} else {
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layer = read_source_layers_cache(event.key);
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}
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return keymap_key_to_keycode(layer, event.key);
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} else
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#endif
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return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
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}
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/* Get keycode, and then call keyboard function */
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void post_process_record_quantum(keyrecord_t *record) {
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uint16_t keycode = get_record_keycode(record, false);
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post_process_record_kb(keycode, record);
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}
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/* Core keycode function, hands off handling to other functions,
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then processes internal quantum keycodes, and then processes
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ACTIONs. */
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bool process_record_quantum(keyrecord_t *record) {
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uint16_t keycode = get_record_keycode(record, true);
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// This is how you use actions here
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// if (keycode == KC_LEAD) {
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// action_t action;
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// action.code = ACTION_DEFAULT_LAYER_SET(0);
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// process_action(record, action);
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// return false;
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// }
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#ifdef VELOCIKEY_ENABLE
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if (velocikey_enabled() && record->event.pressed) {
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velocikey_accelerate();
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}
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#endif
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#ifdef WPM_ENABLE
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if (record->event.pressed) {
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update_wpm(keycode);
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}
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#endif
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#ifdef TAP_DANCE_ENABLE
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preprocess_tap_dance(keycode, record);
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#endif
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if (!(
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#if defined(KEY_LOCK_ENABLE)
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// Must run first to be able to mask key_up events.
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process_key_lock(&keycode, record) &&
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#endif
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#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
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// Must run asap to ensure all keypresses are recorded.
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process_dynamic_macro(keycode, record) &&
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#endif
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#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
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process_clicky(keycode, record) &&
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#endif // AUDIO_CLICKY
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#ifdef HAPTIC_ENABLE
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process_haptic(keycode, record) &&
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#endif // HAPTIC_ENABLE
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#if defined(RGB_MATRIX_ENABLE)
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process_rgb_matrix(keycode, record) &&
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#endif
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#if defined(VIA_ENABLE)
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process_record_via(keycode, record) &&
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#endif
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process_record_kb(keycode, record) &&
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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process_midi(keycode, record) &&
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#endif
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#ifdef AUDIO_ENABLE
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process_audio(keycode, record) &&
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#endif
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#ifdef BACKLIGHT_ENABLE
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process_backlight(keycode, record) &&
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#endif
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#ifdef STENO_ENABLE
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process_steno(keycode, record) &&
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#endif
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#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
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process_music(keycode, record) &&
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#endif
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#ifdef TAP_DANCE_ENABLE
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process_tap_dance(keycode, record) &&
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#endif
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#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
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process_unicode_common(keycode, record) &&
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#endif
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#ifdef LEADER_ENABLE
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process_leader(keycode, record) &&
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#endif
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#ifdef COMBO_ENABLE
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process_combo(keycode, record) &&
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#endif
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#ifdef PRINTING_ENABLE
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process_printer(keycode, record) &&
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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process_auto_shift(keycode, record) &&
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#endif
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#ifdef TERMINAL_ENABLE
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process_terminal(keycode, record) &&
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#endif
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#ifdef SPACE_CADET_ENABLE
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process_space_cadet(keycode, record) &&
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#endif
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#ifdef MAGIC_KEYCODE_ENABLE
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process_magic(keycode, record) &&
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#endif
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#ifdef GRAVE_ESC_ENABLE
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process_grave_esc(keycode, record) &&
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#endif
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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process_rgb(keycode, record) &&
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#endif
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#ifdef JOYSTICK_ENABLE
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process_joystick(keycode, record) &&
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#endif
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true)) {
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return false;
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}
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if (record->event.pressed) {
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switch (keycode) {
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#ifndef NO_RESET
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case RESET:
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reset_keyboard();
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return false;
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#endif
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#ifndef NO_DEBUG
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case DEBUG:
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debug_enable ^= 1;
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if (debug_enable) {
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print("DEBUG: enabled.\n");
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} else {
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print("DEBUG: disabled.\n");
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}
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#endif
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return false;
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case EEPROM_RESET:
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eeconfig_init();
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return false;
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#ifdef FAUXCLICKY_ENABLE
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case FC_TOG:
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FAUXCLICKY_TOGGLE;
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return false;
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case FC_ON:
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FAUXCLICKY_ON;
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return false;
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case FC_OFF:
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FAUXCLICKY_OFF;
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return false;
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#endif
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#ifdef VELOCIKEY_ENABLE
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case VLK_TOG:
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velocikey_toggle();
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return false;
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#endif
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#ifdef BLUETOOTH_ENABLE
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case OUT_AUTO:
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set_output(OUTPUT_AUTO);
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return false;
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case OUT_USB:
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set_output(OUTPUT_USB);
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return false;
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case OUT_BT:
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set_output(OUTPUT_BLUETOOTH);
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return false;
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#endif
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}
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}
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return process_action_kb(record);
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}
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// clang-format off
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/* Bit-Packed look-up table to convert an ASCII character to whether
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* [Shift] needs to be sent with the keycode.
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*/
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__attribute__((weak)) const uint8_t ascii_to_shift_lut[16] PROGMEM = {
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 1, 1, 1, 1, 1, 1, 0),
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KCLUT_ENTRY(1, 1, 1, 1, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 1, 0, 1, 0, 1, 1),
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KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
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KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
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KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
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KCLUT_ENTRY(1, 1, 1, 0, 0, 0, 1, 1),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 1, 1, 1, 1, 0),
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};
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/* Bit-Packed look-up table to convert an ASCII character to whether
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* [AltGr] needs to be sent with the keycode.
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*/
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__attribute__((weak)) const uint8_t ascii_to_altgr_lut[16] PROGMEM = {
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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};
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/* Look-up table to convert an ASCII character to a keycode.
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*/
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__attribute__((weak)) const uint8_t ascii_to_keycode_lut[128] PROGMEM = {
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// NUL SOH STX ETX EOT ENQ ACK BEL
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// BS TAB LF VT FF CR SO SI
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KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// DLE DC1 DC2 DC3 DC4 NAK SYN ETB
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// CAN EM SUB ESC FS GS RS US
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XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// ! " # $ % & '
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KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
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|
// ( ) * + , - . /
|
|
KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
|
|
// 0 1 2 3 4 5 6 7
|
|
KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
|
|
// 8 9 : ; < = > ?
|
|
KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
|
|
// @ A B C D E F G
|
|
KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
|
|
// H I J K L M N O
|
|
KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
|
|
// P Q R S T U V W
|
|
KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
|
|
// X Y Z [ \ ] ^ _
|
|
KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
|
|
// ` a b c d e f g
|
|
KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
|
|
// h i j k l m n o
|
|
KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
|
|
// p q r s t u v w
|
|
KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
|
|
// x y z { | } ~ DEL
|
|
KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL
|
|
};
|
|
|
|
// clang-format on
|
|
|
|
// Note: we bit-pack in "reverse" order to optimize loading
|
|
#define PGM_LOADBIT(mem, pos) ((pgm_read_byte(&((mem)[(pos) / 8])) >> ((pos) % 8)) & 0x01)
|
|
|
|
void send_string(const char *str) { send_string_with_delay(str, 0); }
|
|
|
|
void send_string_P(const char *str) { send_string_with_delay_P(str, 0); }
|
|
|
|
void send_string_with_delay(const char *str, uint8_t interval) {
|
|
while (1) {
|
|
char ascii_code = *str;
|
|
if (!ascii_code) break;
|
|
if (ascii_code == SS_QMK_PREFIX) {
|
|
ascii_code = *(++str);
|
|
if (ascii_code == SS_TAP_CODE) {
|
|
// tap
|
|
uint8_t keycode = *(++str);
|
|
tap_code(keycode);
|
|
} else if (ascii_code == SS_DOWN_CODE) {
|
|
// down
|
|
uint8_t keycode = *(++str);
|
|
register_code(keycode);
|
|
} else if (ascii_code == SS_UP_CODE) {
|
|
// up
|
|
uint8_t keycode = *(++str);
|
|
unregister_code(keycode);
|
|
} else if (ascii_code == SS_DELAY_CODE) {
|
|
// delay
|
|
int ms = 0;
|
|
uint8_t keycode = *(++str);
|
|
while (isdigit(keycode)) {
|
|
ms *= 10;
|
|
ms += keycode - '0';
|
|
keycode = *(++str);
|
|
}
|
|
while (ms--) wait_ms(1);
|
|
}
|
|
} else {
|
|
send_char(ascii_code);
|
|
}
|
|
++str;
|
|
// interval
|
|
{
|
|
uint8_t ms = interval;
|
|
while (ms--) wait_ms(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void send_string_with_delay_P(const char *str, uint8_t interval) {
|
|
while (1) {
|
|
char ascii_code = pgm_read_byte(str);
|
|
if (!ascii_code) break;
|
|
if (ascii_code == SS_QMK_PREFIX) {
|
|
ascii_code = pgm_read_byte(++str);
|
|
if (ascii_code == SS_TAP_CODE) {
|
|
// tap
|
|
uint8_t keycode = pgm_read_byte(++str);
|
|
tap_code(keycode);
|
|
} else if (ascii_code == SS_DOWN_CODE) {
|
|
// down
|
|
uint8_t keycode = pgm_read_byte(++str);
|
|
register_code(keycode);
|
|
} else if (ascii_code == SS_UP_CODE) {
|
|
// up
|
|
uint8_t keycode = pgm_read_byte(++str);
|
|
unregister_code(keycode);
|
|
} else if (ascii_code == SS_DELAY_CODE) {
|
|
// delay
|
|
int ms = 0;
|
|
uint8_t keycode = pgm_read_byte(++str);
|
|
while (isdigit(keycode)) {
|
|
ms *= 10;
|
|
ms += keycode - '0';
|
|
keycode = pgm_read_byte(++str);
|
|
}
|
|
while (ms--) wait_ms(1);
|
|
}
|
|
} else {
|
|
send_char(ascii_code);
|
|
}
|
|
++str;
|
|
// interval
|
|
{
|
|
uint8_t ms = interval;
|
|
while (ms--) wait_ms(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void send_char(char ascii_code) {
|
|
#if defined(AUDIO_ENABLE) && defined(SENDSTRING_BELL)
|
|
if (ascii_code == '\a') { // BEL
|
|
PLAY_SONG(bell_song);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]);
|
|
bool is_shifted = PGM_LOADBIT(ascii_to_shift_lut, (uint8_t)ascii_code);
|
|
bool is_altgred = PGM_LOADBIT(ascii_to_altgr_lut, (uint8_t)ascii_code);
|
|
|
|
if (is_shifted) {
|
|
register_code(KC_LSFT);
|
|
}
|
|
if (is_altgred) {
|
|
register_code(KC_RALT);
|
|
}
|
|
tap_code(keycode);
|
|
if (is_altgred) {
|
|
unregister_code(KC_RALT);
|
|
}
|
|
if (is_shifted) {
|
|
unregister_code(KC_LSFT);
|
|
}
|
|
}
|
|
|
|
void set_single_persistent_default_layer(uint8_t default_layer) {
|
|
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
|
|
PLAY_SONG(default_layer_songs[default_layer]);
|
|
#endif
|
|
eeconfig_update_default_layer(1U << default_layer);
|
|
default_layer_set(1U << default_layer);
|
|
}
|
|
|
|
layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
|
layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
|
|
layer_state_t mask3 = 1UL << layer3;
|
|
return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
|
|
}
|
|
|
|
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
|
|
|
|
void tap_random_base64(void) {
|
|
#if defined(__AVR_ATmega32U4__)
|
|
uint8_t key = (TCNT0 + TCNT1 + TCNT3 + TCNT4) % 64;
|
|
#else
|
|
uint8_t key = rand() % 64;
|
|
#endif
|
|
switch (key) {
|
|
case 0 ... 25:
|
|
register_code(KC_LSFT);
|
|
register_code(key + KC_A);
|
|
unregister_code(key + KC_A);
|
|
unregister_code(KC_LSFT);
|
|
break;
|
|
case 26 ... 51:
|
|
register_code(key - 26 + KC_A);
|
|
unregister_code(key - 26 + KC_A);
|
|
break;
|
|
case 52:
|
|
register_code(KC_0);
|
|
unregister_code(KC_0);
|
|
break;
|
|
case 53 ... 61:
|
|
register_code(key - 53 + KC_1);
|
|
unregister_code(key - 53 + KC_1);
|
|
break;
|
|
case 62:
|
|
register_code(KC_LSFT);
|
|
register_code(KC_EQL);
|
|
unregister_code(KC_EQL);
|
|
unregister_code(KC_LSFT);
|
|
break;
|
|
case 63:
|
|
register_code(KC_SLSH);
|
|
unregister_code(KC_SLSH);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void matrix_init_quantum() {
|
|
#ifdef BOOTMAGIC_LITE
|
|
bootmagic_lite();
|
|
#endif
|
|
if (!eeconfig_is_enabled()) {
|
|
eeconfig_init();
|
|
}
|
|
#ifdef BACKLIGHT_ENABLE
|
|
# ifdef LED_MATRIX_ENABLE
|
|
led_matrix_init();
|
|
# else
|
|
backlight_init_ports();
|
|
# endif
|
|
#endif
|
|
#ifdef AUDIO_ENABLE
|
|
audio_init();
|
|
#endif
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
rgb_matrix_init();
|
|
#endif
|
|
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
|
|
unicode_input_mode_init();
|
|
#endif
|
|
#ifdef HAPTIC_ENABLE
|
|
haptic_init();
|
|
#endif
|
|
#if defined(BLUETOOTH_ENABLE) && defined(OUTPUT_AUTO_ENABLE)
|
|
set_output(OUTPUT_AUTO);
|
|
#endif
|
|
|
|
matrix_init_kb();
|
|
}
|
|
|
|
void matrix_scan_quantum() {
|
|
#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
|
|
matrix_scan_music();
|
|
#endif
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
matrix_scan_tap_dance();
|
|
#endif
|
|
|
|
#ifdef COMBO_ENABLE
|
|
matrix_scan_combo();
|
|
#endif
|
|
|
|
#ifdef LED_MATRIX_ENABLE
|
|
led_matrix_task();
|
|
#endif
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
rgb_matrix_task();
|
|
#endif
|
|
|
|
#ifdef WPM_ENABLE
|
|
decay_wpm();
|
|
#endif
|
|
|
|
#ifdef HAPTIC_ENABLE
|
|
haptic_task();
|
|
#endif
|
|
|
|
#ifdef DIP_SWITCH_ENABLE
|
|
dip_switch_read(false);
|
|
#endif
|
|
|
|
matrix_scan_kb();
|
|
}
|
|
|
|
#ifdef HD44780_ENABLED
|
|
# include "hd44780.h"
|
|
#endif
|
|
|
|
// Functions for spitting out values
|
|
//
|
|
|
|
void send_dword(uint32_t number) {
|
|
uint16_t word = (number >> 16);
|
|
send_word(word);
|
|
send_word(number & 0xFFFFUL);
|
|
}
|
|
|
|
void send_word(uint16_t number) {
|
|
uint8_t byte = number >> 8;
|
|
send_byte(byte);
|
|
send_byte(number & 0xFF);
|
|
}
|
|
|
|
void send_byte(uint8_t number) {
|
|
uint8_t nibble = number >> 4;
|
|
send_nibble(nibble);
|
|
send_nibble(number & 0xF);
|
|
}
|
|
|
|
void send_nibble(uint8_t number) {
|
|
switch (number) {
|
|
case 0:
|
|
register_code(KC_0);
|
|
unregister_code(KC_0);
|
|
break;
|
|
case 1 ... 9:
|
|
register_code(KC_1 + (number - 1));
|
|
unregister_code(KC_1 + (number - 1));
|
|
break;
|
|
case 0xA ... 0xF:
|
|
register_code(KC_A + (number - 0xA));
|
|
unregister_code(KC_A + (number - 0xA));
|
|
break;
|
|
}
|
|
}
|
|
|
|
__attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) {
|
|
hex = hex & 0xF;
|
|
if (hex == 0x0) {
|
|
return KC_0;
|
|
} else if (hex < 0xA) {
|
|
return KC_1 + (hex - 0x1);
|
|
} else {
|
|
return KC_A + (hex - 0xA);
|
|
}
|
|
}
|
|
|
|
void api_send_unicode(uint32_t unicode) {
|
|
#ifdef API_ENABLE
|
|
uint8_t chunk[4];
|
|
dword_to_bytes(unicode, chunk);
|
|
MT_SEND_DATA(DT_UNICODE, chunk, 5);
|
|
#endif
|
|
}
|
|
|
|
/** \brief Lock LED set callback - keymap/user level
|
|
*
|
|
* \deprecated Use led_update_user() instead.
|
|
*/
|
|
__attribute__((weak)) void led_set_user(uint8_t usb_led) {}
|
|
|
|
/** \brief Lock LED set callback - keyboard level
|
|
*
|
|
* \deprecated Use led_update_kb() instead.
|
|
*/
|
|
__attribute__((weak)) void led_set_kb(uint8_t usb_led) { led_set_user(usb_led); }
|
|
|
|
/** \brief Lock LED update callback - keymap/user level
|
|
*
|
|
* \return True if led_update_kb() should run its own code, false otherwise.
|
|
*/
|
|
__attribute__((weak)) bool led_update_user(led_t led_state) { return true; }
|
|
|
|
/** \brief Lock LED update callback - keyboard level
|
|
*
|
|
* \return Ignored for now.
|
|
*/
|
|
__attribute__((weak)) bool led_update_kb(led_t led_state) { return led_update_user(led_state); }
|
|
|
|
__attribute__((weak)) void led_init_ports(void) {}
|
|
|
|
__attribute__((weak)) void led_set(uint8_t usb_led) {
|
|
#if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE)
|
|
// Use backlight as Caps Lock indicator
|
|
uint8_t bl_toggle_lvl = 0;
|
|
|
|
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK) && !backlight_config.enable) {
|
|
// Turning Caps Lock ON and backlight is disabled in config
|
|
// Toggling backlight to the brightest level
|
|
bl_toggle_lvl = BACKLIGHT_LEVELS;
|
|
} else if (IS_LED_OFF(usb_led, USB_LED_CAPS_LOCK) && backlight_config.enable) {
|
|
// Turning Caps Lock OFF and backlight is enabled in config
|
|
// Toggling backlight and restoring config level
|
|
bl_toggle_lvl = backlight_config.level;
|
|
}
|
|
|
|
// Set level without modify backlight_config to keep ability to restore state
|
|
backlight_set(bl_toggle_lvl);
|
|
#endif
|
|
|
|
led_set_kb(usb_led);
|
|
led_update_kb((led_t)usb_led);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Override these functions in your keymap file to play different tunes on
|
|
// different events such as startup and bootloader jump
|
|
|
|
__attribute__((weak)) void startup_user() {}
|
|
|
|
__attribute__((weak)) void shutdown_user() {}
|
|
|
|
//------------------------------------------------------------------------------
|