4cdb86c730
* Move Sol, Zen, & Zygomorph keyboards to RGBKB folder * Updated default keymaps * Fixing more areas due too folder moves * Fixing Zen layer numbers * Fixing zygomorph layer comments * Fixing Colmak comments * Fixing Sol Colmak readme * Macro alignment * Zen rev2 configuration json * Fixing sol ifdef * Fixing Sol info.json
169 lines
7.8 KiB
C
169 lines
7.8 KiB
C
#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef OLED_DRIVER_ENABLE
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#include "oled_driver.h"
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#endif
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#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
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// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty Layout
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* ,------------------------------------------------. ,------------------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctl- | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctl= |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | Space| DEL | | Enter| Space|
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* `-------------' `-------------'
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*/
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[_QWERTY] = EXPAND_LAYOUT( \
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_________________QWERTY_L1_________________, KC_MINS, KC_EQL, _________________QWERTY_R1_________________, \
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_________________QWERTY_L2_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R2_________________, \
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_________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \
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_________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
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_________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \
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KC_SPC, KC_DEL, KC_ENT, KC_SPC \
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),
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#ifndef GAMELAYER_DISABLE
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[_GAME] = EXPAND_LAYOUT( \
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___________________GAME_L1_________________, KC_MINS, KC_EQL, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, KC_LBRC, KC_RBRC, ___________________GAME_R2_________________, \
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___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \
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___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
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___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \
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KC_SPC, KC_DEL, KC_ENT, KC_SPC \
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),
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#endif
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[_LOWER] = EXPAND_LAYOUT( \
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__________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \
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__________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \
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__________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
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__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
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__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
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_______, _______, _______, _______ \
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),
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[_RAISE] = EXPAND_LAYOUT( \
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__________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \
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__________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \
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__________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
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__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
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__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
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_______, _______, _______, _______ \
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),
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#ifdef TRILAYER_ENABLED
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[_RAISE] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
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_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
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_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
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_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
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_______, _______, _______, _______ \
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),
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#endif
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};
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef OLED_DRIVER_ENABLE
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static void render_logo(void) {
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static const char PROGMEM sol_logo[] = {
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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oled_write_P(sol_logo, false);
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}
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static void render_status(void) {
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// Render to mode icon
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static const char PROGMEM mode_logo[2][3] = {
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{0x97,0x98,0},
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{0xb7,0xb8,0} };
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oled_write_P(mode_logo[0], false);
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#if defined(RGB_MATRIX_ENABLE)
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static char buffer[20] = {0};
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snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
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oled_write(buffer, false);
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#endif
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oled_write_P(mode_logo[1], false);
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#if defined(RGB_MATRIX_ENABLE)
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snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
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oled_write(buffer, false);
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#endif
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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oled_write_P(PSTR("Layer: "), false);
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switch (biton32(layer_state)) {
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case _QWERTY:
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#ifndef GAMELAYER_DISABLE
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switch (biton32(default_layer_state)) {
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case _QWERTY:
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oled_write_P(PSTR("Default\n"), false);
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break;
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case _GAME:
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oled_write_P(PSTR("Game\n"), false);
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break;
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default:
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oled_write_P(PSTR("Undefined\n"), false);
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break;
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}
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#else
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oled_write_P(PSTR("Default\n"), false);
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#endif
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break;
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case _LOWER:
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oled_write_P(PSTR("Lower\n"), false);
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break;
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case _RAISE:
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oled_write_P(PSTR("Raise\n"), false);
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break;
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#ifdef TRILAYER_ENABLED
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case _ADJUST:
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oled_write_P(PSTR("Adjust\n"), false);
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break;
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#endif
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default:
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oled_write_P(PSTR("Undefined\n"), false);
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}
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// Host Keyboard LED Status
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uint8_t led_usb_state = host_keyboard_leds();
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
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}
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void oled_task_user(void) {
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if (is_keyboard_master()) {
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render_status();
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} else {
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render_logo();
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oled_scroll_left();
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}
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}
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#endif
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