qmk-keychron-q3-colemak-dh/keyboards/tada68/keymaps/mekberg/keymap.c
Endemoniada 7677e8adde [Keymap] Add Endemoniada keymaps (#6875)
* Add dz60 keymap

* Add my TADA68 layout

* Fix descriptions and formatting

* Formatting fixes

* Add readme file

* Formatting

* move caps lock to correct key, add F-keys to both layers

* Add readme for dz60

* First draft of custom Let's Split layout

* Some more keys

* Finalized keymap

* Added a bunch of custom shortcuts to make layout easier to read

* Add PERMISSIVE_HOLD option to modtap behavior

* Add lock and sleep shortcuts, formatting

* Minor fixes and adjustments

* Add PERMISSIVE_HOLD option, add sleep/lock shortcuts, minor fixes

* Add sleep/lock shortcuts, minor fixes

* fixups

* Major simplification of lets_split layout into more standard raise/lower/special layers

* Remove layer songs, add to readme

* Formatting

* Switch a few keys around for reachability

* Add windows/mac specific layers

* simplify layers

* Update README

* Fix legends

* Invert numpad and put Del in upper right corner

* Disable arrow keys on Raise, add build instructions

* Move dz60 keymap to its own branch

* Remove redundant configuration

* Change volume and sleep keycodes to standard

* Removing empty rules.mk

* Changing layer defines to enum

* Adding comment to explain reason for swapping KC_TRNS and KC_NO fillers
2019-10-16 10:48:00 -07:00

101 lines
9.5 KiB
C
Executable File
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include QMK_KEYBOARD_H
// Fillers to make layering more clear
// The default names have been swapped to make the keymap more readable.
#define XXXXXX KC_TRNS
#define ______ KC_NO
// ISO keycodes with Swedish layout names
#define SE_PLUS KC_MINS // +
#define SE_TCK KC_EQL // Fronttick (´)
#define SE_DASH KC_SLSH // -
#define SE_UML KC_RBRC // Umlaut (¨)
#define SE_QUT KC_NUHS // Singlequote (')
#define SE_AUML KC_QUOT // Ä
#define SE_ARNG KC_LBRC // Å
#define SE_OUML KC_SCLN // Ö
#define SE_LT KC_NUBS // <
// My common shortcuts
#define MY_PREV KC_MRWD // Media: Previous
#define MY_NEXT KC_MFFD // Media: Next
#define MY_PLAY KC_MPLY // Media: Play/Pause
#define MY_LOCK C(A(KC_L)) // Mac: Lock
/*
TADA68 ISO physical layout
1u == 8chars
,----------------------------------------------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | 2u | |
|----------------------------------------------------------------------------------------------------------------------------------------------|
| 1,5u | | | | | | | | | | | | | 1,5u | |
|--------------------------------------------------------------------------------------------------------------------------| |--------|
| 1,75u | | | | | | | | | | | | | 1,25u | |
|----------------------------------------------------------------------------------------------------------------------------------------------|
| 1,25u | | | | | | | | | | | | 1,75u | | |
|----------------------------------------------------------------------------------------------------------------------------------------------|
| 1,25u | 1,25u | 1,25u | | | | | | | |
`----------------------------------------------------------------------------------------------------------------------------------------------'
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_iso(
// ,----------------------------------------------------------------------------------------------------------------------------------------------.
// | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + | ´ | Backspace | Home |
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, SE_TCK, KC_BSPC, KC_HOME,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | Tab | Q | W | E | R | T | Y | U | I | O | P | Å | ¨ | | End |
LT(2,KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_ARNG, SE_UML, KC_END,
// |--------------------------------------------------------------------------------------------------------------------------| |--------|
// | LCtrl | A | S | D | F | G | H | J | K | L | Ö | Ä | ' | Enter | PgUp |
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SE_OUML, SE_AUML, SE_QUT, KC_ENT, KC_PGUP,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | LShift | <> | Z | X | C | V | B | N | M | , | . | - | RShift | Up | PgDn |
KC_LSFT, SE_LT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_DASH, KC_RSFT, KC_UP, KC_PGDN,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | LCtrl | LAlt | Command | Space |Command | RAlt | Fn | Left | Down | Right |
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_LGUI, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
// `----------------------------------------------------------------------------------------------------------------------------------------------'
),
[1] = LAYOUT_iso(
// ,----------------------------------------------------------------------------------------------------------------------------------------------.
// | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Delete | Ins |
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | Up | | | | | | | | | | | | Mute |
______, ______, KC_UP, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC__MUTE,
// |--------------------------------------------------------------------------------------------------------------------------| Lock |--------|
// | Caps Lock | Left | Down | Right | BLight | | | | | | | | | Screen | VolUp |
KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, BL_BRTG, ______, ______, ______, ______, ______, ______, ______, ______, MY_LOCK, KC_VOLU,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | Bl- |BLtoggle | Bl+ | | | | | | | Stop | VolDn |
______, ______, ______, ______, BL_DEC, BL_TOGG, BL_INC, ______, ______, ______, ______, ______, ______, KC_MSTP, KC_VOLD,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | | Sleep | | | | Prev | Play | Fwd |
______, ______, ______, KC_SLEP, ______, ______, XXXXXX, MY_PREV, MY_PLAY, MY_NEXT
// `----------------------------------------------------------------------------------------------------------------------------------------------'
),
[2] = LAYOUT_iso(
// ,----------------------------------------------------------------------------------------------------------------------------------------------.
// | Esc | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Delete | |
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, ______,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | Up | | | | | | | | | | | | Mute |
XXXXXX, ______, KC_UP, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC__MUTE,
// |--------------------------------------------------------------------------------------------------------------------------| |--------|
// | | Left | Down | Right | | | Left | Down | Up | Right | | | | | VolUp |
______, KC_LEFT, KC_DOWN, KC_RGHT, ______, ______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, ______, ______, ______, ______, KC_VOLU,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | | | | | | | Stop | VolDn |
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_MSTP, KC_VOLD,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | Prev | Play | Fwd |
______, ______, ______, ______, ______, ______, ______, MY_PREV, MY_PLAY, MY_NEXT
// `----------------------------------------------------------------------------------------------------------------------------------------------'
)
};