qmk-keychron-q3-colemak-dh/keyboards/rgbkb/mun/config.h
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00

125 lines
4.5 KiB
C

/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
#define BUSY_WAIT
#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
#define GPIO_INPUT_PIN_DELAY 10
/* Touchbar adjustments */
#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
#define TOUCH_SEGMENTS 3
/* CRC Configuration */
#define CRC8_OPTIMIZE_SPEED
#define CRC8_USE_TABLE
/* Split Keyboard Configuration */
#define EE_HANDS
#define SPLIT_USB_DETECT
#define SERIAL_USART_TX_PAL_MODE 7
#define SERIAL_USART_TIMEOUT 5
#define SERIAL_USART_DRIVER SD1
//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
#if SERIAL_USART_FULL_DUPLEX
#define SERIAL_USART_RX_PIN A10
#define SERIAL_USART_RX_PAL_MODE 7
// Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
#define SERIAL_USART_PIN_SWAP
#define SERIAL_USART_SPEED (2 * 1024 * 1024)
#else
#define SERIAL_USART_SPEED (1 * 1024 * 1024)
#endif
/* Split Transport Features */
#define SPLIT_TRANSPORT_MIRROR
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_LED_STATE_ENABLE
#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
#define RGB_MATRIX_LED_COUNT 98
#define RGB_MATRIX_SPLIT { 49, 49 }
#define RGB_MATRIX_CENTER { 128, 34 }
#define RGB_MATRIX_LED_FLUSH_LIMIT 33
#define RGB_MATRIX_LED_PROCESS_LIMIT 10
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#if RGB_UNLIMITED_POWER
#define RGBLIGHT_LIMIT_VAL 255
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
#else
#define RGBLIGHT_LIMIT_VAL 127
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 127
#endif
#define WS2812_PWM_DRIVER PWMD3
#define WS2812_PWM_CHANNEL 2
#define WS2812_PWM_PAL_MODE 2
#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
#define WS2812_DMA_CHANNEL 3
#define TOUCH_UPDATE_INTERVAL 33
#define OLED_UPDATE_INTERVAL 33
#define WEAR_LEVELING_BACKING_SIZE 4096
#define WEAR_LEVELING_LOGICAL_SIZE 2048