1f77868427
* mf68_ble did not have the correct .c and .h files * Fix JC65 KEYMAP to LAYOUT * Change KEYMAP to LAYOUT for s60_x * Convert KEYMAP to LAYOUT for lets_split boards * Convert KEYMAP to LAYOUT * more fixes to keymap for iris * convert KEYMAP to LAYOUT for levinson keyboard * change losinggeneration's KEYMAP to LAYOUT * convert KEYMAP to LAYOUT * convert KEYMAP to LAYOUT for nyquist * convert KEYMAP to LAYOUT * convert KEYMAP to LAYOUT for viterbi * convert KEYMAP to LAYOUT * convert KEYMAP and its subsidiries to the LAYOUT standard * convert KEYMAP and its subsidiries to the new LAYOUT standard
139 lines
7.8 KiB
C
139 lines
7.8 KiB
C
#include "nyquist.h"
|
|
#include "action_layer.h"
|
|
#include "action_util.h"
|
|
#include "eeconfig.h"
|
|
#include "333fred.h"
|
|
|
|
extern keymap_config_t keymap_config;
|
|
|
|
enum custom_macros {
|
|
DLEFT,
|
|
DRIGHT,
|
|
PSCREEN_APP
|
|
};
|
|
|
|
// Tap dance for layer transitions
|
|
// Fillers to make layering more clear
|
|
#define _______ KC_TRNS
|
|
#define XXXXXXX KC_NO
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
/* Qwerty
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Ctrl | Alt | F4 | GUI |Lwr/VM| Bksp | Spc | Ent | Lock | = | Alt | Del |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[BASE] = LAYOUT( \
|
|
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
|
|
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
|
|
OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
|
|
KC_LCTL, KC_LALT, KC_F4, KC_LGUI, TD(TD_SYM_VIM), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, KC_RALT, KC_DEL \
|
|
),
|
|
|
|
/* Symbols
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[SYMB] = LAYOUT( \
|
|
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
|
|
_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
|
|
_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
|
|
M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
|
|
KC_PSCR, _______, _______, _______, _______, TG(GAME), KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
|
|
),
|
|
|
|
/* Vim Movement (Hold down F)
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | | | | | | | | | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | LSHFT| | | | | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | DLeft|DRight| LCTRL| LGUI | | Left | Down | Up | Right| | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | | | | | | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | | | | | | | | | |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[VIM] = LAYOUT( \
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
|
_______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, \
|
|
_______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
|
|
),
|
|
|
|
/* Gaming mode (Raise)
|
|
* All one-shot mods are disabled on this layer
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | ESC | | | | | | | | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | | | | | | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | CTRL | | | | F | | | | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Shift| Z | | | | | | | | | | GUI |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY|
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[GAME] = LAYOUT( \
|
|
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
|
KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
|
|
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
|
|
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
|
|
)
|
|
|
|
};
|
|
|
|
void persistent_default_layer_set(uint16_t default_layer) {
|
|
eeconfig_update_default_layer(default_layer);
|
|
default_layer_set(default_layer);
|
|
}
|
|
|
|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
|
switch(id) {
|
|
case DLEFT:
|
|
if (record->event.pressed) { // Windows move desktop left
|
|
return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
|
|
}
|
|
break;
|
|
case DRIGHT:
|
|
if (record->event.pressed) { // Windows move desktop right
|
|
return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
|
|
}
|
|
break;
|
|
case PSCREEN_APP:
|
|
if (record->event.pressed) {
|
|
return MACRO(D(LALT), T(PSCR), U(LALT), END);
|
|
}
|
|
break;
|
|
}
|
|
return MACRO_NONE;
|
|
}
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
tap_dance_process_record(keycode);
|
|
return true;
|
|
}
|