qmk-keychron-q3-colemak-dh/keyboards/planck/keymaps/kuatsure/keymap.c
2022-11-22 22:07:47 +11:00

319 lines
14 KiB
C

/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "muse.h"
#include "kuatsure.h"
#define LAYOUT_planck_grid_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
enum planck_layers {
_QWERTY,
_GAME,
_GAME_LOWER,
_GAME_RAISE,
_MOUSE,
_LOWER,
_RAISE,
_ADJUST
};
enum planck_keycodes {
QWERTY = USER_SAFE_RANGE,
GAME,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define MOUSE TG(_MOUSE)
#define G_LOWER MO(_GAME_LOWER)
#define G_RAISE MO(_GAME_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab/M| Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc/C| A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / | Ent |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Mute | Ldr | Alt | GUI |Lower | RSE | SPC | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_planck_grid_wrapper(
KT_MTAB, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC,
KT_CESC, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
KT_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_ENT,
KC_MPLY, QK_LEAD, KC_LALT, KC_LGUI, LOWER, RAISE, KC_SPC, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | | ! | & | Up | | ` | | { | } | _ | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Del | Left | Down | Right| ~ | = | ( | ) | + | : | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | VolD | Prev | Play | Next | VolU | - | [ | ] | | ? |Mouse |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Home | PgDn | PgUp | End |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_grid_wrapper(
_______, KC_EXLM, KC_AMPR, KC_UP, _______, KC_GRV, _______, ____CRBRACES____, KC_UNDS, _______, KC_PIPE,
_______, KC_DEL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TILD, KC_EQL, _____PARENS_____, KC_PLUS, KC_COLN, KC_DQT ,
_______, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU, KC_MINS, ___SQBRACKETS___, _______, KC_QUES, MOUSE ,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | | F9 | F10 | F11 | F12 | | * | 7 | 8 | 9 | 0 | \ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F5 | F6 | F7 | F8 | | = | 4 | 5 | 6 | + | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | | - | 1 | 2 | 3 | / | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | 0 | 0 | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_grid_wrapper(
_______, ____________FUNCTION_3____________, _______, KC_ASTR, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
_______, ____________FUNCTION_2____________, _______, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS, _______,
_______, ____________FUNCTION_1____________, _______, KC_MINS, KC_1, KC_2, KC_3, KC_SLASH, _______,
_______, _______, _______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______
),
/* Mouse
* ,-----------------------------------------------------------------------------------.
* | | | Btn1 | mUP | Btn2 | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | mLEFT| mDWN | mRGHT| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | Btn3 | Btn4 | Btn5 | | | | | | |Mouse |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_MOUSE] = LAYOUT_planck_grid_wrapper(
_______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_BTN3, KC_BTN4, KC_BTN5, _______, _______, _______, _______, _______, _______, MOUSE ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | MAKE | FLSH | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Boot | Debug| | |Aud on|AudOff| Game |Mouse | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | VRSN | | |MusMod|Mus on|MusOff| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_grid_wrapper(
_______, KB_MAKE, KB_FLSH, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
_______, QK_BOOT, DB_TOGG, _______, _______, AU_ON, AU_OFF, GAME, MOUSE, _______, _______, _______,
_______, KB_VRSN, _______, _______, MU_NEXT, MU_ON, MU_OFF, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Game
*
* Mostly transparent, but wanted to disable gui key.
* Also give a key to get back to qwerty layout.
*
* Disabling the `Controlled ESC` key is also plus.
* Think BDO / Monster Hunter / D2
*
* ,-----------------------------------------------------------------------------------.
* | Tab | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl | | | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shft | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |Qwerty| F14 | Spc | gLWR | gRSE | ESC | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = LAYOUT_planck_grid_wrapper(
KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, QWERTY, KC_F14, KC_SPC, G_LOWER, G_RAISE, KC_ESC, KC_ESC, _______, _______, _______, _______
),
/* Game Lower
* ,-----------------------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | ` | | F9 | F10 | F11 | F12 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | 5 | 6 | 7 | 8 | | | F5 | F6 | F7 | F8 | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | 9 | 0 | - | = | | | F1 | F2 | F3 | F4 | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GAME_LOWER] = LAYOUT_planck_grid_wrapper(
_______, KC_1, KC_2, KC_3, KC_4, KC_GRV, _______, ____________FUNCTION_3____________, _______,
_______, KC_5, KC_6, KC_7, KC_8, _______, _______, ____________FUNCTION_2____________, _______,
_______, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______, ____________FUNCTION_1____________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Game Raise
* ,-----------------------------------------------------------------------------------.
* | | p7 | p8 | p9 | p0 | ` | | F9 | F10 | F11 | F12 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | p4 | p5 | p6 | p+ | | | F5 | F6 | F7 | F8 | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | p1 | p2 | p3 | pE | | | F1 | F2 | F3 | F4 | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GAME_RAISE] = LAYOUT_planck_grid_wrapper(
_______, KC_P7, KC_P8, KC_P9, KC_P0, KC_GRV, _______, ____________FUNCTION_3____________, _______,
_______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, ____________FUNCTION_2____________, _______,
_______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, ____________FUNCTION_1____________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
#ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case GAME:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
}
return false;
break;
}
return true;
}
bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
void encoder_update(bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
muse_offset++;
} else {
muse_offset--;
}
} else {
if (clockwise) {
muse_tempo+=1;
} else {
muse_tempo-=1;
}
}
} else {
if (clockwise) {
if (IS_LAYER_ON(_MOUSE)) {
tap_code(KC_MS_WH_UP);
} else {
tap_code(KC_VOLU);
}
} else {
if (IS_LAYER_ON(_MOUSE)) {
tap_code(KC_MS_WH_DOWN);
} else {
tap_code(KC_VOLD);
}
}
}
}
void dip_update(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_song);
#endif
layer_on(_ADJUST);
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_ADJUST);
}
break;
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
}
}
}
void matrix_scan_keymap(void) {
#ifdef AUDIO_ENABLE
if (muse_mode) {
if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note;
}
}
muse_counter = (muse_counter + 1) % muse_tempo;
}
#endif
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}