363bfdbfda
Co-authored-by: Nick Brassel <nick@tzarc.org>
70 lines
2.0 KiB
C
70 lines
2.0 KiB
C
// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/* Define custom font */
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#define OLED_FONT_H "keyboards/mechwild/puckbuddy/glcdfont.c"
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/* allows the "key" button on the blackpill to toggle caps lock for user testing before soldering */
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#define DIP_SWITCH_PINS { A0 }
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/* set the tapping term for glidepoint pad to register a tap click */
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//#define CIRQUE_PINNACLE_TAPPING_TERM 0 // This is set to 0 to disable it
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/* TAPPING_TERM value is used for the CIRQUE_PINNACLE_TAPPING_TERM as well by default
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* defining it this way allows us to easily modify it with DYNAMIC_TAPPING_TERM_ENABLE
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*/
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#define TAPPING_TERM 0
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/* spi config */
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#define SPI_DRIVER SPID1
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#define SPI_SCK_PIN A5
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#define SPI_SCK_PAL_MODE 5
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#define SPI_MOSI_PIN A7
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#define SPI_MOSI_PAL_MODE 5
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#define SPI_MISO_PIN A6
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#define SPI_MISO_PAL_MODE 5
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#define CIRQUE_PINNACLE_SPI_DIVISOR 8
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#define CIRQUE_PINNACLE_SPI_CS_PIN A4
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#define TAP_CODE_DELAY 10
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/* RGB settings, uncomment this define to enable RGB */
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# define RGBLED_NUM 3
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_SNAKE
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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# define RGBLIGHT_EFFECT_RGB_TEST
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# define RGBLIGHT_EFFECT_ALTERNATING
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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