qmk-keychron-q3-colemak-dh/keyboards/planck/keymaps/jdelkins/keymap.c
2022-08-21 23:55:30 +01:00

511 lines
16 KiB
C

/* Copyright 2015-2017 Jack Humbert
* Portions Copyright 2020 Joel Elkins
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "jdelkins.h"
#include "muse.h"
#ifdef LAYOUT
#undef LAYOUT
#endif
#define LAYOUT LAYOUT_planck_2x2u
uint16_t bspc_timer;
enum {
MY_BSPC = USER_SAFE_RANGE,
BACKLIT,
};
// recycle unused layers defined in my userspace
#define _RAISE _FUNC
#define _LOWER _SECRETS
#define KP MO(_KP)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
int ctl_state = 0;
void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
ctl_state = cur_dance(state);
switch (ctl_state) {
case SINGLE_TAP: qk_leader_start(); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: tap_code(KC_RCTL); break;
case DOUBLE_HOLD: register_code(KC_RCTL); break;
case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break;
case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break;
}
}
void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
switch (ctl_state) {
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_HOLD:
case TRIPLE_HOLD: unregister_code(KC_RCTL); break;
}
ctl_state = 0;
}
void g_finished(qk_tap_dance_state_t *state, void *user_data) {
switch (cur_dance(state)) {
case SINGLE_TAP:
tap_code16(C(KC_END));
break;
case DOUBLE_TAP:
tap_code16(C(KC_HOME));
break;
}
}
int kp_state = 0;
void kp_finished(qk_tap_dance_state_t *state, void *user_data) {
kp_state = hold_cur_dance(state);
switch (kp_state) {
case SINGLE_HOLD: layer_on(_KP); break;
case DOUBLE_HOLD: layer_on(_RPT); break;
}
}
void kp_reset(qk_tap_dance_state_t *state, void *user_data) {
switch (kp_state) {
case SINGLE_HOLD: layer_off(_KP); break;
case DOUBLE_HOLD: layer_off(_RPT); break;
}
kp_state = 0;
}
enum {
TD_LDCTL,
TD_G,
TD_KP
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset),
[TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL),
[TD_KP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, kp_finished, kp_reset),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | ` |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Gui | Alt |Keypad| Bksp | Space | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
TD(TD_LDCTL), MO(_ADJUST), MY_GUI, MY_ALT, MY_BSPC, MY_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Same as _QWERTY but disable wutoshift */
[_RPT] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NO, KC_LALT, RAISE, KC_SPC, KC_SPC, _______, _______, _______, _______
),
[_RAISE] = LAYOUT(
KC_ESC, _______, FW_WRD, KB_EOL, TG(_RPT), _______, KB_COPY, KC_PGUP, _______, KC_LPRN, KC_RPRN, KC_MINS,
KC_RCTL, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS,
_______, _______, KC_DEL, KC_CAPS, KB_PASTE, BK_WRD, _______, _______, _______, _______, _______, MY_CALC,
KC_RCTL, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
),
[_KP] = LAYOUT(
KC_ESC, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, KC_7, KC_8, KC_9, KC_MINS, KC_EQL,
_______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_ASTR, _______,
KC_NUMLOCK, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_PLUS, KC_END
),
[_LOWER] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RCBR, KC_EQL,
_______, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, KC_LBRC, KC_RBRC, KC_PIPE,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, KC_HOME, KC_END, KC_MPLY,
_______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
),
[_ADJUST] = LAYOUT(
_______, QK_BOOT, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL,
KC_RCTL, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, TG(_KP), KC_BRID, KC_BRIU, KC_MUTE,
_______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, KC_MPLY,
KC_RCTL, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
)
/* [_ADJUST] = LAYOUT( */
/* _______, QK_BOOT, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , */
/* _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, */
/* _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______, */
/* _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ */
/* ) */
};
/* plwnck rev6 RGB layout:
* ----------------------------------
* | 6 5 4 3 |
* | 0 |
* | 7 8 1 2 |
* ----------------------------------
*/
const rgblight_segment_t PROGMEM rpt_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 2, HSV_PINK},
{7, 2, HSV_PINK}
);
const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{2, 2, HSV_RED},
{6, 2, HSV_RED}
);
const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 4, HSV_GREEN}
);
const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_ORANGE}
);
const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 4, HSV_BLUE}
);
const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_BLUE}
);
const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_WHITE},
{8, 1, HSV_WHITE}
);
const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{6, 2, HSV_PURPLE}
);
enum rgb_layer_index {
L_RPT,
L_GAME,
L_RAISE,
L_KP,
L_LOWER,
L_ADJUST,
L_CAPSLOCK,
L_NUMLOCK
};
const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
[L_RPT] = rpt_layer,
[L_GAME] = game_layer,
[L_RAISE] = raise_layer,
[L_KP] = kp_layer,
[L_LOWER] = lower_layer,
[L_ADJUST] = adjust_layer,
[L_CAPSLOCK] = capslock_layer,
[L_NUMLOCK] = numlock_layer
);
#ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
layer_state_t layer_state_set_keymap(layer_state_t state) {
rgblight_set_layer_state(L_RPT, layer_state_cmp(state, _RPT));
rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME));
rgblight_set_layer_state(L_RAISE, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP));
rgblight_set_layer_state(L_LOWER, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST));
rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON);
rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP));
if (layer_state_cmp(state, _GAME) || layer_state_cmp(state, _RPT))
autoshift_disable();
else
autoshift_enable();
return update_tri_layer_state(state, _KP, _RAISE, _LOWER);
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock);
rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP));
return true;
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
bool rc = true;
static bool bspc_del = false;
static bool bspc_initiated_func = false;
switch (keycode) {
case MY_BSPC:
if (record->event.pressed) {
if (IS_LAYER_ON(_KP)) {
// special case: if _KP was turned on by another key,
// treat this as KC_DEL and don't do anything else
bspc_del = true;
register_code(KC_DEL);
return false;
} else {
bspc_timer = timer_read();
bspc_initiated_func = true;
layer_on(_KP);
}
} else {
if (bspc_del) {
// special case: if _KP was turned on by another key,
// treat this as KC_DEL and don't do anything else
unregister_code(KC_DEL);
bspc_del = false;
return false;
}
if (bspc_initiated_func) {
layer_off(_KP);
bspc_initiated_func = false;
}
if (bspc_timer > 0) {
// here the key was pressed and released before the timer
// expired, so treat as a backspace tap and pretend we
// never activated _KP
bspc_timer = 0;
tap_code(KC_BSPC);
} else {
// the timer went off, so KC_BSPC was registered in
// matrix_scan_keymap. unregister it now
unregister_code(KC_BSPC);
}
}
return false; // special case, return now without resetting timer
// other paths should set rc and break
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
rc = false;
break;
}
bspc_timer = 0;
return rc;
}
bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
muse_offset++;
} else {
muse_offset--;
}
} else {
if (clockwise) {
muse_tempo+=1;
} else {
muse_tempo-=1;
}
}
} else {
if (clockwise) {
#ifdef MOUSEKEY_ENABLE
tap_code(KC_MS_WH_DOWN);
#else
tap_code(KC_PGDN);
#endif
} else {
#ifdef MOUSEKEY_ENABLE
tap_code(KC_MS_WH_UP);
#else
tap_code(KC_PGUP);
#endif
}
}
return true;
}
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0: {
#ifdef AUDIO_ENABLE
static bool play_sound = false;
#endif
if (active) {
#ifdef AUDIO_ENABLE
if (play_sound) { PLAY_SONG(plover_song); }
#endif
layer_on(_ADJUST);
} else {
#ifdef AUDIO_ENABLE
if (play_sound) { PLAY_SONG(plover_gb_song); }
#endif
layer_off(_ADJUST);
}
#ifdef AUDIO_ENABLE
play_sound = true;
#endif
break;
}
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
}
}
return true;
}
void keyboard_post_init_keymap(void) {
rgblight_layers = my_rgb_layers;
bspc_timer = 0;
}
LEADER_EXTERNS();
void matrix_scan_keymap(void) {
#ifdef AUDIO_ENABLE
if (muse_mode) {
if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note;
}
}
muse_counter = (muse_counter + 1) % muse_tempo;
} else {
if (muse_counter) {
stop_all_notes();
muse_counter = 0;
}
}
#endif
// if MY_BSPC is held down too long, pretend like it wasn't and start
// pressing backspace
if (bspc_timer > 0 && timer_elapsed(bspc_timer) > LEADER_TIMEOUT) {
layer_off(_KP);
bspc_timer = 0;
register_code(KC_BSPC);
}
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_K) {
layer_invert(_KP);
}
SEQ_ONE_KEY(KC_G) {
layer_invert(_GAME);
}
SEQ_ONE_KEY(KC_KP_5) {
layer_invert(_KP);
}
SEQ_ONE_KEY(KC_5) {
layer_invert(_KP);
}
SEQ_TWO_KEYS(KC_SCLN, KC_1) {
send_secret_string(0);
}
SEQ_TWO_KEYS(KC_SCLN, KC_2) {
send_secret_string(1);
}
SEQ_TWO_KEYS(KC_SCLN, KC_3) {
send_secret_string(2);
}
SEQ_TWO_KEYS(KC_SCLN, KC_4) {
send_secret_string(3);
}
SEQ_TWO_KEYS(KC_SCLN, KC_5) {
send_secret_string(4);
}
SEQ_TWO_KEYS(KC_SCLN, KC_6) {
send_secret_string(5);
}
SEQ_TWO_KEYS(KC_SCLN, KC_M) {
send_secret_string(0);
}
SEQ_TWO_KEYS(KC_SCLN, KC_COMM) {
send_secret_string(1);
}
SEQ_TWO_KEYS(KC_SCLN, KC_DOT) {
send_secret_string(2);
}
SEQ_TWO_KEYS(KC_SCLN, KC_J) {
send_secret_string(3);
}
SEQ_TWO_KEYS(KC_SCLN, KC_K) {
send_secret_string(4);
}
SEQ_TWO_KEYS(KC_SCLN, KC_L) {
send_secret_string(5);
}
SEQ_ONE_KEY(KC_C) {
tap_code16(C(KC_C));
}
// neovim: terminal escape
SEQ_ONE_KEY(KC_QUOT) {
tap_code16(C(KC_BSLS));
tap_code16(C(KC_N));
}
}
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}