40b0ddd425
* Basic Rev 2 implementation * Updated LED defines and added Extra encoder support * Fixed rgb pin assignment * Physically accurate LED positions * Single Color Band scrolling left to right effects * Spirals, Pinwheels, and Documentation....Oh My! * Spiral effect band thickness adjustments * Fixing animation spin directions * Full hand LED positions * Basic Rev 2 implementation Updated LED defines and added Extra encoder support Fixed rgb pin assignment Physically accurate LED positions Full hand LED positions Moving rev2 folder * RGB Center Point LED position update * Fixing led config commas * Fixing led config commas * fix enter key * fix enter * Small changes to default * update default * typo fix * update default * Fixing defines & led config, turned full hand & extra encoders into rules.mk feature * Refactored rules.mk to have a post_rules.mk * Forgot to offset the matrix to led map due to the edge led additions * Updated LED flags and fixed my keymap * Update keymap.c include speed controls for RGB * Fixing more rules.mk and adding keymap like encoders functionality * Sol Rev 2 Implementation * Minor fixes * Keymap fixes * Fix Colemak, add lock keys
90 lines
4.0 KiB
C
90 lines
4.0 KiB
C
#include "quantum.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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{ 0, 1, 2, 3, 4, 5, 6 },
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{ 7, 8, 9, 10, 11, 12, 13 },
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{ 14, 15, 16, 17, 18, 19, 20 },
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{ 21, 22, 23, 24, 25, 26, 27 },
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{ 28, 29, 30, 31, 32, 33, 34 },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 33, 34 },
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// Need to shift Right hand indexes if full hand LEDs are enabled
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#define LO (FULLHAND_LEDS / 2)
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{ LO+62, LO+63, LO+64, LO+65, LO+66, LO+67, LO+68 },
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{ LO+69, LO+70, LO+71, LO+72, LO+73, LO+74, LO+75 },
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{ LO+76, LO+77, LO+78, LO+79, LO+80, LO+81, LO+82 },
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{ LO+83, LO+84, LO+85, LO+86, LO+87, LO+88, LO+89 },
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{ LO+90, LO+91, LO+92, LO+93, LO+94, LO+95, LO+95 },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, LO+95, LO+95 }
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#undef LO
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}, {
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// Left Hand Mapped Left to Right
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{ 11, 14 }, { 28, 14 }, { 42, 14 }, { 56, 14 }, { 70, 14 }, { 84, 14 }, { 102, 14 },
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{ 11, 28 }, { 28, 28 }, { 42, 28 }, { 56, 28 }, { 70, 28 }, { 84, 28 }, { 98, 25 },
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{ 11, 42 }, { 28, 42 }, { 42, 42 }, { 56, 42 }, { 70, 42 }, { 84, 42 }, { 98, 39 },
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{ 11, 56 }, { 28, 56 }, { 42, 56 }, { 56, 56 }, { 70, 56 }, { 84, 56 }, { 98, 53 },
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{ 11, 70 }, { 28, 70 }, { 42, 70 }, { 56, 70 }, { 70, 70 }, { 83, 87 }, { 93, 97 },
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// Edge Light Left
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{ 0, 66 }, { 0, 52 }, { 0, 38 }, { 0, 24 }, { 0, 10 }, { 31, 0 }, { 38, 0 },
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{ 46, 0 }, { 54, 0 }, { 61, 0 }, { 69, 0 }, { 76, 0 }, { 84, 0 }, { 109, 11 },
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{ 109, 24 }, { 109, 39 }, { 109, 53 }, { 110, 73 }, { 112, 85 }, { 106, 95 }, { 95, 98 },
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{ 83, 91 }, { 71, 84 }, { 58, 77 }, { 42, 74 }, { 28, 74 }, { 14, 74 },
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// Full Hand Left
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#ifdef FULLHAND_ENABLE
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{ 2, 88 }, { 2, 103 }, { 2, 117 }, { 2, 132 }, { 10, 145 }, { 25, 145 }, { 39, 145 },
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{ 54, 145 }, { 69, 145 }, { 79, 136 }, { 87, 124 }, { 94, 111 },
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#endif
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// Left Hand Mapped Right to Left
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{ 213, 14 }, { 196, 14 }, { 182, 14 }, { 168, 14 }, { 154, 14 }, { 140, 14 }, { 122, 14 },
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{ 213, 28 }, { 196, 28 }, { 182, 28 }, { 168, 28 }, { 154, 28 }, { 140, 28 }, { 126, 25 },
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{ 213, 42 }, { 196, 42 }, { 182, 42 }, { 168, 42 }, { 154, 42 }, { 140, 42 }, { 126, 39 },
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{ 213, 56 }, { 196, 56 }, { 182, 56 }, { 168, 56 }, { 154, 56 }, { 140, 56 }, { 126, 53 },
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{ 213, 70 }, { 196, 70 }, { 182, 70 }, { 168, 70 }, { 154, 70 }, { 141, 87 }, { 131, 97 },
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// Edge Light Right
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{ 224, 66 }, { 224, 52 }, { 224, 38 }, { 224, 24 }, { 224, 10 }, { 193, 0 }, { 186, 0 },
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{ 178, 0 }, { 170, 0 }, { 163, 0 }, { 155, 0 }, { 148, 0 }, { 140, 0 }, { 115, 11 },
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{ 115, 24 }, { 115, 39 }, { 115, 53 }, { 114, 73 }, { 112, 85 }, { 118, 95 }, { 129, 98 },
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{ 141, 91 }, { 153, 84 }, { 166, 77 }, { 182, 74 }, { 196, 74 }, { 210, 74 }
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// Full Hand Right
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#ifdef FULLHAND_ENABLE
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,{ 222, 88 }, { 222, 103 }, { 222, 117 }, { 222, 132 }, { 214, 145 }, { 199, 145 }, { 185, 145 },
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{ 170, 145 }, { 155, 145 }, { 145, 136 }, { 137, 124 }, { 130, 111 }
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#endif
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}, {
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// Left Hand Mapped Left to Right
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 1, 1, 1, 1, 1, 1,
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// Edge Light Left
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2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2,
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// Full Hand Left
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#ifdef FULLHAND_ENABLE
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2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2,
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#endif
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// Left Hand Mapped Right to Left
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 1, 1, 1, 1, 1, 1,
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// Edge Light Right
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2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2
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// Full Hand Right
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#ifdef FULLHAND_ENABLE
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,2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2
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#endif
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} };
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#endif
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