qmk-keychron-q3-colemak-dh/keyboards/jorne/rev1/rev1.h
joric 42555157b8
[Keyboard] Add Jorne (#15461)
* added jorne-dev (kyria-based)

* updated files

* raw logo

* removed font

* Fix after rebase on master: #undef SH_TG

* Fix LTO parameter name.

* Fix OLED.

* Add VIA Jorne layout.

* readme.md

* updated jorne readme

* Add info.json

* Update keyboards/jorne/keymaps/default/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/jorne/keymaps/default/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/jorne/keymaps/default/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/jorne/rules.mk

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/jorne/rules.mk

Co-authored-by: Drashna Jaelre <drashna@live.com>

* PR changes (added GPL headers, moved oled_task_user)

* info.jsoon: fix thumbs poositions, reorder keys.

* fix info.json maintainer

* fixed layouts

* Sync config.h for VIA with default keymap.

* added post_config (sets brightness to 120 or it hangs)

* added SPLIT_LAYER_STATE_ENABLE/SPLIT_LED_STATE_ENABLE

* Update keyboards/jorne/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/jorne/rev1/config.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/jorne/keymaps/via/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/jorne/keymaps/default/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/jorne/jorne.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/jorne/jorne.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* fixed layout, removed unnecessary defines

* vendor_id set to 0x4753

Co-authored-by: beta-tank <beta-tank@outlook.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-12-16 19:28:29 +11:00

32 lines
1.0 KiB
C

// Copyright 2021 Joric (@joric)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "jorne.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L33, L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, R33, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, R30, R31, R32 \
) \
{ \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ L33, KC_NO, KC_NO, L30, L31, L32 }, \
{ R05, R04, R03, R02, R01, R00 }, \
{ R15, R14, R13, R12, R11, R10 }, \
{ R25, R24, R23, R22, R21, R20 }, \
{ R33, KC_NO, KC_NO, R32, R31, R30 } \
}