748b3ac82a
* added my keymap * Tidy up Add readme, run clang-format, remove some comments * Fixed some formatting issues * Update after reading PR checklist Add GPL header to keymap.c, remove backslash in LAYOUT macro * Use integer constants for switch labels * Remove unneeded code, remove F-keys from raise layer * Use program memory for some text on OLED * Fixed left over debug code * tidy up config.h and rules.mk Remove all unused defines from config.h, and remove options which are the same as the keyboard level make file. Enabled command to be able to toggle NKRO.
193 lines
9.9 KiB
C
193 lines
9.9 KiB
C
/*
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Copyright 2020 Barabas Raffai
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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extern uint8_t is_master;
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enum layer_number {
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_QWERTY = 0,
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_GAME,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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/* clang-format off */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | | | | | | | | | | | | ` |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |LCTRL | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
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* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
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* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift|
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* `-----------------------------------------/ / \ \-----------------------------------------'
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* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
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* | | | |/ / \ \ | | | |
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* `----------------------------' '------''--------------------'
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*/
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[_QWERTY] = LAYOUT(
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KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
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KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_ENT, MO(_RAISE), KC_BSPC, KC_RGUI
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),
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/* game layer adds the number row back */
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[_GAME] = LAYOUT(
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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/* LOWER
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ` | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - |
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* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
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* | | | | | | |-------| |-------| | _ | + | { | } | | |
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* `-----------------------------------------/ / \ \-----------------------------------------'
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* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
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* | | | |/ / \ \ | | | |
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* `----------------------------' '------''--------------------'
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*/
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[_LOWER] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD,
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_______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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/* RAISE
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | GAME |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | |-------. ,-------| Left | Down | Up |Right | | |
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* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
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* | | | | | | |-------| |-------| + | - | = | [ | ] | \ |
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* `-----------------------------------------/ / \ \-----------------------------------------'
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* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
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* | | | |/ / \ \ | | | |
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* `----------------------------' '------''--------------------'
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*/
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[_RAISE] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAME),
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT( \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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/* clang-format on */
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// Setting ADJUST layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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// SSD1306 OLED update loop, make sure to enable OLED_DRIVER_ENABLE=yes in rules.mk
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#ifdef OLED_DRIVER_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 degrees if offhand
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return rotation;
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}
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const char *read_logo(void);
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void set_keylog(uint16_t keycode, keyrecord_t *record);
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const char *read_keylog(void);
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const char *read_keylogs(void);
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# define RAISE_MASK (1 << _RAISE)
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# define LOWER_MASK (1 << _LOWER)
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# define GAME_MASK (1 << _GAME)
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void write_layer_state(void) {
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switch (layer_state & (~GAME_MASK)) {
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case (RAISE_MASK | LOWER_MASK):
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oled_write_P(PSTR("Adjust"), false);
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break;
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case RAISE_MASK:
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oled_write_P(PSTR("Raise"), false);
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break;
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case LOWER_MASK:
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oled_write_P(PSTR("Lower"), false);
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break;
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case 0:
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oled_write_P(PSTR("Default"), false);
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break;
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default:
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oled_write_P(PSTR("Undef-"), false);
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{
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char s[3];
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itoa(layer_state, s, 16);
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oled_write(s, false);
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}
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break;
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}
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if (layer_state & GAME_MASK) {
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oled_write_P(PSTR(" + Game"), false);
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}
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oled_advance_page(true);
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}
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void oled_task_user(void) {
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if (is_keyboard_master()) {
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write_layer_state();
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oled_write_ln(read_keylog(), false);
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oled_write_ln(read_keylogs(), false);
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} else {
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oled_write(read_logo(), false);
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}
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}
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#endif // OLED_DRIVER_ENABLE
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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#ifdef OLED_DRIVER_ENABLE
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set_keylog(keycode, record);
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#endif
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}
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return true;
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}
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