qmk-keychron-q3-colemak-dh/keyboards/roadkit/keymaps/flipphone/keymap.c
Michael Terhar 7960302242 Keymaps for several of my boards (#1641)
* copied mjt keymaps from archive

* All mjt boards now compile

* fixed jd45-mjt breathing

* Updates to fix SpaceFN but not tested yet.

* Still missing either spacebar or an adjacent keypress.

* Debugging rigged up for use with hid_listen.

* Reverted the default keymap to use tap_layer_key rather than custom.  Moved custom approach to keymap_debug.c

* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.

* Cleaned up JD45 keymap that uses tapkey.

* Redid minivan keymap with numsym rather than raise/lower.
Untested.

* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.

* Minor keymap fixes to make them compile without errors.

* Added home/end to right arrow cluster on DYN layer.

* Added more keys to fn and dyn layers.

* It wasn't using my custom layer last time somehow...?  Now it will.

* Compiled and installed at end of day on 8/23

* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.

* Fixed volume controls... were reversed and disabled.

* Added F13-F15 back to fkeys layer in Minivan

* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.

* Removed DYN layer.

* Fixed diagram in planck numsym.

* Cleanup for pull request.

* Roadkit flip phone warning.

* Replaced PLAY_NOTES_ARRAY to PLAY_SONG

* reset the submodules

* checked out specific commits for submodules

* Removed debugging from JD45 shared config.h

* Moved custom rules.mk to apropriate keymap

Reset the shared rules.mk file.

* Trailing return issue in rules.mk

Gotta make for a smooth pull request :-)
2017-08-26 23:33:33 -04:00

217 lines
6.1 KiB
C

#include "roadkit.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
void backlight_toggle(void){
};
enum roadkit_layers {
_NUMPAD,
_FPH,
_FPHNOISY,
_ADJUST,
_DYN
};
enum roadkit_keycodes {
NUMPAD = SAFE_RANGE,
FPH_1,
FPH_2,
FPH_3,
FPH_4,
FPH_5,
FPH_6,
FPH_7,
FPH_8,
FPH_9,
FN_0,
BACKLIT,
MACSLEEP,
DYNAMIC_MACRO_RANGE,
};
#include "dynamic_macro.h"
// Fillers to make keymaps cleaner looking
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMPAD] = /* Numpad */
KEYMAP(KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, \
KC_KP_4, KC_KP_5, KC_KP_6, \
KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, \
LT(_ADJUST, KC_KP_0), KC_KP_DOT),
[_FPH] = /* Quiet T9 */
KEYMAP(FPH_7, FPH_8, FPH_9, KC_KP_PLUS, \
FPH_4, FPH_5, FPH_6, \
FPH_1, FPH_2, FPH_3, SFT_T(KC_KP_ENTER), \
LT(_ADJUST, KC_SPACE), KC_KP_DOT),
[_FPHNOISY] = /* Noisy T9 */
KEYMAP(FPH_7, FPH_8, FPH_9, KC_KP_PLUS, \
FPH_4, FPH_5, FPH_6, \
FPH_1, FPH_2, FPH_3, SFT_T(KC_KP_ENTER), \
LT(_ADJUST, KC_SPACE), KC_KP_DOT),
[_ADJUST] = /* Adjustments */
KEYMAP(KC_NUMLOCK, TG(_FPHNOISY), TG(_FPH), TG(_NUMPAD), \
KC_BSPC, BACKLIT, KC_DEL, \
MACSLEEP, _______, _______, _______, \
_______, MO(_DYN)),
[_DYN] = /* DYNAMIC MACRO */
KEYMAP(DYN_REC_START1, DYN_REC_START2, _______, DYN_REC_STOP, \
_______, _______, _______, \
DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, _______, _______, \
_______, _______),
};
const uint16_t PROGMEM fn_actions[] = {
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
uint16_t fph_tap_qty = false;
uint16_t fph_keycode = 0; // stores which spacebar was used, either raise or lower...
uint16_t get_render_keycode(uint16_t keycode, uint16_t tap_qty){ // maybe replace shift with "mods"
tap_qty--; // reduce by one to match array indexes.
switch(keycode){
case FPH_2:
{uint16_t kc[] = {KC_A, KC_B, KC_C};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_3:
{uint16_t kc[] = {KC_D, KC_E, KC_F};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_4:
{uint16_t kc[] = {KC_G, KC_H, KC_I};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_5:
{uint16_t kc[] = {KC_J, KC_K, KC_L};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_6:
{uint16_t kc[] = {KC_M, KC_N, KC_O};
if(tap_qty % 6 > 2)
return LSFT(kc[tap_qty % 3]);
return kc[tap_qty % 3];}
break;
case FPH_7:
{uint16_t kc[] = {KC_P, KC_Q, KC_R, KC_S};
if(tap_qty % 8 > 2)
return LSFT(kc[tap_qty % 4]);
return kc[tap_qty % 4];}
break;
case FPH_8:
{uint16_t kc[] = {KC_T, KC_U, KC_V};
if(tap_qty % 8 > 2)
return LSFT(kc[tap_qty % 4]);
return kc[tap_qty % 4];}
break;
case FPH_9:
{uint16_t kc[] = {KC_W, KC_X, KC_Y, KC_Z};
if(tap_qty % 8 > 2)
return LSFT(kc[tap_qty % 4]);
return kc[tap_qty % 4];}
break;
case FPH_1:
{uint16_t kc[] = {KC_COMM, LSFT(KC_SLSH), KC_EXLM, KC_AT, KC_MINS, KC_UNDS, KC_PLUS, \
KC_SCLN, LSFT(KC_SCLN), KC_QUOT, LSFT(KC_QUOT), KC_TILD, \
KC_PIPE, KC_BSLS, KC_HASH, LSFT(KC_4), KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, \
KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, LSFT(KC_COMM), LSFT(KC_DOT)};
return kc[tap_qty % 26];}
}
return KC_NO;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
uint8_t layer;
layer = biton32(layer_state);
switch (keycode) {
case FPH_1 ... FPH_9:
if(layer == _FPHNOISY){
if (record->event.pressed) {
if(fph_keycode != keycode) { // key change
fph_tap_qty = 0;
fph_keycode = keycode;
} else { // same key tapped again so erase and increment.
register_code(KC_BSPC);
unregister_code(KC_BSPC);
fph_tap_qty++;
}
uint16_t render_keycode = get_render_keycode(keycode, fph_tap_qty);
// find mods? Apply mods..
register_code(render_keycode);
unregister_code(render_keycode);
} else {
// do we need to do anything on key-release?
}
} else { // not noisy, be demure .
if (record->event.pressed) {
if(fph_keycode != keycode) { // key change, kill everything.
uint16_t render_keycode = get_render_keycode(fph_keycode, fph_tap_qty);
// find mods? Apply mods..
register_code(render_keycode);
unregister_code(render_keycode);
fph_keycode = keycode;
fph_tap_qty = 0;
} else { // same key tapped again so increment counter silently
fph_tap_qty++;
}
} else {
// do we need to do anything on key-release?
// maybe start a timer on this one?
}
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
}
return false;
break;
case MACSLEEP:
if (record->event.pressed) {
register_code(KC_RSFT);
register_code(KC_RCTL);
register_code(KC_POWER);
unregister_code(KC_POWER);
unregister_code(KC_RCTL);
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}