4e1c5887c5
* add docs * core changes * update keyboards to new OLED * updated users to new OLED * update layouts to new OLED * fixup docs * drashna's suggestion * fix up docs * new keyboards with oled * core split changes * remaining keyboard files * Fix The Helix keyboards oled options * reflect develop Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
214 lines
8.3 KiB
C
214 lines
8.3 KiB
C
#include QMK_KEYBOARD_H
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#include "enums.h"
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#include "layer.h"
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#include "lufa.h"
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// [Init Variables] ----------------------------------------------------------//
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// Oled timer similar to Drashna's
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static uint32_t oled_timer = 0;
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// Boolean to store LED state
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bool user_led_enabled = true;
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// Boolean to store the master LED clear so it only runs once.
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bool master_oled_cleared = false;
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// [Keymaps] -----------------------------------------------------------------//
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_split_3x6_3(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN)
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),
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[_NUM] = LAYOUT_split_3x6_3(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO,
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KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO,
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LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
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),
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[_SYM] = LAYOUT_split_3x6_3(
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KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
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KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
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LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
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),
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[_GAME] = LAYOUT_split_3x6_3(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO,
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO
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),
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[_WEAPON] = LAYOUT_split_3x6_3(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST,
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KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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// [Post Init] --------------------------------------------------------------//
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void keyboard_post_init_user(void) {
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// Set RGB to known state
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rgb_matrix_enable_noeeprom();
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rgb_matrix_set_color_all(RGB_GREEN);
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rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
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user_led_enabled = true;
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}
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// [Process User Input] ------------------------------------------------------//
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
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// changes in marrix_scan_user
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case RGB_TOG:
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if (record->event.pressed) {
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// Toggle matrix on key press
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user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
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// Toggle boolean flag
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user_led_enabled = !user_led_enabled;
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}
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return false;
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default:
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// Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
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if (record->event.pressed) {
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#ifdef OLED_ENABLE
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oled_timer = timer_read32();
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#endif
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// Restore LEDs if they are enabled by user
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if (user_led_enabled) {
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rgb_matrix_enable_noeeprom();
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}
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}
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return true;
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}
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}
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// [Matrix Scan] ------------------------------------------------------------//
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void matrix_scan_user(void) {
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// Iddle timer to return to default layer if left on game layer
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if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
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// Reset layer in case it got left on _GAME
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// This prevents the issue where the master side sometimes wont switch off as expected
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// in the next step.
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if (get_highest_layer(layer_state) == _GAME) {
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layer_off(_GAME);
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layer_on(_QWERTY);
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}
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return;
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}
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// Timeout to turn off LEDs
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else if (timer_elapsed32(oled_timer) > 480000) {
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rgb_matrix_disable_noeeprom();
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return;
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}
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// Set RGB Matrix color based on layers
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if (user_led_enabled) {
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switch (get_highest_layer(layer_state)){
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case _GAME:
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rgb_matrix_set_color_all(RGB_PURPLE);
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break;
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case _NUM:
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case _SYM:
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case _QWERTY:
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rgb_matrix_set_color_all(RGB_GREEN);
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break;
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default:
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rgb_matrix_set_color_all(RGB_GREEN);
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break;
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}
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} else {
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rgb_matrix_disable_noeeprom();
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return;
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}
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}
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// [OLED Configuration] ------------------------------------------------------//
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#ifdef OLED_ENABLE
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// Init Oled and Rotate....
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (!is_keyboard_master())
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return OLED_ROTATION_180; // flips the display 180 to see it from my side
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return rotation;
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}
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// Read logo from font file
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const char *read_logo(void);
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// {OLED helpers} -----------------------------------------------//
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// Render Logo
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void render_logo(void) {
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oled_write(read_logo(), false);
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}
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// Master OLED Screen (Left Hand )
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void render_master_oled(void) {
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// Switch display based on Layer
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switch (get_highest_layer(layer_state)){
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case _GAME:
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render_separator();
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render_layer_state();
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render_separator();
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render_separator();
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break;
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case _WEAPON:
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render_separator();
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render_separator();
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render_layer_state();
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render_separator();
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break;
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default:
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render_separator();
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render_layer_state();
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render_separator();
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render_usb_state();
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}
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}
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// Slave OLED scren (Right Hand)
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void render_slave_oled(void) {
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render_logo();
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}
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// {OLED Task} -----------------------------------------------//
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void oled_task_user(void) {
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// First time out switches to logo as first indication of iddle.
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if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
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// Render logo on both halves before full timeout
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if (is_keyboard_master() && !master_oled_cleared) {
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// Clear master OLED once so the logo renders properly
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oled_clear();
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master_oled_cleared = true;
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}
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render_logo();
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return;
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}
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// Drashna style timeout for LED and OLED Roughly 8mins
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else if (timer_elapsed32(oled_timer) > 480000) {
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oled_off();
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rgb_matrix_disable_noeeprom();
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return;
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}
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else {
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oled_on();
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// Reset OLED Clear flag
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master_oled_cleared = false;
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// Show logo when USB dormant
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switch (USB_DeviceState) {
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case DEVICE_STATE_Unattached:
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case DEVICE_STATE_Powered:
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case DEVICE_STATE_Suspended:
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render_logo();
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break;
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default:
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if (is_keyboard_master()) {
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render_master_oled();
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} else {
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render_slave_oled();
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}
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}
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}
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}
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#endif
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