qmk-keychron-q3-colemak-dh/users/danielo515/tap_dance.c
2022-12-14 12:40:25 -08:00

140 lines
4.5 KiB
C

#include "tap_dance.h"
//**************** Definitions needed for quad function to work *********************//
#ifdef QUAD_DANCE
int cur_dance(tap_dance_state_t *state)
{
if (state->count == 1)
{
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || state->pressed == 0)
return SINGLE_TAP;
else
return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap. In example below, that means to send `xx` instead of `Escape`.
else if (state->count == 2)
{
if (state->interrupted)
return DOUBLE_SINGLE_TAP;
else if (state->pressed)
return DOUBLE_HOLD;
else
return DOUBLE_TAP;
}
else
return 6; //magic number. At some point this method will expand to work for more presses
};
//**************** Definitions needed for quad function to work *********************//
# endif
// Slightly better tap dance double: interruption sends double single and any number over double sends the single that number of times
void tap_dance_pair_finished_safe(tap_dance_state_t *state, void *user_data) {
tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
int count = state->count;
if (state->count == 2) {
if (state->interrupted){
tap_code16(pair->kc1);register_code16 (pair->kc1);
state->count = 1; // Reset the counter as we are using the first key
} else register_code16 (pair->kc2);
return;
}
register_code16 (pair->kc1);
while(--count){
unregister_code16(pair->kc1);
register_code16 (pair->kc1);
}
}
void tap_dance_pair_reset_safe(tap_dance_state_t *state, void *user_data) {
tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
if (state->count == 2) {
unregister_code16 (pair->kc2);
return;
}
unregister_code16(pair->kc1);
}
//**************** Tap dance functions *********************//
tap_dance_action_t tap_dance_actions[] = {
[COPY_CUT] = ACTION_TAP_DANCE_FN(td_copy_cut),
[PASTE_DANCE] = ACTION_TAP_DANCE_FN(td_paste),
[_TD_F1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_F1),
[_TD_F2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_F2),
[_TD_F3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_F3),
[_TD_F4] = ACTION_TAP_DANCE_DOUBLE(KC_4, KC_F4),
[_TD_F5] = ACTION_TAP_DANCE_DOUBLE(KC_5, KC_F5),
[_TD_F6] = ACTION_TAP_DANCE_DOUBLE(KC_6, KC_F6),
[_TD_F7] = ACTION_TAP_DANCE_DOUBLE(KC_7, KC_F7),
[_TD_F8] = ACTION_TAP_DANCE_DOUBLE(KC_8, KC_F8),
[_TD_F9] = ACTION_TAP_DANCE_DOUBLE(KC_9, KC_F9),
[_TD_F10] = ACTION_TAP_DANCE_DOUBLE(KC_0, KC_F10),
[_TD_F11] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_F11),
[_TD_F12] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_F12),
[_TD_H_ENTER] = ACTION_TAP_DANCE_DOUBLE(KC_H, KC_ENT),
[_TD_CLN] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_COLON),
[_TD_SLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLASH, KC_BACKSLASH),
// OLD ONES
[LEFT_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, KC_HOME),
[RGT_HOME] = ACTION_TAP_DANCE_DOUBLE_SAFE(KC_RGHT, KC_END),
[J_ENT] = ACTION_TAP_DANCE_DOUBLE_SAFE(KC_J,KC_ENT),
[H_MINS] = ACTION_TAP_DANCE_DOUBLE_SAFE(KC_H,KC_SLASH),
[_TD_COPY] = ACTION_TAP_DANCE_FN(dance_copy),
[_TD_CUT] = ACTION_TAP_DANCE_FN(dance_cut),
[_TD_PASTE] = ACTION_TAP_DANCE_FN(dance_paste)
};
void td_copy_cut(tap_dance_state_t *state, void *user_data)
{
if (state->count == 2)
{
onMac ? SEND_STRING(SS_LGUI("x")) : SEND_STRING(SS_LCTL("x"));
}
else
{
onMac ? SEND_STRING(SS_LGUI("c")) : SEND_STRING(SS_LCTL("c"));
}
reset_tap_dance(state);
};
void td_paste(tap_dance_state_t *state, void *user_data)
{
if (state->count == 2)
{
onMac ? SEND_STRING(SS_DOWN(X_RSFT) SS_LGUI("v") SS_UP(X_RSFT)) : SEND_STRING(SS_DOWN(X_RSFT) SS_LCTL("v") SS_UP(X_RSFT));
}
else
{
onMac ? SEND_STRING(SS_LGUI("v")) : SEND_STRING(SS_LCTL("v"));
}
reset_tap_dance(state);
};
//===== The awesome tap dance for CUT, COPY and PASTE letters
void dance_copy (tap_dance_state_t *state, void *user_data) {
if (state->count == 1) { tap_code16(KC_C); }
else
if (state->interrupted) { tap_code16(KC_C);tap_code16(KC_C);}
else CMD(KC_C);
reset_tap_dance (state);
}
void dance_cut (tap_dance_state_t *state, void *user_data) {
if (state->count == 1) { tap_code16(KC_X); }
else { CMD(KC_X); }
reset_tap_dance (state);
}
void dance_paste (tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
tap_code16(KC_V);
}
else {
CMD(KC_V);
}
reset_tap_dance (state);
}