cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
45 lines
1022 B
C
45 lines
1022 B
C
// Copyright 2022 LucW (@luc-languagetools)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/* Select hand configuration */
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// #define MASTER_LEFT
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#define MASTER_RIGHT
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// #define EE_HANDS
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//#define QUICK_TAP_TERM 0
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//#define TAPPING_TERM 100
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// #define DOUBLE_TAP_SHIFT_TURNS_ON_CAPS_WORD
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#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
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// MOUSE SETTINGS
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// ==============
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#define MOUSEKEY_TIME_TO_MAX 200
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#define RGBLIGHT_LAYERS
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_LIMIT_VAL 90
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// #define RGBLIGHT_LIMIT_VAL 0
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#ifdef RGB_MATRIX_ENABLE
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// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SPLASH
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//#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#endif
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#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
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