qmk-keychron-q3-colemak-dh/users/spidey3/layer_rgb.c
Ryan cf935d97ae
Fix functions with empty params (#19647)
* Fix functions with empty params

* Found a bunch more
2023-01-20 16:21:17 +00:00

487 lines
17 KiB
C

// Copyright 2022 Joshua Diamond josh@windowoffire.com (@spidey3)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "spidey3.h"
#include "velocikey.h"
#include <lib/lib8tion/lib8tion.h>
uint32_t rgb_mode;
uint16_t rgb_hue;
uint8_t rgb_sat;
uint8_t rgb_val;
bool rgb_saved = 0;
extern bool spi_gflock;
extern uint16_t spi_replace_mode;
static void set_rgb_default(void) {
rgblight_enable();
rgblight_sethsv(RGBLIGHT_DEFAULT_HUE, RGBLIGHT_DEFAULT_SAT, RGBLIGHT_DEFAULT_VAL);
rgblight_mode(RGBLIGHT_DEFAULT_MODE);
#ifdef VELOCIKEY_ENABLE
if (velocikey_enabled()) velocikey_toggle();
#endif
}
// clang-format off
// Convenience macros
#define NONE { RGBLIGHT_END_SEGMENTS }
#define CORNER_BL(color) { 0, 1, color }
#define CORNER_BR(color) { RGBLED_NUM / 2 - 1, 1, color }
#define CORNER_FR(color) { RGBLED_NUM / 2, 1, color }
#define CORNER_FL(color) { RGBLED_NUM - 1, 1, color }
#define CORNERS(color) {0, 1, color}, {RGBLED_NUM / 2 - 1, 2, color}, { RGBLED_NUM - 1, 1, color }
#define FRONT(inset, color) { RGBLED_NUM / 2 + inset, RGBLED_NUM / 2 - 2 * inset, color }
#define BACK(inset, color) { inset, RGBLED_NUM / 2 - 2 * inset, color }
const rgblight_segment_t PROGMEM _none[] = NONE;
#define LAYER_OFFSET 0
// No indicator for base layer
const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_MAGENTA)); // _NUMPAD
const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_GREEN)); // _FN
#define LOCK_OFFSET 3
const rgblight_segment_t PROGMEM _numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(3, HSV_YELLOW));
const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FL(HSV_AZURE));
const rgblight_segment_t PROGMEM _scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FR(HSV_ORANGE));
#define MISC_OFFSET 6
const rgblight_segment_t PROGMEM _gflock_layer[] = RGBLIGHT_LAYER_SEGMENTS(BACK(1, HSV_ORANGE));
const rgblight_segment_t PROGMEM _glyphreplace_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_ORANGE));
#define ACK_OFFSET 8
const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_RED));
const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_GREEN));
const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_YELLOW));
const rgblight_segment_t PROGMEM _huh_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_YELLOW), FRONT(1, HSV_BLUE), BACK(1, HSV_BLUE));
#define UNICODE_OFFSET 12
const rgblight_segment_t PROGMEM _uc_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_PURPLE));
// No indicator for UNICODE_MODE_LINUX
// UNICODE_MODE_WINDOWS disabled in config.h
// UNICODE_MODE_BSD not implemented
const rgblight_segment_t PROGMEM _uc_winc_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_CYAN));
const rgblight_segment_t PROGMEM _uc_emacs_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_GREEN));
// Now define the array of layers. Higher numbered layers take precedence.
const rgblight_segment_t *const PROGMEM _rgb_layers[] = {
[LAYER_OFFSET + _BASE] = _none,
[LAYER_OFFSET + _NUMPAD] = _layer1_layer,
[LAYER_OFFSET + _FN] = _layer2_layer,
[LOCK_OFFSET + USB_LED_NUM_LOCK] = _numlock_layer,
[LOCK_OFFSET + USB_LED_CAPS_LOCK] = _capslock_layer,
[LOCK_OFFSET + USB_LED_SCROLL_LOCK] = _scrolllock_layer,
[MISC_OFFSET + 0] = _gflock_layer,
[MISC_OFFSET + 1] = _glyphreplace_layer,
[ACK_OFFSET + ACK_NO] = _no_layer,
[ACK_OFFSET + ACK_YES] = _yes_layer,
[ACK_OFFSET + ACK_MEH] = _meh_layer,
[ACK_OFFSET + ACK_HUH] = _huh_layer,
[UNICODE_OFFSET + UNICODE_MODE_MACOS] = _uc_mac_layer,
[UNICODE_OFFSET + UNICODE_MODE_LINUX] = _none,
[UNICODE_OFFSET + UNICODE_MODE_WINDOWS] = _none,
[UNICODE_OFFSET + UNICODE_MODE_BSD] = _none,
[UNICODE_OFFSET + UNICODE_MODE_WINCOMPOSE] = _uc_winc_layer,
[UNICODE_OFFSET + UNICODE_MODE_EMACS] = _uc_emacs_layer,
[UNICODE_OFFSET + UNICODE_MODE_COUNT] = NULL
};
// clang-format on
const uint8_t PROGMEM _n_rgb_layers = ARRAY_SIZE(_rgb_layers) - 1;
void clear_rgb_layers(void) {
for (uint8_t i = 0; i < _n_rgb_layers; i++) {
rgblight_set_layer_state(i, false);
}
}
void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) {
for (uint8_t i = start; i < end; i++) {
bool is_on = layer_state_cmp(state, i);
rgblight_set_layer_state(LAYER_OFFSET + i, is_on);
}
}
void do_rgb_unicode(uint8_t uc_mode) {
for (uint8_t i = 0; i < UNICODE_MODE_COUNT; i++) {
bool is_on = i == uc_mode;
rgblight_set_layer_state(UNICODE_OFFSET + i, is_on);
}
}
void do_rgb_all(void) {
do_rgb_layers(default_layer_state, LAYER_BASE_DEFAULT, LAYER_BASE_REGULAR);
do_rgb_layers(layer_state, LAYER_BASE_REGULAR, LAYER_BASE_END);
do_rgb_unicode(get_unicode_input_mode());
rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
}
// flags. 0 = no change, 1 = increment, -1 = decrement.
int8_t change_hue = 0;
int8_t change_sat = 0;
int8_t change_val = 0;
// timer to control color change speed
uint16_t change_timer = 0;
const uint16_t change_tick = 15;
extern rgblight_config_t rgblight_config;
extern rgblight_status_t rgblight_status;
#if defined(RGBLIGHT_STARTUP_ANIMATION)
# define STARTUP_ANIMATION_SATURATION 200
# define STARTUP_ANIMATION_VALUE 255
# define STARTUP_ANIMATION_FADE_STEP 5
# define STARTUP_ANIMATION_CYCLE_STEP 2
# define STARTUP_ANIMATION_RAMP_TO_STEPS 70
# define STARTUP_ANIMATION_STEP_TIME 10
# define STARTUP_ANIMATION_INITIAL_DELAY 0 // milliseconds, must be < 255 * STEP_TIME
// clang-format off
typedef enum {
DISABLED,
WAITING,
RESTART,
START,
FADE_OLD,
FADE_IN,
CYCLE,
RAMP_DOWN,
RAMP_TO,
CLEAN_UP,
DONE
} startup_animation_state_t;
// clang-format on
static rgblight_config_t old_config;
static uint8_t old_base_mode;
static startup_animation_state_t startup_animation_state = DISABLED;
static uint16_t rgblight_startup_loop_timer;
void startup_animation_init(void) {
old_config.raw = rgblight_config.raw;
old_base_mode = rgblight_status.base_mode;
if (!old_config.enable) rgblight_enable_noeeprom();
}
#endif
void keyboard_post_init_user_rgb(void) {
// Enable the LED layers
rgblight_layers = _rgb_layers;
do_rgb_all();
#if defined(RGBLIGHT_STARTUP_ANIMATION)
startup_animation_init();
startup_animation_state = STARTUP_ANIMATION_INITIAL_DELAY ? WAITING : START;
#endif
}
void matrix_scan_user_rgb(void) {
#if defined(RGBLIGHT_STARTUP_ANIMATION)
if (startup_animation_state != DONE && is_keyboard_master()) {
if (startup_animation_state == START || timer_elapsed(rgblight_startup_loop_timer) > STARTUP_ANIMATION_STEP_TIME) {
static uint8_t counter;
rgblight_startup_loop_timer = timer_read();
switch (startup_animation_state) {
case WAITING:
# ifdef STARTUP_ANIMATION_DEBUG
dprintf("sua WAITING counter=%u\n", counter);
# endif
if (counter < STARTUP_ANIMATION_INITIAL_DELAY / STARTUP_ANIMATION_STEP_TIME) {
counter++;
} else {
startup_animation_state = START;
}
break;
case RESTART:
# ifdef STARTUP_ANIMATION_DEBUG
dprintln("sua RESTART");
# endif
startup_animation_init();
case START:
# ifdef STARTUP_ANIMATION_DEBUG
dprintln("sua START");
# endif
startup_animation_state = FADE_OLD;
counter = old_config.val;
// No break! Just roll into FADE_OLD in the same iteration...
case FADE_OLD:
# ifdef STARTUP_ANIMATION_DEBUG
dprintf("sua FADE_OLD counter=%u\n", counter);
# endif
if (counter >= STARTUP_ANIMATION_FADE_STEP) {
rgblight_sethsv_noeeprom(old_config.hue, old_config.sat, counter);
counter -= STARTUP_ANIMATION_FADE_STEP;
} else {
counter = 0;
startup_animation_state = FADE_IN;
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
}
break;
case FADE_IN:
# ifdef STARTUP_ANIMATION_DEBUG
dprintf("sua FADE_IN counter=%u\n", counter);
# endif
if (counter < STARTUP_ANIMATION_VALUE) {
rgblight_sethsv_noeeprom(old_config.hue, STARTUP_ANIMATION_SATURATION, counter);
counter += STARTUP_ANIMATION_FADE_STEP;
} else {
counter = 255;
startup_animation_state = CYCLE;
}
break;
case CYCLE:
# ifdef STARTUP_ANIMATION_DEBUG
dprintf("sua CYCLE counter=%u\n", counter);
# endif
if (counter >= STARTUP_ANIMATION_CYCLE_STEP) {
rgblight_sethsv_noeeprom((counter + old_config.hue) % 255, STARTUP_ANIMATION_SATURATION, STARTUP_ANIMATION_VALUE);
counter -= STARTUP_ANIMATION_CYCLE_STEP;
} else {
if (
# ifdef RGBLIGHT_EFFECT_BREATHING
(old_base_mode == RGBLIGHT_MODE_BREATHING) ||
# endif
# ifdef RGBLIGHT_EFFECT_SNAKE
(old_base_mode == RGBLIGHT_MODE_SNAKE) ||
# endif
# ifdef RGBLIGHT_EFFECT_KNIGHT
(old_base_mode == RGBLIGHT_MODE_KNIGHT) ||
# endif
# ifdef RGBLIGHT_EFFECT_TWINKLE
(old_base_mode == RGBLIGHT_MODE_TWINKLE) ||
# endif
!old_config.enable) {
counter = STARTUP_ANIMATION_VALUE;
startup_animation_state = RAMP_DOWN;
} else if (
# ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
(old_base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) ||
# endif
# ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
(old_base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) ||
# endif
# ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
(old_base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) ||
# endif
# ifdef RGBLIGHT_EFFECT_RAINBOW_CHRISTMAS
(old_base_mode == RGBLIGHT_MODE_CHRISTMAS) ||
# endif
# ifdef RGBLIGHT_EFFECT_RAINBOW_RGB_TEST
(old_base_mode == RGBLIGHT_MODE_RGB_TEST) ||
# endif
(old_base_mode == RGBLIGHT_MODE_STATIC_LIGHT)) {
counter = 0;
startup_animation_state = RAMP_TO;
} else {
startup_animation_state = CLEAN_UP;
}
}
break;
case RAMP_DOWN:
# ifdef STARTUP_ANIMATION_DEBUG
dprintf("sua RAMP_DOWN counter=%u\n", counter);
# endif
rgblight_sethsv_noeeprom(old_config.hue, STARTUP_ANIMATION_SATURATION, counter);
if (counter >= STARTUP_ANIMATION_FADE_STEP) {
counter -= STARTUP_ANIMATION_FADE_STEP;
} else {
startup_animation_state = CLEAN_UP;
}
break;
case RAMP_TO: {
# ifdef STARTUP_ANIMATION_DEBUG
dprintf("sua RAMP_TO s=%u, v=%u, counter=%u\n", old_config.sat, old_config.val, counter);
# endif
uint8_t steps = STARTUP_ANIMATION_RAMP_TO_STEPS;
if (counter < steps) {
uint8_t s = STARTUP_ANIMATION_SATURATION + counter * (((float)old_config.sat - STARTUP_ANIMATION_SATURATION) / (float)steps);
uint8_t v = STARTUP_ANIMATION_VALUE + counter * (((float)old_config.val - STARTUP_ANIMATION_VALUE) / (float)steps);
rgblight_sethsv_noeeprom(old_config.hue, s, v);
counter++;
} else {
startup_animation_state = CLEAN_UP;
}
} break;
case CLEAN_UP:
# ifdef STARTUP_ANIMATION_DEBUG
dprintln("sua CLEAN_UP");
# endif
rgblight_reload_from_eeprom();
startup_animation_state = DONE;
# ifdef STARTUP_ANIMATION_DEBUG
dprintln("sua DONE");
# endif
break;
default:
break;
}
}
}
#endif
if (change_hue != 0 || change_val != 0 || change_sat != 0) {
if (timer_elapsed(change_timer) > change_tick) {
HSV hsv = rgblight_get_hsv();
hsv.h += change_hue;
hsv.s = change_sat > 0 ? qadd8(hsv.s, (uint8_t)change_sat) : qsub8(hsv.s, (uint8_t)-change_sat);
hsv.v = change_val > 0 ? qadd8(hsv.v, (uint8_t)change_val) : qsub8(hsv.v, (uint8_t)-change_val);
rgblight_sethsv_noeeprom(hsv.h, hsv.s, hsv.v);
change_timer = timer_read();
}
}
}
void shutdown_user_rgb(void) {
clear_rgb_layers();
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
for (int i = 0; i < RGBLED_NUM; i++) {
rgblight_setrgb_at(0xFF, 0x80 * (i % 2), 0, i);
}
}
layer_state_t default_layer_state_set_user_rgb(layer_state_t state) {
do_rgb_layers(state, LAYER_BASE_DEFAULT, LAYER_BASE_REGULAR);
return state;
}
layer_state_t layer_state_set_user_rgb(layer_state_t state) {
do_rgb_layers(state, LAYER_BASE_REGULAR, LAYER_BASE_END);
return state;
}
bool led_update_user_rgb(led_t led_state) {
rgblight_set_layer_state(LOCK_OFFSET + USB_LED_NUM_LOCK, led_state.num_lock);
rgblight_set_layer_state(LOCK_OFFSET + USB_LED_CAPS_LOCK, led_state.caps_lock);
rgblight_set_layer_state(LOCK_OFFSET + USB_LED_SCROLL_LOCK, led_state.scroll_lock);
return true;
}
#if defined(UNICODE_COMMON_ENABLE)
void unicode_input_mode_set_user_rgb(uint8_t input_mode) {
rgb_layer_ack(ACK_MEH);
do_rgb_unicode(input_mode);
}
#endif
void rgb_layer_ack_yn(bool yn) { rgb_layer_ack(yn ? ACK_YES : ACK_NO); }
void rgb_layer_ack(layer_ack_t n) {
uint8_t layer = ACK_OFFSET + n;
rgblight_blink_layer(layer, RGB_LAYER_ACK_DURATION);
}
extern keymap_config_t keymap_config;
extern rgblight_config_t rgblight_config;
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
// clang-format off
case SPI_GLO: set_rgb_default(); return false;
case RGB_HUI: change_timer = timer_read(); change_hue = 1; return false;
case RGB_HUD: change_timer = timer_read(); change_hue = -1; return false;
case RGB_SAI: change_timer = timer_read(); change_sat = 1; return false;
case RGB_SAD: change_timer = timer_read(); change_sat = -1; return false;
case RGB_VAI: change_timer = timer_read(); change_val = 1; return false;
case RGB_VAD: change_timer = timer_read(); change_val = -1; return false;
// clang-format on
}
} else {
bool rgb_done = false;
switch (keycode) {
case RGB_HUI:
case RGB_HUD:
change_hue = 0;
rgb_done = true;
break;
case RGB_SAI:
case RGB_SAD:
change_sat = 0;
rgb_done = true;
break;
case RGB_VAI:
case RGB_VAD:
change_val = 0;
rgb_done = true;
break;
}
if (rgb_done) {
HSV final = rgblight_get_hsv();
rgblight_sethsv(final.h, final.s, final.v);
}
}
return true;
}
void post_process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// Acks follow...
case QK_DEBUG_TOGGLE:
if (debug_matrix || debug_keyboard)
rgb_layer_ack(ACK_HUH);
else if (debug_enable)
rgb_layer_ack(ACK_YES);
else
rgb_layer_ack(ACK_NO);
break;
case SPI_GFLOCK:
rgb_layer_ack_yn(spi_gflock);
rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
break;
case SPI_NORMAL ... SPI_FRAKTR:
rgb_layer_ack_yn(spi_replace_mode != SPI_NORMAL);
rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
break;
case RGB_TOG:
// Hack - we only get called on the press for RGB_TOG,
// but the flag is only flipped on the release...
rgb_layer_ack_yn(!rgblight_config.enable);
break;
#ifdef VELOCIKEY_ENABLE
case QK_VELOCIKEY_TOGGLE:
rgb_layer_ack_yn(velocikey_enabled());
break;
#endif
#ifdef NKRO_ENABLE
case NK_TOGG:
case NK_ON:
case NK_OFF:
rgb_layer_ack_yn(keymap_config.nkro);
break;
#endif
}
}