qmk-keychron-q3-colemak-dh/keyboards/id80/config.h
Sergey Vlasov 17bda000f3
[Keyboard] Add IDOBAO ID80 (#8728)
* id80: New keyboard (IDOBAO ID80)

Add initial support for the IDOBAO ID80 keyboard.

Most source files were generated by the KBFirmware JSON to QMK Parser
(https://noroadsleft.github.io/kbf_qmk_converter/) based on the
ID80.json file provided by the keyboard vendor.  The only change to
rules.mk was to set `COMMAND_ENABLE = no` to make the compiled firmware
fit into the available flash space.

* id80: Update default keymap to match stock

Update the Fn layer in the default keymap to match the stock firmware
which was actually flashed into the PCB.

* id80: Add Caps Lock indicator support

Although the KBFirmware JSON includes information about the MCU pins
used for keyboard indicator LEDs, the KBF to QMK converter does not
generate the required code automatically.  Implement the LED handling
code, and at the same time switch from the older `led_set_kb` API to the
newer `led_update_kb`.

* id80: Remove placeholder functions

The provided skeletons for `matrix_scan_kb` and `process_record_kb` did
not do anything useful, so remove them.

* id80: Use Esc as the Bootmagic Lite activation key

The Esc key is not at the (0, 0) position in the ID80 matrix, therefore
setting `BOOTMAGIC_LITE_ROW` and `BOOTMAGIC_LITE_COLUMN` is required to
use the Esc key for Bootmagic Lite.

* id80: Update info.json

Replace info.json generated by the KBF to QMK converter with another
version generated using http://www.keyboard-layout-editor.com/ and the
KLE raw to QMK info.json converter (https://qmk.fm/converter/).  The
updated info.json has the correct physical layout (the distance between
the function key row and the main block is actually 0.25U, but the
vendor-provided ID80.json had 0.5U there) and correct key labels (using
the stock layout instead of raw matrix locations and pin names).

* id80: Enable NKRO

The default keymap is updated to have NK_TOGG at Fn+N, like most other
keyboards which have NKRO enabled.

* id80: Use unique USB vendor/product ID

Having an unique USB vendor/product ID is required for VIA support.
The vendor ID value is the same as for the `idobo` (ID75) keyboard.

* id80: Fix right modifiers in the default keymap

For some reason the default keymap converted from the vendor-supplied
JSON had the right Shift, Alt and Ctrl keys mapped to the left side
modifier keycodes.

* id80: Remove empty row 6 (F0) from matrix

The matrix layout which was defined in the vendor-supplied ID80.json
file had 12 rows which corresponded to the left and right parts of the
6 physical rows.  However, the row 6 of the matrix (connected to the F0
pin), which corresponded to the right part of the physical bottom row,
was completely empty (all 9 keys of the bottom row were placed in the
matrix row for the left part).  Keeping this row in the matrix just
wastes resources; in particular, when the VIA support is enabled, having
a 9×12 matrix with 4 layers leaves only 122 bytes available for dynamic
macros, which is less than the recommended minimum of 128 bytes.
Removing the unused row reduces the matrix size to 9×11, which leaves
194 bytes of EEPROM space for dynamic macros.

* id80: Update row numbers in the LAYOUT macro

Update row numbers in the names of the LAYOUT macro parameters after
removing a row in the middle.

* id80: Set RGBLED_NUM to 20 to match the actual PCB

The vendor-supplied ID80.json file specified that the PCB should have
28 RGB LEDs in the chain.  However, the actual PCB that was shipped
from AliExpress had 20 LEDs in the chain (16 underglow LEDs, and then 4
more LEDs on top of the PCB, to the right of the Enter key location).
Update RGBLED_NUM to match the actual PCB.
2020-04-12 23:55:01 +01:00

89 lines
3.1 KiB
C

/*
Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6964 /* "id" */
#define PRODUCT_ID 0x0080
#define DEVICE_VER 0x0001
#define MANUFACTURER IDOBAO
#define PRODUCT ID80
#define DESCRIPTION A 75% hotswap keyboard
/* key matrix size */
#define MATRIX_ROWS 11
#define MATRIX_COLS 9
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
* The matrix description in the vendor-supplied JSON file for kbfirmware.com
* had 12 rows:
* { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
* However, the row 6 was completely empty, and the pin F0 was not actually
* routed anywhere on the PCB, therefore this row was removed to save some
* resources (the EEPROM space for dynamic keymaps is especially scarce).
*/
#define MATRIX_ROW_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
#define DIODE_DIRECTION ROW2COL
#define BACKLIGHT_PIN B6
// #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
#define CAPS_LOCK_LED_PIN C7
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
/* Bootmagic Lite key configuration: use the Esc key */
#define BOOTMAGIC_LITE_ROW 5
#define BOOTMAGIC_LITE_COLUMN 0
// partially generated by KBFirmware JSON to QMK Parser
// https://noroadsleft.github.io/kbf_qmk_converter/