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* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV` * `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*` * `UC_MAC` -> `UNICODE_MODE_MACOS` * `UC_LNX` -> `UNICODE_MODE_LINUX` * `UC_WIN` -> `UNICODE_MODE_WINDOWS` * `UC_BSD` -> `UNICODE_MODE_BSD` * `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE` * `UC_EMACS` -> `UNICODE_MODE_EMACS` * `UC__COUNT` -> `UNICODE_MODE_COUNT` * `UC_M_MA` -> `UC_MAC` * `UC_M_LN` -> `UC_LINX` * `UC_M_WI` -> `UC_WIN` * `UC_M_BS` -> `UC_BSD` * `UC_M_WC` -> `UC_WINC` * `UC_M_EM` -> `UC_EMAC` * Docs * Update quantum/unicode/unicode.h |
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.. | ||
config.h | ||
keymap.c | ||
readme.md | ||
rules.mk |
XD75 keymap
This keymap has three base layers (QWERTZ, QWERTY, Gaming) and three function layers (Fn1, Fn2, Fn3).
QWERTY is identical to QWERTZ, except z
and y
are swapped.
Gaming is a modified QWERTY layer for left-hand usage.
The function layers contain:
- Symbols
- Unicode characters (e.g. dashes, figure space, non-breaking space and hyphen)
- Unicode input mode switches
- Numpad
- Function keys
- Media, mouse and LED controls