8fe3864fe7
* [Keyboard] Add "Uno" rev2 Adds support for the second revision of Uno, courtesy of @Snipeye. * Update keyboards/uno/rev2/rules.mk * Update keyboards/uno/rev1/rules.mk * Update keyboards/uno/uno.h * Update keyboards/uno/rev2/rules.mk * Update keyboards/uno/rev1/rules.mk * Update keyboards/uno/keymaps/demo/keymap.c * Update keyboards/uno/keymaps/demo/keymap.c * Update keyboards/uno/keymaps/demo/keymap.c * Update keyboards/uno/rev2/rules.mk * Update keyboards/uno/rev1/rules.mk * Align rules.mk comments * Update keyboards/uno/info.json * Update keyboards/uno/rev1/config.h * Update keyboards/uno/rev2/config.h * Update keyboards/uno/rev2/config.h * Update keyboards/uno/rev2/config.h * Update keyboards/uno/rev1/config.h
50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
/* Copyright 2020 Snipeye
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xACC8
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#define DEVICE_VER 0x0002
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#define MANUFACTURER Broekhuijsen
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#define PRODUCT Uno rev2
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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/* ENCODER */
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#define ENCODERS_PAD_A { B2 }
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#define ENCODERS_PAD_B { B3 }
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 1
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/* Uno default pinout */
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#define DIRECT_PINS { \
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{ D0 } \
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}
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#define UNUSED_PINS
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN D1
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#define RGBLED_NUM 1
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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