qmk-keychron-q3-colemak-dh/keyboards/maxr1998/phoebe/keymaps/default/keymap.c
Max Rumpf d89e552419
[Phoebe] Keymap improvements (#9092)
Enable leader key with some useful macros, use fancier design for keymap previews in code, other smaller tweaks
2020-05-15 23:43:10 -07:00

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#include QMK_KEYBOARD_H
#include "keymap_german.h"
#include "sendstring_german.h"
enum layers {
_QWERTZ,
_SC,
_FN,
_GAMING
};
#define KC_SC MO(_SC)
#define KC_FN MO(_FN)
#define G_1 TO(_GAMING)
#define G_0 TG(_GAMING)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTZ
* ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
* │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ ? │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ ^ ° │ Q │ W │ E │ R │ T │ Z │ U │ I │ O │ P │Bkspc│
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ Tab │ A │ S │ D │ F │ G │ H │ J │ K │ L │ +*~ │Enter│
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │Shift│ Y │ X │ C │ V │ B │ N │ M │ , │ . │ ↑ │Shift│
* ├─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┼─────┼─────┼─────┼─────┤
* │ Ctl │ Sup │ Alt │LeadK│SpcCh│ Space │AltGr│ Fun │ ← │ ↓ │ → │
* └─────┴─────┴─────┴─────┴─────┴───────────┴─────┴─────┴─────┴─────┴─────┘
*/
[_QWERTZ] = LAYOUT(
KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_QST,
KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSPC,
KC_LCTL, KC_LGUI, KC_LALT, KC_LEAD, KC_SC, KC_SPC, KC_ALGR, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT
),
/* Special characters
* ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
* │ │ │ │ │ │ │ │ │ │ │ │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ ´ ` │ │ │ │ │ │ │ │ │ │ │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ │ │ │ │ │ │ │ │ │ │ # ' │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ │ <>| │ │ │ │ │ │ │ │ │ - _ │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┼─────┼─────┼─────┼─────┤
* │ │ │ │ X │ │ │ │ X │ │ │ │
* └─────┴─────┴─────┴─────┴─────┴───────────┴─────┴─────┴─────┴─────┴─────┘
*/
[_SC] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
DE_ACUT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______,
_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______,
_______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, _______, _______, _______
),
/* Function layer
* ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
* │ │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F10 │ F11 │ F12 │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ │ │ │ │ │ │ │ Ü │ F9 │ Ö │ │ Del │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ Lck │ Ä │ ß │ │ │ GAME│ │RGB S│RGB B│RGB S│ │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ │ │ │ │ │ │ │RGBH-│RGB T│RGBH+│ Pg↑ │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┼─────┼─────┼─────┼─────┤
* │ X │ │ X │ X │ X │ │ X │ X │ Home│ Pg↓ │ End │
* └─────┴─────┴─────┴─────┴─────┴───────────┴─────┴─────┴─────┴─────┴─────┘
*/
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F10, KC_F11, KC_F12,
_______, _______, _______, _______, _______, _______, _______, DE_UE, KC_F9, DE_OE, _______, KC_DEL,
KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_SW,RGB_M_SN,_______, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______,
XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END
),
/* Gaming
* ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
* │ │ │ │ │ │ │ │ │ │ │ │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
* │ │ │ │ │ │ │ │ │ │ │ │ │
* ├─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┼─────┼─────┼─────┼─────┤
* │Space│ │ │ │ │ Ctl │ │Leave│ │ │ │
* └─────┴─────┴─────┴─────┴─────┴───────────┴─────┴─────┴─────┴─────┴─────┘
*/
[_GAMING] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_SPC, XXXXXXX, _______, _______, _______, KC_LCTL, _______, G_0, _______, _______, _______
)
};
#define MODS_ALGR_MASK (MOD_BIT(KC_ALGR))
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DE_QST:
if (get_mods() & MODS_ALGR_MASK) {
if (record->event.pressed) {
register_code(DE_SS);
} else {
unregister_code(DE_SS);
}
return false;
}
break;
case KC_Z:
if (get_mods() & MODS_ALGR_MASK) {
if (record->event.pressed) {
register_code(DE_LESS);
} else {
unregister_code(DE_LESS);
}
return false;
}
break;
}
return true;
};
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_TWO_KEYS(KC_G, KC_P) {
SEND_STRING("git push");
}
SEQ_THREE_KEYS(KC_G, KC_F, KC_P) {
SEND_STRING("git push --force-with-lease");
}
}
}