qmk-keychron-q3-colemak-dh/quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h
XScorpion2 62ba66d618 Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
2019-05-10 16:55:02 -07:00

21 lines
780 B
C

#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
bool RAINBOW_MOVING_CHEVRON(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
hsv.h = abs8(g_led_config.point[i].y - 32) + (g_led_config.point[i].x - time) + rgb_matrix_config.hue;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON