qmk-keychron-q3-colemak-dh/quantum/rgb_matrix_animations/solid_splash_anim.h
XScorpion2 62ba66d618 Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
2019-05-10 16:55:02 -07:00

49 lines
1.7 KiB
C

#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
RGB_MATRIX_EFFECT(SOLID_SPLASH)
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
#endif
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static bool rgb_matrix_solid_multisplash_range(uint8_t start, effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
hsv.v = 0;
for (uint8_t j = start; j < count; j++) {
int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
if (effect > 255)
effect = 255;
hsv.v = qadd8(hsv.v, 255 - effect);
}
hsv.v = scale8(hsv.v, rgb_matrix_config.val);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}
bool SOLID_MULTISPLASH(effect_params_t* params) {
return rgb_matrix_solid_multisplash_range(0, params);
}
bool SOLID_SPLASH(effect_params_t* params) {
return rgb_matrix_solid_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED