qmk-keychron-q3-colemak-dh/keyboards/idobao/montex/v2/keymaps/via/keymap.c
IBNobody 8e5f8a5ff9
[Keyboard] Add Idobao Montex RGB (V2) (#16897)
* Add Montex V2 (#10)

* Update readme.md

* Update rules.mk

* Update config.h

* Update keyboards/idobao/montex/v2/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/idobao/montex/v2/rules.mk

Add Layouts

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Merged code fron work done with @vinorodrigues

* Update keyboards/idobao/montex/v2/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/idobao/montex/v2/v2.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/idobao/montex/v2/config.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Removing via_nug keymap

* update to montex code (#11)

* remove VIA_QMK_RGBLIGHT_ENABLE

* more data driven config, simple copyright headers, some code cleanup

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Vino Rodrigues <366673+vinorodrigues@users.noreply.github.com>
2022-06-15 19:04:30 -07:00

115 lines
4.6 KiB
C
Executable File

// Copyright 2022 IBNobody (@IBNobody)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum montex_layers {
_BASE,
_FN,
_EMPTY2, // Just to initialize dynamic layers in VIA
_EMPTY3,
_EMPTY4,
_EMPTY5
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* ┌───┬───┬───┬───┬───┐
* │Esc│Tab│ F1│Cal│Bsp│
* ├───┼───┼───┼───┼───┤
* │Ctr│Num│ / │ * │ - │
* ├───┼───┼───┼───┼───┤
* │Gui│ 7 │ 8 │ 9 │ │
* ├───┼───┼───┼───┤ + │
* │Alt│ 4 │ 5 │ 6 │ │
* ├───┼───┼───┼───┼───┤
* │Shi│ 1 │ 2 │ 3 │ │
* ├───┼───┴───┼───┤Ent│
* │MO1│ 0 │ . │ │
* └───┴───────┴───┴───┘
*/
[_BASE] = LAYOUT_numpad_6x5(
KC_GESC, KC_TAB, KC_F1, KC_CALC, KC_BSPC,
KC_LCTRL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_LGUI, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_LALT, KC_P4, KC_P5, KC_P6,
KC_LSHIFT, KC_P1, KC_P2, KC_P3, KC_PENT,
MO(1), KC_P0, KC_PDOT
),
/*
* ┌───┬───┬───┬───┬───┐
* │Rst│TOG│MOD│PSs│SLk│
* ├───┼───┼───┼───┼───┤
* │Hu+│ │Sp-│Sp+│Br-│
* ├───┼───┼───┼───┼───┤
* │Hu-│Hom│ ↑ │PgU│ │
* ├───┼───┼───┼───┤Br+│
* │St+│ ← │ │ → │ │
* ├───┼───┼───┼───┤───┤
* │St-│End│ ↓ │PgD│ │
* ├───┼───┴───┼───┤Ent│
* │mo1│Insert │Del│ │
* └───┴───────┴───┴───┘
*/
[_FN] = LAYOUT_numpad_6x5(
QK_BOOT, RGB_TOG, RGB_MOD, KC_PSCR, KC_SLCK,
RGB_HUI, XXXXXXX, RGB_SPD, RGB_SPI, RGB_VAD,
RGB_HUD, KC_HOME, KC_UP, KC_PGUP, RGB_VAI,
RGB_SAI, KC_LEFT, XXXXXXX, KC_RGHT,
RGB_SAD, KC_END, KC_DOWN, KC_PGDN, KC_ENT,
_______, KC_INS, KC_DEL
),
/* 4 extra layers incase you want to map the top row to layer buttons
* ┌───┬───┬───┬───┬───┐
* │ │ │ │ │ │
* ├───┼───┼───┼───┼───┤
* │ │ │ │ │ │
* ├───┼───┼───┼───┼───┤
* │ │ │ │ │ │
* ├───┼───┼───┼───┤ │
* │ │ │ │ │ │
* ├───┼───┼───┼───┤───┤
* │ │ │ │ │ │
* ├───┼───┴───┼───┤ │
* │ │ │ │ │
* └───┴───────┴───┴───┘
*/
[_EMPTY2] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),
[_EMPTY3] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),
[_EMPTY4] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),
[_EMPTY5] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
)
};