qmk-keychron-q3-colemak-dh/users/brandonschlack/tap_dances.c

92 lines
3.0 KiB
C

/* Copyright 2020 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "tap_dances.h"
#include "process_keycode/process_tap_dance.h"
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return SINGLE_TAP;
else return SINGLE_HOLD;
} else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
if (state->count == 3) {
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8;
}
__attribute__ ((weak))
void process_tap_dance_keycode (bool reset, uint8_t toggle_layer) { };
void td_trigger_layer_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_trigger_layer_t *data = (qk_tap_dance_trigger_layer_t *)user_data;
data->state = cur_dance(state);
if (data->state == data->trigger) {
layer_on(data->layer);
} else {
process_tap_dance_keycode(false, data->layer);
}
}
void td_trigger_layer_reset (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_trigger_layer_t *data = (qk_tap_dance_trigger_layer_t *)user_data;
if (data->state == data->trigger) {
switch (data->trigger) {
case SINGLE_HOLD:
case DOUBLE_HOLD:
case TRIPLE_HOLD:
layer_off(data->layer);
break;
}
} else {
process_tap_dance_keycode(true, data->layer);
}
data->state = 0;
}
/* Tap Dance: Layer Mod. Toggles Layer when tapped, Mod when held. */
void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
// Single tap → toggle layer, Single hold → mod
if (state->pressed) {
register_code(data->kc);
} else if (state->count == 1) {
state->finished = true;
}
}
void td_layer_mod_finished(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
if (state->count == 1 && !state->pressed) {
layer_invert(data->layer);
}
}
void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
if (state->count == 1) {
unregister_code(data->kc);
}
}