bf2ed0174b
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: luc wastiaux <luc.wastiaux@airpost.net> Co-authored-by: Luc W <lucw@airpost.net>
162 lines
3.5 KiB
C
162 lines
3.5 KiB
C
// Copyright 2022 LucW (@luc-languagetools)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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// LAYERS
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// ======
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enum layer_names {
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BASE, // base dvorak layer
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KEYNAV, // arrow navigation (right hand)
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KEYSEL, // arrow navigation + shift (allow text selection)
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SHELL_NAV, // bash shortcuts
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SHELL_SCREEN, // linux screen shortcuts
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BROWSER_CONTROL, // control browser and mouse
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COMBINED, // combined numbers and symbols layer
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ANDROID_STUDIO, // android studio specific layer
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VSCODE, // visual studio code specific layer
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SHORTCUTS, // shortcuts to be intercepted by autohotkey
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};
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enum custom_keycodes {
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PLACEHOLDER = SAFE_RANGE, // can always be here
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// shell nav macros
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SHELL_LS,
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SHELL_LSLTR,
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SHELL_LSLA,
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SHELL_CDPRE,
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SHELL_LESS,
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SHELL_PLESS,
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SHELL_PGREP,
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SHELL_TAILF,
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SHELL_SCREENRD,
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SHELL_SCREEN_NEW,
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SHELL_SCREEN_LIST,
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SHELL_GIT_DIFF,
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SHELL_GIT_STATUS,
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// linux screen macros
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SCREEN_TAB_LEFT,
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SCREEN_TAB_RIGHT,
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SCREEN_NEW_TAB,
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SCREEN_DETACH,
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SCREEN_RENAME,
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SCREEN_NUMBER,
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SCREEN_KILL,
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SCREEN_0,
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SCREEN_1,
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SCREEN_2,
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SCREEN_3,
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SCREEN_4,
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SCREEN_5,
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SCREEN_6,
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SCREEN_7,
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SCREEN_8,
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SCREEN_9,
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SCREEN_COPY_MODE,
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SCREEN_PASTE,
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SCREEN_READREG_1,
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SCREEN_READREG_2,
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SCREEN_READREG_3,
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SCREEN_PASTEREG_1,
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SCREEN_PASTEREG_2,
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SCREEN_PASTEREG_3,
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// Windows 10 macros
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WINDOWS10_WORKSPACE_LEFT,
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WINDOWS10_WORKSPACE_RIGHT,
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WINDOWS10_TASK_VIEW,
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};
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// Notepad++ shortcuts
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// ===================
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#define NP_DUPE_LINE LCTL(KC_D)
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// ChromeOS shortcuts
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// ==================
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#define CO_WS_LEFT RGUI(KC_LBRC)
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#define CO_WS_RIGHT RGUI(KC_RBRC)
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// Android Studio shortcuts
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#define AS_TABLEFT LALT(KC_LEFT)
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#define AS_TABRIGHT LALT(KC_RIGHT)
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#define AS_SYMBOL LCTL(LALT(KC_N))
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#define AS_CLASS LCTL(KC_N)
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#define AS_FINDUSAGE LALT(KC_F7)
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#define AS_BACK LCTL(LALT(KC_LEFT))
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#define AS_BRACKET LCTL(LSFT(KC_M))
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#define AS_GO_DECLARATION LCTL(KC_B)
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#define AS_GO_IMPLEMENTATION LCTL(LALT(KC_B))
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#define AS_CLOSETAB LCTL(KC_F4)
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#define AS_CLOSETOOLWINDOW LCTL(LSFT(KC_F4))
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#define AS_COPYLINEDOWN LCTL(KC_D)
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#define AS_DEL_LINE LCTL(KC_Y)
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#define AS_LINE LCTL(KC_G)
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#define AS_CMT_BLOCK LCTL(LSFT(KC_SLSH))
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#define AS_CMT_LINE LCTL(KC_SLSH)
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#define AS_BM_PREV LALT(KC_P)
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#define AS_BM_NEXT LALT(KC_N)
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#define AS_BM_TOGGLE KC_F11
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#define AS_BM_LIST LSFT(KC_F11)
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// visual studio code shortcuts
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// ============================
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#include "vscode_macros.h"
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// unused vscode shortcuts
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// #define VS_BM_LIST LCTL(LALT(KC_L))
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// #define VS_BM_LISTALL LCTL(LALT(KC_A))
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// #define VS_BM_CLEARALL LCTL(LALT(KC_C))
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// #define VS_TERMINAL_PREV MEH(KC_F12)
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// #define VS_TERMINAL_NEXT MEH(KC_F13)
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// #define VS_TERMINAL_NEW MEH(KC_F14)
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// #define VS_TERMINAL_DETACH MEH(KC_F15)
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// #define VS_TERMINAL_RENAME MEH(KC_F16)
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// #define VS_JUMPY MEH(KC_F17)
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// #define VS_FIND MEH(KC_F19)
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// #define VS_CLOSEPANEL LCTL(LSFT(KC_W))
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// #define VS_BUILD LCTL(LSFT(KC_B))
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// #define VS_OPEN_FILE MEH(KC_F2)
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// #define VS_TERMINAL MEH(KC_F15)
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// tap-dance configuration
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// =======================
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enum {
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// TD_BSPC_CTL_BSPC,
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// TD_BSPC_CTL_BSPC_IOS,
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TD_DEL_WORD_DEL,
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TD_DEL_WORD_DEL_IOS
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};
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typedef struct {
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uint16_t tap;
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uint16_t hold;
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uint16_t held;
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} tap_dance_tap_hold_t;
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#define ACTION_TAP_DANCE_TAP_HOLD(tap, hold) \
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{ .fn = {NULL, tap_dance_tap_hold_finished, tap_dance_tap_hold_reset}, .user_data = (void *)&((tap_dance_tap_hold_t){tap, hold, 0}), }
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