qmk-keychron-q3-colemak-dh/keyboards/gh60/satan/keymaps/gipsy-king/keymap.c
Nick Brassel 219afaba42
Reworked backlight keycodes. (#18961)
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-11-06 08:11:59 +11:00

162 lines
4.8 KiB
C

#include QMK_KEYBOARD_H
#include "rgblight.h"
enum layer_names {
_BL,
_FL
};
/**
* HHKB style.
* Esc on capslock, space-hold is fn.
* Fn layer has hjkl arrows, home on backspace, rgb stuff.
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT_60_ansi(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
_______, KC_LCTL, KC_LALT, LT(_FL,KC_SPC), KC_LGUI, KC_RALT, KC_RCTL, _______
),
[_FL] = LAYOUT_60_ansi(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME,
RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DOWN, BL_UP, BL_TOGG,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
_______, RGB_TOG, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
)
};
/**
* Terminal Prompt
* Mimicks a terminal prompt. On keystrokes, the led bar is filled. Backspace
* removes from bar. Enter clears bar. After some timeout, the bar is also cleared.
* A blinking cursor is displayed at the right of the bar.
* This can't be defined as an animation, because animations only are called on an
* interval, not on keypress. In the future all animations could be enhanced to
* react to keystrokes in QMK.
*/
uint8_t cursor_pos;
uint16_t interval_time = 10; // maybe too short...
uint16_t reset_time = 10000;
uint16_t last_timer = 0;
uint16_t timer_pos = 0;
uint16_t reset_timer = 0;
void reset_chars(void);
void add_char(bool space);
void remove_char(void);
void animate_cursor(uint16_t);
// animate, like the built-in animations, with timer_* functions
void matrix_scan_user(void) {
if (timer_elapsed(reset_timer) > reset_time) {
reset_chars();
reset_timer = timer_read();
return;
}
if (timer_elapsed(last_timer) < interval_time) {
return;
}
last_timer += interval_time;
timer_pos += 4;
if (timer_pos >= 255) {
timer_pos = 0;
last_timer = timer_read();
}
animate_cursor(timer_pos);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
keycode = keycode & 0xFF;
}
switch (keycode) {
case KC_A ... KC_Z:
case KC_1 ... KC_0:
case KC_LBRC:
case KC_RBRC:
case KC_SCLN:
case KC_QUOT:
case KC_COMM:
case KC_DOT:
case KC_SLSH:
case KC_BSLS:
if (record->event.pressed) {
add_char(false);
}
break;
case KC_ENTER:
case KC_ESC:
if (record->event.pressed) {
reset_chars();
}
break;
case KC_BSPC:
if (record->event.pressed) {
remove_char();
}
break;
case KC_SPACE:
if (!record->event.pressed) {
add_char(true);
}
break;
}
reset_timer = timer_read();
return true;
}
void keyboard_post_init_user(void) {
// reset the bar and animation
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
cursor_pos = 0;
reset_chars();
reset_timer = last_timer = timer_read();
}
void reset_chars(void) {
// flush the whole thing, gets rid of previous animations
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
// don't flicker the cursor if bar was empty on reset_timer
if (i == 0 && cursor_pos == 0) {
continue;
}
rgblight_sethsv_at(0, 0, 0, i);
}
cursor_pos = 0;
}
void add_char(bool space) {
if (cursor_pos == RGBLED_NUM - 1) {
cursor_pos = 0;
reset_chars();
return;
}
if (space) {
rgblight_sethsv_at(0, 0, 0, cursor_pos);
} else {
rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), cursor_pos);
}
cursor_pos += 1;
}
void remove_char(void) {
if (cursor_pos == 0) return;
rgblight_sethsv_at(0, 0, 0, cursor_pos);
rgblight_sethsv_at(0, 0, 0, cursor_pos - 1);
cursor_pos -= 1;
}
void animate_cursor(uint16_t pos) {
uint16_t value = pos < 196 ? fmin(255, pos * 16) : (255 - (pos * 2));
rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), value, cursor_pos);
}