qmk-keychron-q3-colemak-dh/tests/basic/test_action_layer.cpp
2021-11-23 09:54:04 +11:00

93 lines
2.5 KiB
C++

/* Copyright 2017 Colin T.A. Gray
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "test_common.hpp"
using testing::_;
using testing::Return;
class ActionLayer : public TestFixture {};
// TEST_F(ActionLayer, LayerStateDBG) {
// layer_state_set(0);
// }
// TEST_F(ActionLayer, LayerStateSet) {
// layer_state_set(0);
// EXPECT_EQ(layer_state, 0);
// layer_state_set(0b001100);
// EXPECT_EQ(layer_state, 0b001100);
// }
// TEST_F(ActionLayer, LayerStateIs) {
// layer_state_set(0);
// EXPECT_EQ(layer_state_is(0), true);
// EXPECT_EQ(layer_state_is(1), true);
// layer_state_set(1);
// EXPECT_EQ(layer_state_is(0), true);
// EXPECT_EQ(layer_state_is(1), true);
// layer_state_set(2);
// EXPECT_EQ(layer_state_is(0), false);
// EXPECT_EQ(layer_state_is(1), false);
// EXPECT_EQ(layer_state_is(2), true);
// }
TEST_F(ActionLayer, LayerStateCmp) {
uint32_t prev_layer;
prev_layer = 0;
EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
prev_layer = 1;
EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
prev_layer = 2;
EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
}
// TEST_F(ActionLayer, LayerClear) {
// layer_clear();
// EXPECT_EQ(layer_state, 0);
// }
// TEST_F(ActionLayer, LayerMove) {
// layer_move(0);
// EXPECT_EQ(layer_state, 1);
// layer_move(3);
// EXPECT_EQ(layer_state, 0b1000);
// }
// TEST_F(ActionLayer, LayerOn) {
// layer_clear();
// layer_on(1);
// layer_on(3);
// layer_on(3);
// EXPECT_EQ(layer_state, 0b1010);
// }
// TEST_F(ActionLayer, LayerOff) {
// layer_clear();
// layer_on(1);
// layer_on(3);
// layer_off(3);
// layer_off(2);
// EXPECT_EQ(layer_state, 0b1000);
// }