qmk-keychron-q3-colemak-dh/keyboards/ai03/soyuz/soyuz.h
Sendy YK 7c7feb44b2
Add numpad llayout to ai03/soyuz & personal keymap (#10030)
* ai03 Soyuz

## Description
@ai03-2725 Soyuz:
1. Update `soyuz.h` (Add `LAYOUT_5x4`)
2. Added `keymap.c`
3. Added `readme.md`

* Update readme.md

* Update readme.md

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update soyuz.h

Co-authored-by: Joel Challis <git@zvecr.com>

* Update keyboards/ai03/soyuz/soyuz.h

Co-authored-by: Joel Challis <git@zvecr.com>

* Update keyboards/ai03/soyuz/keymaps/mrsendyyk/keymap.c

Co-authored-by: Joel Challis <git@zvecr.com>

* Update keyboards/ai03/soyuz/keymaps/mrsendyyk/keymap.c

Co-authored-by: Joel Challis <git@zvecr.com>

* Update rules.mk

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update readme.md

* Update rules.mk

* Update soyuz.h

* Update soyuz.h

* Update

* Rename readme.md to README.md

* Update keymap.c

* Rename README.md to readme.md

Co-authored-by: Joel Challis <git@zvecr.com>
2020-08-16 02:26:48 +01:00

70 lines
2.0 KiB
C

/* Copyright 2019 Ryota Goto
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_5x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, K33, \
K40, K41, K42, K43 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 }, \
{ K40, K41, K42, K43 } \
}
/*
* ┌───┬───┬───┬───┐
* │00 │01 │02 │03 │
* ├───┼───┼───┼───┤
* │10 │11 │12 │ │
* ├───┼───┼───┤23 │
* │20 │21 │22 │ │
* ├───┼───┼───┼───┤
* │30 │31 │32 │ │
* ├───┴───┼───┤43 │
* │41 │42 │ │
* └───────┴───┴───┘
*/
#define LAYOUT_numpad_5x4( \
k00, k01, k02, k03, \
k10, k11, k12, \
k20, k21, k22, k23, \
k30, k31, k32, \
k41, k42, k43 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, KC_NO }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, KC_NO }, \
{ KC_NO, k41, k42, k43 } \
}